Theory:Ultra-rare drop rates being manipulated.
#1
Posté 25 avril 2012 - 11:38
Meanwhile, others are saying that the drop rate is not bad, and that they tend to get as many as three ultra-rares out of every ten spectre packs they open. While Bioware has not commented once on these issues, nor released the actual probability that you will get an ultra-rare in your pack, I figure something screwy is going on.
Bioware has a -LOT- of power over how the multiplayer game runs. They can adjust everything from weapon damage, enemy spawn rates, health levels and package contents from their hidden bunker somewhere in Canadistan. They also have a TON of data flowing in for them to observe to get an over-all idea of game play statistics, right down to what you have killed in a day, and with what weapon you killed it with (what, you think the little notification at the bottom was just for you??)
So... Why would they be tweaking the drop rate? It's nothing so sinister as one may consider (odds are they don't have troll-faces 24/7 just to watch you all suffer and throw your money hopelessly at the game) but it has a lot to do with business.
Consider the "horse and carrot" scheme. An object is wanted by a player, they will do a LOT to get it, sometimes throw large amounts of money at the object to get it.
Also consider that if people gain the full powered versions of the item, the game rapidly becomes too easy (I have seen a player with rank X equipment for ultra-rares, and watching a gold difficulty brute go down to two shots from a Wraith X was an amazing thing). If the game becomes too easy, it becomes boring, and the player moves on to other games.
If obtaining the items were easy, there would be zero incentive to explore and experiment in game (as you can all see, most people use a very small selection of the weapons in the game already), and the completionist desire is immediatly removed the moment all the items are collected at max level. This also ends interest in the game until new items are released.
By slowing down the rate of growth, it prevents BW from having to generate new content rapidly. Understand that the only truely interesting new weapon they released RECENTLY was the Kirshok, because it actually works differently then any other gun (the striker is basically a full auto falcon and the Geth SMG is a better locust). Aside from that, they have already allowed (extremely) limited access to SOME of the N7 gear from pre-release. I expect that by the time we are permitted to get these weapons (which are immensely powerful by themselves at low levels, enough to compete with ultra-rares) to X, all of our other ultra-rares will have been maxed out.
Well, then what is left? They still have the Valkyrie, Argus, Indra, Chackram launcher, Raider and Collector Assault rifle to trickle into the game to keep us biting at the carrot. This allows them to keep the interest strong in their game as other big titles (like diablo 3) are released.
However, lack of drops ALSO has the same effect as too many. If the players get frustrated at any sort of genuine reward for their 'work' (for the love of god, it's a game), they will stop playing and go on to other, more rewarding, games. So as a lighter patch to the problem, they may tick up the drop rate a few percent, OR even release the Premium Spectre packs again.
How do we prove this?
Suggested experiment: Conserve all credits from one full day of play (this will probably be close to around a mil, or 13 or so games). When you're done, start purchasing spectre packs. Mark down your Ultra-rare drop rate (how many packs had an ultra rare versus ones that did not). Do this for a week. This will give you a very rough idea of the drop rate per day. If the drop rate is consistant (say one N7 each day) They probably are not fiddling around with anything in a significant manner
If it is inconsistant (zero one day, three the next, one the next, etc). it is a sign of tampering of the probabilities. The one caviat is that due to the dickish nature of statistics, it is possible that you will get NOTHING or EVERYTHING. Just remember that the larger the size of the data pool, the more accurate the results.
#2
Posté 25 avril 2012 - 11:42
#3
Posté 25 avril 2012 - 11:44
#4
Posté 25 avril 2012 - 11:44
#5
Posté 25 avril 2012 - 11:46
social.bioware.com/forums/forum/1/topic/343/index/11420983/1
Modifié par veramis, 25 avril 2012 - 11:47 .
#6
Posté 25 avril 2012 - 11:47
#7
Posté 25 avril 2012 - 11:49
A lot.
#8
Posté 25 avril 2012 - 11:56
#9
Posté 25 avril 2012 - 11:59
tvih wrote...
Why do RNG systems always spawn these conspiracy theories?
Apparently people need that equipment, and when they can't get it they either whine, rage, or get paranoid.
#10
Posté 25 avril 2012 - 12:00
#11
Posté 25 avril 2012 - 12:01
I don't play that much, I have score of 160 and played probably 30 matches or so.
I'm not sure how you cats are able to play 13 games on gold each day.
Modifié par The Protheans, 25 avril 2012 - 12:01 .
#12
Posté 25 avril 2012 - 12:07
#13
Posté 25 avril 2012 - 12:08
During the first week Resurgence DLC is out, and Premium Spectre Pack needed to be brought back as they still can't get Resurgence Pack up, I noticed that my 90%(not exactly, I didn't really check, just a rough feeling) of my PSP purchase contains at least 1 item from the Resurgence DLC.
This week, when they can't get Resurgence Pack up for PS3 and needed to bring back PSP again, I noticed that I don't get that much Resurgence content for my PSP purchases this week. The rate, I feel, has gone down to below 30%.
#14
Posté 25 avril 2012 - 12:09
From my experience: I got all rare weapons at rank 10 and got about 10 pieces of every rare character (except asari adept - why just 3 aa and 15 salarian infiltrators - and Resurgence ones yet, didn't buy too many packs since release). Which means 14*10 weapon unlocks and ~70 character unlocks. Considering my mere memory faults and adding respec cards, I'd say I got ~220 rare cards. In all those packs I also got Black Widow 3, Javelin 4, Scorpion 1 and Wraith 1, 9 black drops total.
I definitely had more rare drops from premium specter packs than from normal ones.
I'd say average 5% (average of premium and normal) black drop rate is quite possible, but I doubt if unlocking every rare weapon improves the chance. Still - sample of 200 pieces is not enough for a meaningful research.
25 minutes per game, almost 6 hours total. Challenge accepted!The Protheans wrote...
I'm not sure how you cats are able to play 13 games on gold each day.
Modifié par Sjrv, 25 avril 2012 - 12:16 .
#15
Posté 25 avril 2012 - 12:13
#16
Posté 25 avril 2012 - 12:15
#17
Posté 25 avril 2012 - 12:20
Plus, the company doesn't even have to explain the players' odds, or how their system works, or even defend itself. Anyone who points out glaringly obvious "unbalanced" systems will either get linked to wikipedia articles related to perceived patterns in random events and gambling and talked down to, or simply told "It's random. /thread" :V
Modifié par Iodine, 25 avril 2012 - 12:21 .
#18
Posté 25 avril 2012 - 12:39
Note: not complaining about the drop rate, just which upgrades I got in that one session.
#19
Posté 25 avril 2012 - 12:45
#20
Posté 25 avril 2012 - 12:46
#21
Posté 25 avril 2012 - 12:47
Modifié par Enhanced, 25 avril 2012 - 12:57 .
#22
Posté 25 avril 2012 - 12:56
Xhitaa wrote...
I wanted to create a thread on this due to a similar issue: I spent 1 Mil in 10 PSP, all in one go. Got 3 ultra-rares, not in sequence, all Talon. What are the odds that I get three consecutive upgrades on the same weapon?...
Note: not complaining about the drop rate, just which upgrades I got in that one session.
1/343. That's not so unbelievable.
1/49 if the gun doesn't matter (the only condition is to have 3 upgrades not 3 upgrades of a specific gun).
Modifié par golyoscsapagy, 25 avril 2012 - 12:58 .
#23
Posté 25 avril 2012 - 12:56
Xhitaa wrote...
I wanted to create a thread on this due to a similar issue: I spent 1 Mil in 10 PSP, all in one go. Got 3 ultra-rares, not in sequence, all Talon. What are the odds that I get three consecutive upgrades on the same weapon?...
Note: not complaining about the drop rate, just which upgrades I got in that one session.
I think that has something to do with the coding of the "randomizer". The first rare I maxed was the Widow with 9 upgrades in 11 packs with the other 2 being character cards. Happened similarly with the Claymore and Reverant as well. Then come to N7's and I had my Wraith at 6 and Javelin at 4 before I even got a single Paladin, Talon, Saber or Black Widow. Also of the 14 N7's upgrades I pulled from the PSP last week 4 of them were the Wraith taking to 10 and 5 for the Javelin taking it to 9. Oddly enough the Wraith was my first N7 and the Javelin was my second.
It could all be explained by the random nature of the packs, but nevertheless I find it intriguing.
#24
Posté 25 avril 2012 - 12:59
The odds of getting the same n7 weapon again is 1/7 chance, then 1/7 again, or 1/49 or about 2%, which is rare but not impossible. If you got it a fourth time, I might seriously wonder if it's not purely random.
#25
Posté 25 avril 2012 - 01:04
Xhitaa wrote...
I wanted to create a thread on this due to a similar issue: I spent 1 Mil in 10 PSP, all in one go. Got 3 ultra-rares, not in sequence, all Talon. What are the odds that I get three consecutive upgrades on the same weapon?...
Note: not complaining about the drop rate, just which upgrades I got in that one session.
that's called random.





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