how to you bet this guy tell me that?
Golems DLC: Strategies for beating the Harvester on Hard difficulty?
Débuté par
ShadowAussie
, avril 25 2012 01:47
#1
Posté 25 avril 2012 - 01:47
damn I play this so much with a lvl 22 mage with healing spells and only so much potions to help every dies around half way point having a hard turn of those damn things. I tried having it on normal and when hes health was down to 25 % I changed it to hard again even finshing it. I still dont get the achievement What the???
how to you bet this guy tell me that?
how to you bet this guy tell me that?
#2
Posté 25 avril 2012 - 09:31
First of all, don't feel bad. This is easily the hardest fight in the whole Dragon Age Origins series. It's designed that way. This is the big one.
1) You're at level 22? That's very low. I assume you did not go through Awakenings, which would help considerably. In Awakenings you get to level up a further 5-6 times. Plus you can also buy Tomes to respect your rubbish companions (who, let's face it, are utter trash in Golems of Anorak).
2) No, I'm afraid changing the difficulty last minute won't work. You have to go through the whole fight on hard/nightmare. It knows.
3) Having healing spells is a good thing. A well-build healer mage is a considerable boon with this fight.
Here is a whole wiki page on info for fighting the Harvester:
http://dragonage.wik...ster_(strategy)
The bottom line is keep someone constantly by the switch for taking care of the skeletons, and don't be afraid to kite. You're faster than he (it?) is.
1) You're at level 22? That's very low. I assume you did not go through Awakenings, which would help considerably. In Awakenings you get to level up a further 5-6 times. Plus you can also buy Tomes to respect your rubbish companions (who, let's face it, are utter trash in Golems of Anorak).
2) No, I'm afraid changing the difficulty last minute won't work. You have to go through the whole fight on hard/nightmare. It knows.
3) Having healing spells is a good thing. A well-build healer mage is a considerable boon with this fight.
Here is a whole wiki page on info for fighting the Harvester:
http://dragonage.wik...ster_(strategy)
The bottom line is keep someone constantly by the switch for taking care of the skeletons, and don't be afraid to kite. You're faster than he (it?) is.
#3
Posté 26 avril 2012 - 07:25
is their a way to paralize the harvester while so much freaken undead go running about I would have to deal with so much. this evens the higher dragon at the urn which is also the other higher lvl boss I have diffculties beating.
#4
Posté 26 avril 2012 - 06:42
I guess you want to do GoA with a new character, not an imported one.
If that's right, here is pretty good advice for a level 20 character:
http://blog.yimingli...-new-character/
*edit* the advice may not be so good, if you import your own character with very good equipment
In addition to the advice above:
- Respec Jerrik to an Archer with highest possible DEX and have him learn Accuracy. Always have Accuracy sustained. Basically Jerrik does all the damage (the mage may help out a little with his staff) [same advice as in the link, just repeated because its crucial]
- I am not sure if Jerrik should go for stealth. If you go stealth, you need all 4 ranks. However, you need CUN, which lowers your DEX. I rather have high DEX and choose FeignDeath instead of stealth. If you play it well, Jerrik shouldn't draw any threat; the Bronto and Brogan can handle all of it.
- If a skelly or the Harvester attacks Jerrik, activate FeignDeath or Stealth, and let the Bronto (or Brogan) pick up the skelly. Same for the mage or the Golem. If FeignDeath/Stealth is not available, run away.
- I found it good, if your own character is a mage who can heal. So Spirithealer with Spells Heal, Regeneration and GroupHeal. Use the healing spells whenever the Bronto gets hit. Preferentially Regeneration. Dont let your mage attack with spells (staff is ok, just dont wast mana for attacks, you need it for healing). Preferentially heal the Bronto. If it goes down, you are in deep deep trouble (theoretically Jerrik can bring it up after the cool-down; but Brogan would have to pick up and kite all the skellies in the meantime. That'll be chaotic. And then Brogon cannot outrun the skellies, as the Bronto could).
- The Golem just stands in the middle and does his occasional group heal. Have AuraOfCleansing on all the time, so that your other characters can profit from it. That's all he does.
- I found it best to leave the skellies and the switch entirely alone. With a badly equipped low level party the key tactic is, that the very fast Bronto kites all the skeletons (and the Harvester, too). Mind you, *all* of the skellies. Never attack a skelly, it just doesn't pay, because once you managed to bring one down, another will spawn almost immediately. Then, chances are high you brought down a white (or yellow). Chances are that a red one is spawned instead. Bad, very bad. You have to put the Bronto on manual tactics and pause alot. (80% pause, 20% game). If a new skellie enters, run right up to it, hit taunt and add him to the hord. Let Brogan help out, if you cannot pick the skelly up fast enough. Make sure that you take over the skelly from Brogan as soon as possible. (Its just not fun to manage two kiters at the same time).
- Why don't use the switch? If you hit the switch, you temporarily get rid of the skellies, but they spawn very fast (and I think at successively higher rates, the more often you hit the switch; it might also be, that they get more powerful after every wipeout by the switch). It appears as if the total number of skellies is limited. So its better for the Bronto to pick up the skellies early and then just kite all of them around (even 10 or more), picking up the occasional newcomer, than to hit the switch and then have to deal with 5-6 skellies that are spawned within a few seconds at various places and go for Jerrik, the Golem or your healer mage before the Bronto can pick them up. Chaos pure, during those times. Much better to maintain a comparably orderly game, even if the Bronto must kite 10 skellies or more. For the same reason I do not hit the switch shortly before the second stage of the fight (when the Harvester jumps out of the Flesh Golems body).
- You have to try several times. Eventually you will become lucky, and the Bronto has only one or two red boss skeletons to kite and the other skellies are mostly white (or yellow). That's when you will deliver the final blow.
- In the second stage of the fight, you might want your other characters (besides the Bronto, who still should kite all the skellies) to close in on the Harvester. Jerrik should still shoot his arrows. The Harvester in its Lizard form can be meleed. At least Brogan and an arcane warrior / spirit healer mage will be able to take a few hits. He doesn't hit as hard as in Flesh-Golem form and misses more often. Also, meleeing him will prevent him from summoning any new skellies. If you melee him, be sure to use any protective salves or weapon coatings at that stage (it doesn't really make sense to use those earlier). Also try to save healing potions for that stage. The faster you get him down in the second stage, the greater your chances of final success. Once you have him down to 20% health or so, all the skellies will disappear. Puff. The rest is a cake-walk. So if he is close to that point, it might pay to mobilize your last reserves (possibly taking a higher risk)
If that's right, here is pretty good advice for a level 20 character:
http://blog.yimingli...-new-character/
*edit* the advice may not be so good, if you import your own character with very good equipment
In addition to the advice above:
- Respec Jerrik to an Archer with highest possible DEX and have him learn Accuracy. Always have Accuracy sustained. Basically Jerrik does all the damage (the mage may help out a little with his staff) [same advice as in the link, just repeated because its crucial]
- I am not sure if Jerrik should go for stealth. If you go stealth, you need all 4 ranks. However, you need CUN, which lowers your DEX. I rather have high DEX and choose FeignDeath instead of stealth. If you play it well, Jerrik shouldn't draw any threat; the Bronto and Brogan can handle all of it.
- If a skelly or the Harvester attacks Jerrik, activate FeignDeath or Stealth, and let the Bronto (or Brogan) pick up the skelly. Same for the mage or the Golem. If FeignDeath/Stealth is not available, run away.
- I found it good, if your own character is a mage who can heal. So Spirithealer with Spells Heal, Regeneration and GroupHeal. Use the healing spells whenever the Bronto gets hit. Preferentially Regeneration. Dont let your mage attack with spells (staff is ok, just dont wast mana for attacks, you need it for healing). Preferentially heal the Bronto. If it goes down, you are in deep deep trouble (theoretically Jerrik can bring it up after the cool-down; but Brogan would have to pick up and kite all the skellies in the meantime. That'll be chaotic. And then Brogon cannot outrun the skellies, as the Bronto could).
- The Golem just stands in the middle and does his occasional group heal. Have AuraOfCleansing on all the time, so that your other characters can profit from it. That's all he does.
- I found it best to leave the skellies and the switch entirely alone. With a badly equipped low level party the key tactic is, that the very fast Bronto kites all the skeletons (and the Harvester, too). Mind you, *all* of the skellies. Never attack a skelly, it just doesn't pay, because once you managed to bring one down, another will spawn almost immediately. Then, chances are high you brought down a white (or yellow). Chances are that a red one is spawned instead. Bad, very bad. You have to put the Bronto on manual tactics and pause alot. (80% pause, 20% game). If a new skellie enters, run right up to it, hit taunt and add him to the hord. Let Brogan help out, if you cannot pick the skelly up fast enough. Make sure that you take over the skelly from Brogan as soon as possible. (Its just not fun to manage two kiters at the same time).
- Why don't use the switch? If you hit the switch, you temporarily get rid of the skellies, but they spawn very fast (and I think at successively higher rates, the more often you hit the switch; it might also be, that they get more powerful after every wipeout by the switch). It appears as if the total number of skellies is limited. So its better for the Bronto to pick up the skellies early and then just kite all of them around (even 10 or more), picking up the occasional newcomer, than to hit the switch and then have to deal with 5-6 skellies that are spawned within a few seconds at various places and go for Jerrik, the Golem or your healer mage before the Bronto can pick them up. Chaos pure, during those times. Much better to maintain a comparably orderly game, even if the Bronto must kite 10 skellies or more. For the same reason I do not hit the switch shortly before the second stage of the fight (when the Harvester jumps out of the Flesh Golems body).
- You have to try several times. Eventually you will become lucky, and the Bronto has only one or two red boss skeletons to kite and the other skellies are mostly white (or yellow). That's when you will deliver the final blow.
- In the second stage of the fight, you might want your other characters (besides the Bronto, who still should kite all the skellies) to close in on the Harvester. Jerrik should still shoot his arrows. The Harvester in its Lizard form can be meleed. At least Brogan and an arcane warrior / spirit healer mage will be able to take a few hits. He doesn't hit as hard as in Flesh-Golem form and misses more often. Also, meleeing him will prevent him from summoning any new skellies. If you melee him, be sure to use any protective salves or weapon coatings at that stage (it doesn't really make sense to use those earlier). Also try to save healing potions for that stage. The faster you get him down in the second stage, the greater your chances of final success. Once you have him down to 20% health or so, all the skellies will disappear. Puff. The rest is a cake-walk. So if he is close to that point, it might pay to mobilize your last reserves (possibly taking a higher risk)
Modifié par motu999, 26 avril 2012 - 07:34 .
#5
Posté 24 mai 2012 - 03:04
Do you still need help? I have a very good strategy against Harvester, but I doubt you couldn't beat him for month





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