Dragon Age: Origins and The D&D Ruleset
#1
Posté 07 décembre 2009 - 05:14
First, let me say this, Dragon Age: Origins is a great game. It really
is. It has flaws however. Even apart from the werewolves and their
horrible dialogue. The biggest flaw is that the game implements these
so called Dungeons & Dragons rules. I'm not certain what it means,
but I have a friend who bench presses 200 pounds less than me and he
said it's a pen and paper roleplaying game ruleset.
So what is it doing in this game? All I know is that many times when I
level up, there's nothing useful I can spend skill points on. Wow, man
can I really do potions myself? No thanks, I think I'll rather just buy
them or pick them up since enemies like to carry them around for you.
I don't understand the decision from Bioware to use this kind of
ruleset for the game. Surely they must've played other games like
Fallout and Oblivion and seen how well their skill systems work. There
are never level ups that are useless in those games.
The items are ridiculous as well. What in the blue hell does 5,6 damage
on a sword mean? When I hit an enemy with it, the damage is everything
but 5,6. In fact, there are never decimals at all when you're causing
damage.
I'm sure there's a whole lot behind this system but the fact is, many
games with a lot simpler rules work way better. So why bother putting
something complicated in that doesn't even work so well?
I for one have a sex life to consider and can't spend my time reading Dungeons & Dragons rulebooks.
#2
Posté 07 décembre 2009 - 05:17
#3
Posté 07 décembre 2009 - 05:20
But you probably already knew it and are just trolling.
#4
Guest_Crawling_Chaos_*
Posté 07 décembre 2009 - 05:21
Guest_Crawling_Chaos_*
Luzny wrote...
Hi, I'm a troll spamming up the boards with my bile.
Thanks
#5
Posté 07 décembre 2009 - 05:26
#6
Posté 07 décembre 2009 - 05:31
The problem still exists: at times you level up for nothing.
#7
Posté 07 décembre 2009 - 05:33
How would you know? According to you, you don't even have a faint clue as to what that is.Luzny wrote...
It's too alike with D&D ruleset.
Modifié par Taleroth, 07 décembre 2009 - 05:34 .
#8
Posté 07 décembre 2009 - 05:33
#9
Guest_Crawling_Chaos_*
Posté 07 décembre 2009 - 05:34
Guest_Crawling_Chaos_*
Luzny wrote...
It's too alike with D&D ruleset. It should be closer to say, Fallout 1&2.
The problem still exists: at times you level up for nothing.
Aren't you too busy having sex to be able to even know how the DnD rulesets work?
#10
Posté 07 décembre 2009 - 05:37
Luzny wrote...
It's too alike with D&D ruleset. It should be closer to say, Fallout 1&2.
The problem still exists: at times you level up for nothing.
Alright we cant be playing the same game....It just cant be
I'm just longing to level up to get that new skill/spell and every level takes me one step closer to that T4 or that T3 im just dieing to get.
Or to get just right amount of stats points to being able to use that item I had for a long time in my inventory. For me every level is like christmas .
Modifié par oblivionenss, 07 décembre 2009 - 05:38 .
#11
Posté 07 décembre 2009 - 05:39
Taleroth wrote...
How would you know? According to you, you don't even have a faint clue as to what that is.Luzny wrote...
It's too alike with D&D ruleset.
well he/she did find it important to mention having a sex-life...
So probably 20 years of experience as DM
#12
Posté 07 décembre 2009 - 05:42
#13
Posté 07 décembre 2009 - 05:43
KatzBlackblade wrote...
Also, pen and paper rulesets are usually simpler, not more difficult, because all calculations are meant to be done by people, not computer, unlike Elder's Scrolls games, which are made to be calculated by computers, so are nothing like simple.
Someone never played MERP
#14
Posté 07 décembre 2009 - 05:45
KatzBlackblade wrote...
Also, pen and paper rulesets are usually simpler, not more difficult, because all calculations are meant to be done by people, not computer, unlike Elder's Scrolls games, which are made to be calculated by computers, so are nothing like simple.
Pen and paper rulesets are so complex that we still can't emulate them with computers. At least, there's still not a complete implementation of D&D 3.5e!
#15
Posté 07 décembre 2009 - 05:45
#16
Posté 07 décembre 2009 - 05:47
Seifz wrote...
Pen and paper rulesets are so complex that we still can't emulate them with computers. At least, there's still not a complete implementation of D&D 3.5e!
Nor will there ever be one. They're up to 4.0 now, I think.
#17
Posté 07 décembre 2009 - 05:47
Luzny wrote...
It's too alike with D&D ruleset. It should be closer to say, Fallout 1&2.
The problem still exists: at times you level up for nothing.
I was going to ask you to justify this comment, then it occured to me, you could be talking about D&D 4. If you are then I can see how a few similaralities might confuse the simple. Unfortunatley, as DA has been in development for 5 years I would assume any resembelence is coincidence, Bioware didn't redesign the enitre leveling system in the last few months.
#18
Posté 07 décembre 2009 - 05:48
#19
Posté 07 décembre 2009 - 05:53
Maybe it's because English is my 3rd language, but I have a hard time understanding what the OP means...
#20
Posté 07 décembre 2009 - 05:57
Killian Kalthorne wrote...
DnD rules? For one who has played DA and has played DnD since 1980 I have to say that the rules systems are completely different. Sounds like another troll to me.
I respect your celibacy and admit I must've mistaken.
However, the point still stands, level ups at times are useless. Atleast for warrior class. Many times I had to choose stuff I didn't care for. Only because a higher level skill thingie of the same line would seem useful. Other than that, I see no reason to select stuff like "Taunt".
#21
Posté 07 décembre 2009 - 05:59
#22
Posté 07 décembre 2009 - 06:00
#23
Posté 07 décembre 2009 - 06:02
Memengwa wrote...
"Taunt" is actually a really good skill. It makes the opponents attack your tank (the warrior) instead of attacking weaker party members. Which is essentially the tank's tactical purpose.
But it doesn't work one bit. They still kill the mage in one hit and before they attack anyone else. It's a good way to give away your stamina, though.
#24
Posté 07 décembre 2009 - 06:03
True, you must focus on keeping your virginity.Luzny wrote...
I for one have a sex life to consider and can't spend my time reading Dungeons & Dragons rulebooks.
Some people really want to unlock the Ignorant Troll achievement, it seems.
#25
Posté 07 décembre 2009 - 06:03




Ce sujet est fermé
Retour en haut






