Aquilas wrote...
Allan Schumacher wrote...
Aquilas wrote....
How would your renegade Shepards have approached the choices if they were presented by some other means than the Catalyst.
For example, imagine the Crucible has been hooked up, and EDI analyzes it and determines the three choices that Shepard can make with the Crucible?
Why would I imagine that? That scenario is irrelevant to the matter at hand. And I'm not dodging the question. BioWare has already said you're not changing the ending, so we must deal with what's there.
Why not?

Seriously though, I pose the question because I think that when people are upset about a certain aspect, they become more critical about other aspects. Many people find the Catalyst jarring and I'm curious how many people carry over the interaction with the Catalyst onto other aspects of the ending, and even the entire game.
By imagining the
exact same choices and exact same outcomes presented to the player through different (and perhaps more agreeable) means, we can start to examine whether the choices themselves are
intrinsically bad or if other aspects help sour you on them.
You discuss how the choices trample any notion of free will, and how your renegade shipeards would have flipped the Catalyst the bird, and I'm curious if you feel your convictions would still be as strong if the choices were presented in a different way. Just digging deeper to see if there's some conflation going on or if it's the choices themselves, as they stand, that our found abhorrent. (Note: I understand that this is purely hypothetical, and I'm not asking anyone to "excuse" the choices or anything since, as they are presented in game, the Catalyst
is what presents them to the player)
Here's a simple question for you Alan, as well as anyone at BioWare.
Like you said, I agree that people would have much prefered a 4th option
to tell the star kid to screw off and refuse all of his offers. But you
say that this would inevitably lead to the cycle continuing and the
Reapers winning. You seem to imply that it would be impossible to have
some alternate option where you can tell the kid to screw off and still
end up winning everything. So my question is simple. Why the hell not?
Why the hell do writers insist that you can't have a happy ending and still be considered a serious game?
Why the hell are we forced into one horrible ending or another for the sake of artistic integrity?
I'm being serious here. What the hell is wrong with a happy ending?
First, I don't think there's anything inherently wrong with a happy ending (Shawshank Redemption is my favourite movie). As for your first question, the main reason why I wouldn't allow for a conventional alternative to allow for success is because it ends up becoming the clearly superior choice. Choice is meaningless if they aren't all, in some way, relatively equivalent. Picking the other options is akin to sabotaging your game simply to see the other outcome. This is something I actually didn't care for in ME2 (I think ME2's ending is a good example of demonstrating consequence, but ultimately not a very good example of providing the player with choice).
Furthermore, if the Reapers CAN be defeated conventionally, I personally think it'd involve rewriting a lot of the story. People already criticize the Crucible as a questionable plot device, but if it isn't even required then it just becomes an epic waste of time and, IMO, shouldn't be included in the game at all.
So unless we're changing aspects of the story, I wouldn't allow for the 4th option to allow for victory because, as an avid RPG gamer, it'd make the game's ending less interesting
for me.
But I don't think the writers are saying you can't have a happy ending and be a serious game.
Cheers.
Allan
Modifié par Allan Schumacher, 28 avril 2012 - 03:51 .