A weapon's user is defined by the weapon's stat requirement/s (if any), not the user's class. Same deal with armour. Warriors require a crossbow in order to use ranged skills, while rogues require a bow. Each warrior, and each rogue, can only use one type of talent tree - ranged or melee, not both (every other tree can make use of both styles). A melee warrior can use a crossbow, but they can't use ranged talents - a ranged rogue has the opposite restriction. Dual-wield rogues can use a sword and shield but there aren't any talents to support their special mindedness. Some or all spells should require a staff.
Mages can use any weapon given they meet the stat requirements, but again, there aren't any talents to support them. Warriors and rogues can use staves, and mages can use everything else, but the damage is based on stats - magic (staves), dexterity (bows and daggers) and strength (crossbows and everything not mentioned). I'm not sure if dual-wield warriors should be using daggers before larger weapons, or if daggers should not affect their talents at all.
I want dual-wield warriors and archer warriors to make their return.
I've taken in to consideration that people like using the wrong weapons/armour, and so, ignored the fact that they'd struggle - or even be unable - to use them, if in real life.
Modifié par Orian Tabris, 25 avril 2012 - 12:50 .





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