Allan Schumacher wrote...
Eain wrote...
Hi Allan. And well, rejecting the Catalyst would've gone a long way. But here's what I really feel: destroy is the only legitimate ending and they included an arbitrary drawback to it so that it wouldn't be as easy to pick. There's no doubt that if Destroy simply killed Reapers and nothing else, everybody would pick it.
That probably is the case in that I agree it'd be a no brainer choice if only the Reapers died, though I disagree that it's truly arbitrary. If it was, then you could put any species in place of the Geth and it'd still make just as much sense. That the Geth are the most similar to the Reapers (synthetic life), and coupled with things that the Catalyst says regarding the destroy ending, I felt they were more "collateral damage." Though I've had this conversation with another on the board and he did say it really felt like the Catalyst was saying "Synthetics are bad, so you can destroy them all to save yourself from being destroyed by them later!" So in that sense the level of openness is probably detrimental.
Alright well then riddle me this: why does Control not also allow control of the Geth? Accepting the fact that neither the red nor blue endings are in fact space magic (I think that the only true qualifier for space magic is synthesis, as blue is just a visualisation of a control signal and red is just an explosion if you will), we have to ask ourselves why it is that the signal emitted by control is advanced enough to claim the fused-together minds of the species in Reaper hulls, and thus the Reaper code, but ignores the comparatively simple 1's and 0's of Geth programming.
If the red option is somehow harmful to anything that could be classified an AI, then why is the blue option not? Nevermind the fact that we're never given elaboration on how the energy waves work exactly, even if we focus just on the Geth being a victim of the red choice but not of the blue one, we're seeing a lack of consistency. That makes me feel the Geth's inclusion in red is arbitrary, and therefore yes, it could've just aswell been the Turians or Salarians or any other race.
Control and Synthesis really exist only as solutions for people who don't want to kill the Geth. It's as Shepard said: if you reduce war to math it becomes murder. Am I gonna kill off an entire sentient species simply because that stops cycles? From a utilitarian POV that may make sense, but utilitarianism is a deeply flawed moral system.
Perhaps for many people it is, but at the same time in a different ending thread a poster asked me if I felt that controlling the Reapers might actually be the most ideal solution. I asked him to elaborate and he essentially said that controlling the Reapers allows Shepard to utilize the Reapers to help rebuild after the war, and maintains a lot of the core technology resulting in significantly less galactic upheaval. It was so well thought out that I really couldn't tell him no. And it's situations like these that I think was the goal by leaving the end the way it was, because I HAVE been finding the discussions fun and entertaining.
I agree with that person. Sure, there's advantages to controlling the Reapers. I just never got where it came from, really. ME3 introduced too many new elements at once for me. Now I'm okay with the introduction of new elements, but as someone who has quite a passion for writing sci-fi I always try to make sure that everything that happens in my story has a basis in it. Even now I'm writing a book that I am hoping to publish somewhere this year, and I am constantly going over early chapters where exposition is key to ensure to reference or foreshadow notions that I intend to be of significance later on. I don't want things to come out of left field for my audience.
Suddenly TIM wants to control the Reapers, suddenly there's an anti-Reaper superweapon, suddenly the Reapers care so much about humanity that they ignore the Citadel entirely, etc. These things are never explained in the backstory. They just happen. All things considered, Control isn't a bad choice. I just don't get why it's there. Like the Geth's inclusion in Destroy, Control feels arbitrary. Throughout the whole trilogy we were given a simple objective: prevent the Reapers from returning as long as you can, but when they do, destroy them. And now suddenly if we want to be the good guys destroying them is bad? Since when was killing a galactic holocaust machine a bad thing? Oh, wait. The Geth. Right.
What I think is really bothersome about the whole thing is the fact that the lead writer seems to have a certain idea about the future of synthetic life that the fanbase simply does not agree with. When I hear the Catalyst talk, I feel like I'm listening to Mac Walters. I have strong suspicions that either he or Casey Hudson remain convinced that organic and synthetic life are inherently irreconcilable. And while they're free to believe that, I am someone staunchly convinced of the opposite and so the ending feels forced to me. When the Catalyst (wrote Geth here, edited) starts talking about how the conflict is inevitable, I really feel that he's just talking out of his ass, because the fact alone that I don't agree with what it's saying means that it is NOT inevitable at all.
It just bothers me that there's this vicious anti-synthetic streak underscoring the series at the last possible moment. It just seems like covert racism to me, and it really killed some of the glory of the Mass Effect series. Rejecting the Catalyst would at least help me say no to that vision, but if saying no to a philosophical premise equates to dooming trillions to extinction then again we're talking about a price that's too high to pay.
I think it's a bit tricky to start reading toooo much into the writer's motivations. I don't usually comment on them but I will go to bat for my colleagues and say that I do not believe that the endings were intended to come across as statements of condoning racism or genocide or anything like that. I do think that the goal was to kind of make players think about the consequences of their actions though, and will also say that I think it reflects really well on the fanbase that does feel that killing the Geth is too high of a cost, or that forcing evolution doesn't seem right, and all those things.
Now I'm probabl just being all dramatic here, but I sort of saw the choices provided at the end as striking me very similiarly to Legion's loyalty mission where it made me think about what I, Allan, really feel about the ramifications of those choices. Very, very few games have ever made me reflect on the person I am like that. Though this does open up the ending to critique because the idea of it being a roleplaying game is to allow the character to take on a role while allowing the player to distance himself from it somewhat.
Alright, two points about this particular bit.
1) I think that you're probably right about the writer's motivations, but only insofar as that I do not think that they regard themselves as casual racists. Now before anyone takes offense, I want to say the following: I do not mean that to be as bad an insult as it appears to be. I think that 99% of humanity is casually racist. It's not really so much of an evil or malicious thing as it is a survival mechanism: alien things are potentially dangerous, so we do not like alien things. So I regard it more as a sort of design flaw in humans rather than it being a negative trait that's actively someone's fault.
But even Mike Gamble's statement on twitter that synthesis is beautiful because it means there is no longer any diversity, just life, means that within the ME3 dev team there's some sort of agreement on the fact that conflict is best resolved by making everything the same. Except we know that this is blatantly not true. It's like saying that the best way to resolve racial tensions is by having everyone interbreed. Sure, that may remove the difference between black, white and asian people, but that doesn't change anything about the fact that human beings are inclined to blow each other's brains out when the stakes are high enough.
I know that this is a very politically sensitive subject so I don't want to go too far in accusing Bioware of promoting anything that could be regarded as undesirable. But the thing is the entire game is structured around synthesis being the best ending. You need the most EMS to get it, devs have stated they think it's a beautiful ending, or that destroy is the worst one in comparison to the alternatives, etc. I sort of get this eerie vibe that this whole message of strength through diversity is underscored by the idea that diversity is only worth it if it's organic diversity.
Humour me here: imagine if we do create self aware AI some day, and they look back at this trilogy. What do you think that they will take away from it? That there were progressive minds in human society who really championed the synthetic cause before it even existed, or that we always harboured some sort of crazy fear for them?
As for the second bit:
2) I've always been very philosophically inclined. I study philosophy, I spend most of my free time thinking and reading, and my preferred entertainment is sci-fi that touches on transhuman and futurist themes. I enjoy all of that immensely. So for me it was never so much about discovering what my position was about anything. I already knew. I knew even before I embarked on the Rannoch arc that I found Geth life inherently more beautiful than those bigoted Quarians and their warped perception of what synthetics are. Every time Xen talks about them as if they are machines I cringe.
Likewise, for every person of my conviction there is someone who has spent an equal amount of time coming to radically different conclusion. For those people it would've been obvious from the outset that the Geth would perish and that the Quarians would be sided with. Those people don't think twice about the Destroy option because really who cares about a bunch of machines?
So the ending is really only strong if it's the first time you encounter these philosophical themes. But if that's the case I would propose reading Heidegger or playing the Deus Ex games. Mass Effect to me was always about saving the galaxy from Space Cthulhu. Not about resolving a metaphysical conflict.
Modifié par Eain, 27 avril 2012 - 10:14 .