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Adding creatures or placeables to the official campaign


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#1
Craig Graff

Craig Graff
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Until we are able to release the resources from the official campaign, here are some steps you can follow to make modifications.

  • If you haven't already, enable logging by creating a file called
    ECLog.ini in Program Files (x86)\\Dragon Age\\bin_ship with the following
    text:
    [LogTypes]
    Script=1
  • Make a script consisting of the following:
    void main()
    {
    PrintToLog(GetTag( GetArea( GetHero() ) ) );
    }
  • If you haven't already, enable the console by starting dragon age
    via a shortcut with the following argument appended:
    -enabledeveloperconsole
  • In game travel to the area you wish to modify
  • press the ` key in the upper left and type "runscript (scriptname)"where (scriptname) is the script you made earlier
  • Alt-Tab out of Dragon Age
  • Open My Documents\\BioWare\\Dragon Age\\Logs\\DragonAge_1.log, the last line should be something like:
    Script cir310ar_fade_burning_tower
  • Close Dragon Age
  • Find the corresponding area list .rim file under Program
    Files\\Dragon Age\\modules\\single player\\data\\ (this may take a few tries
    if your area is in an area list)
  • Open the .rim file by using File/Open from the toolset or just drag the file over the toolset
  • sort by type (click on the Type column header)
  • Find the .are file with the name from the log file
  • right-click the .are file and select Open Resource
  • choose to always open this file type with Program Files\\Dragon Age\\tools\\DragonAgeToolset.exe
  • back in the toolset, look for the Layout property in your .are file
  • Create a new area or open a local copy of an existing one
  • change the layout to match the one listed in the .are file (or use "any" and filter by the tag of the area the player is in
  • Place any objects that you want, noting the resref and copying the Position and Orientation of each object
  • Create the objects via script upon entering that area using a
    script referenced in PRCSCR_(suffix).xls file (converted to .gda format
    with ExcelProcessor.exe) with the arealist name that matches the name
    of the .rim file (minus the .rim extension).

For help with 2das (.xls files): social.bioware.com/wiki/datoolset/index.php/2DA#Step-by-Step
For help with PRCSCR: social.bioware.com/wiki/datoolset/index.php/PRCSCR

Modifié par Craig Graff, 07 décembre 2009 - 05:45 .


#2
Adaram

Adaram
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Awesome. Thanks. Are you adding this to the wiki as well?

#3
Gralamin

Gralamin
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  • 45 messages
Nice and in depth way. Thanks.

#4
Ashmaran

Ashmaran
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There's a bit of an example here too:

http://social.biowar...n_existing_area