Allan Schumacher wrote...
iakus wrote...
Allan Schumacher wrote...
I think that this is actually a different issue. I can understand the idea of player reactivity. My big problem with the ME2 ending is that it's almost trivial to satisfy the prerequisites to achieve the perfect ending. Even then, ultimately my first ending where Thane died was significantly more satisfying to me, even knowing that I can accomplish a superior ending, because to me the superior ending just comes across as being TOO badass. It's too perfect which, for me, actually compromises the narrative because the variability of the ending ends up coming across as more "Did you play the game right" as opposed to "did you make difficult choices."
Ah but the problem here isn't that you can get a perfect ending, but that it's too easy to do so, yes? I don't particularly disagree with that sentiment, but I do like that it's possible to keep everyone alive.
I'm certainly more receptive to a perfect ending if it's difficult to achieve. At the same time, though, I was more defining the perfect ending as the crew all surviving, which wouldn't exclude a prerequisite of having to make a very hard choice affecting a non-party member (or something on a larger scale) in order to happen.
Remember, I'm the guy that finds the Virmire more interesting if it required you to choose between your two favourite party members (determined by some metric such as most frequently used).
I think what I've kind of noticed while talking with people is many people like their choice to be purely the ability to drive the narrative. Meaning, if they want to make a "suboptimal" choice, then it's interesting for them to have that narrative flexibility. What I look for in choice is more along the lines of "provide me with a choice where the outcomes are unclear, or at least evaluated to be equivalent." Which I think is just a difference in what I like out of an RPG narrative. (I'm not all nihilist and am totally okay with a standard heroic romp Baldur's Gate style though haha).
Allan, first, I'd like to tell you that it's great to have a ME fan just like the rest of us, that happens to work at Bioware, talking to us on the same level. And I thank you for that.
Now, about the endings and the thread. I didn't even want those "choices" existed... IMO, the main problem with the endings was that (my guess) many people (me included) expected a galactic version of the Suicide Mission. I think the Crucible should just take the Reapers shields down, and let them vulnerable. Sovereign was destroyed (if I remember well, cut in a half) with 2 shots from the Normandy, before the Thanix Cannons. Then, we would see the outcome of our EMS. Low EMS, total loss. High EMS, total win.
I don't mind some losses. Legion was my second favourite character,and his death, although a little "meh" for me (I'd like something more epic than a few words and shutdown), was still glorious. His death wasn't in vain. It'd be beautiful if in one (as in one out of many) ending, the only ship left was the Normandy against the only Reaper left (Harby?), and the only way to defeat him was "Independence Day like" throwing the Normandy against him, with Shepard on the bridge with Joker, EDI, and LI, saying his last words for the crew: "It was an honour to have all of you at my side". I'd love to have one Shepard just for this ending. As I would also love to have one Shepard that manages to get most of his crew and himself alive after a full victory against the Reapers.
I have to admit, I think you are a bit sadistic with games, lol. I don't think games should make you feel bad (unless the game is marketed as a dark, violent, dense, etc...). Real life is enough to make most of us feel bad. And I'm sure a good ammount of people play games to escape reality for sometime. To be the hero of the galaxy instead of the grunt in a sh*t*y job. Mass Effect 3 was sold as "Take Earth Back", not as "Experience the doom of the galaxy". On the other side, the Dead Space series, which I love, already tell us what it is about in the name. The main character, despite getting out alive in both games, is pretty much effed up too. But Dead Space is called this way for a reason. From the moment you start the game you already knows it will be a grim experience. And I'm looking forward for Dead Space 3. In this case, it would be a huge letdown if in the end of the third game, you just wake up and finds out that it was just a nightmare, and everything is alright.
Mass Effect was always about hope, and overcoming impossible odds. You cured the Genophage and made Turians and Krogans fight side by side, you solved the geth/quarian conflict and got them fighting side by side too, at YOUR side, you faced a reaper on foot and won the battle! Then the "almighty" Shepard turns into a passive idiot who takes the words of something he just met at face value to choose the fate of the galaxy. Why change things in the last 10 minutes?
I felt like watching a great movie and then on the last scenes, instead of resolution, I got rickrolle'd. Like when a big dream of yours is about to come true, but then something happens and everything goes fubar. Like when that beautiful girl you wanted on high school, and you always thought was way out of your league, says she wants you, but when you are about to kiss her she changes her mind. Like in the final game of the world championship of your favourite sport, your favourite team is almost winning, but then they just "forget" how to play, and the other team wins the championship. That is the only feeling I could/can get from the endings. BIG, major, incredible frustration.
About the hypothesis of EDI instead of Catalyst, at least for me it would su*k just as bad, because my hatred goes for the RGB ending, not the Catalyst.
Well, I got to go, I think I already wrote too much.
Modifié par DiegoProgMetal, 28 avril 2012 - 11:13 .





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