Xaijin wrote...
zRz Tyr wrote...
Edit: I have a problem with these killing moves, not phantoms.
I just charged an unshielded phantom, and im about to do a nova blast on her and suddenly when my character is in the air to drop down and make the blast, he just stops and gets that toothpick of a sword right in the chest. NOTE that i charged her to help another teammate get rid of her, so i used teamwork. It would be nice if people would support me in this, there has already been another player who made a thread about this. Calling this "adding to the difficulty" is just stupid. Dont get me wrong, i like this game, but there are some things i think they could improve. This ONE THING is a start at least....
And please, dont give me any smartass replies on why i should not go into close combat with a phantom. I played a VANGUARD, in case you dont know thats the class thats made for UP CLOSE AND PERSONAL combat. Having a firefight with a phantom is pretty much useless anyway............
1. Just because you're a vanguard doesn't indicate auto charging.
2. Every class has an enemy designed to counter their main damage dealing mechanic and you just publicly failed Vanguard 101.
3. Lag is something you're going to have to adjust for every single new match unless you are the host.
1. So im just supposed to stand back and not help my teammates?
2. Vanguards are CLOSE COMBAT SPECIALISTS. Anything similarly oriented should not be able to easiely best something like a vanguard in close combat as it would with an infiltrator. So because you have trouble at being able to be able to counter the given situation with any class you choose, doesnt mean anyone else does.
3. No lag, i was the host.
So you think its ok when you are about to shuve an omniblade to the face, launch a nova strike or tackle with your krogan (You are actually in the middle performing the following actions), and all of a sudden your character just decides to stop what he was about to do and allow his enemy to kill him?





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