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Anyone else tired of these ridiculous killing moves?


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#101
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It is annoying, only option at this time to fully avoid it is to play against Geth only. Geth Primes were out sick on the day Bioware taught insta-kills.

#102
follis2

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zRz Tyr wrote...

follis2 wrote...

zRz Tyr wrote...

follis2 wrote...

I think what's most annoying with phantoms is their guns. Avoiding the instakill move is just about attacking it at the right moment or simply keeping distance. But their damn guns takes away your shield and almost all your health in one attack even from very long distances. And since they can be far away you may not even see them so you can't tell from what direction it comes from. 


That hand palm gun is ridiculous yeah.... but not as ridiculous as their magnetic killing moves.


I agree the instakill is ridiculous when it's due to lag. But assuming no lag, the instakill move can be avoided easily by keeping distance or attacking at the right moment (when it's staggered, has no barrier, etc.). Their distance attack is in the same circumstances much more difficult to defend against. 


And i did stagger this phantom i was talking about as well i backed away from her after my charge.


 I do understand this point. You should be allowed to at least finish a move like charge and not be stabbed in the middle of the flight. Edit: And the same goes for the situation you're describing assuming  it was not due to lag. 

Modifié par follis2, 27 avril 2012 - 09:23 .


#103
zRz Tyr

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follis2 wrote...

zRz Tyr wrote...

follis2 wrote...

zRz Tyr wrote...

follis2 wrote...

I think what's most annoying with phantoms is their guns. Avoiding the instakill move is just about attacking it at the right moment or simply keeping distance. But their damn guns takes away your shield and almost all your health in one attack even from very long distances. And since they can be far away you may not even see them so you can't tell from what direction it comes from. 


That hand palm gun is ridiculous yeah.... but not as ridiculous as their magnetic killing moves.


I agree the instakill is ridiculous when it's due to lag. But assuming no lag, the instakill move can be avoided easily by keeping distance or attacking at the right moment (when it's staggered, has no barrier, etc.). Their distance attack is in the same circumstances much more difficult to defend against. 


And i did stagger this phantom i was talking about as well i backed away from her after my charge.


 I do understand this point. You should be allowed to at least finish a move like charge and not be stabbed in the middle of the flight.


Someone who understands. Thank you! My fellow mass effect player.

#104
Chugster

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zRz Tyr wrote...

And please, dont give me any smartass replies on why i should not go into close combat with a phantom. I played a VANGUARD, in case you dont know thats the class thats made for UP CLOSE AND PERSONAL combat. Having a firefight with a phantom is pretty much useless anyway............ 


Im sorry but that is the only way to avoid phantoms, why dont you clear all the other mobs and leave the insta-kill melee character to the ranged classes....you vanguards dont have to kill every mofo in the room you know...asari biotics and Salarian infiltrators are ideal for killing phantoms

Every class has its weakness and this is yours....GET OVER IT

Modifié par Chugster, 27 avril 2012 - 09:25 .


#105
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Chugster wrote...

zRz Tyr wrote...

And please, dont give me any smartass replies on why i should not go into close combat with a phantom. I played a VANGUARD, in case you dont know thats the class thats made for UP CLOSE AND PERSONAL combat. Having a firefight with a phantom is pretty much useless anyway............ 


Im sorry but that is the only way to avoid phantoms, why dont you clear all the other mobs and leave the insta-kill melee character to the ranged classes....you vanguards dont have to kill every mofo in the room you know


Vanguard...when you absolutely have to kill every last MF in the room, accept no substitutes.

#106
zRz Tyr

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Chugster wrote...

zRz Tyr wrote...

And please, dont give me any smartass replies on why i should not go into close combat with a phantom. I played a VANGUARD, in case you dont know thats the class thats made for UP CLOSE AND PERSONAL combat. Having a firefight with a phantom is pretty much useless anyway............ 


Im sorry but that is the only way to avoid phantoms, why dont you clear all the other mobs and leave the insta-kill melee character to the ranged classes....you vanguards dont have to kill every mofo in the room you know


But when one of your teammates is dancing with one, are you still just going to avoid phantoms and go kill the "smaller" enemies?

#107
zRz Tyr

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Chugster wrote...

zRz Tyr wrote...

And please, dont give me any smartass replies on why i should not go into close combat with a phantom. I played a VANGUARD, in case you dont know thats the class thats made for UP CLOSE AND PERSONAL combat. Having a firefight with a phantom is pretty much useless anyway............ 


Im sorry but that is the only way to avoid phantoms, why dont you clear all the other mobs and leave the insta-kill melee character to the ranged classes....you vanguards dont have to kill every mofo in the room you know...asari biotics and Salarian infiltrators are ideal for killing phantoms

Every class has its weakness and this is yours....GET OVER IT


Close combat is the vanguards weakness? Oh then maybe every vanguard should equip themselves with sniper rifles and camp on the other side of the map and not help their teammates.

#108
Chugster

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no one class is meant to be able to kill everything...thinking otherwise is very stupid

having big nasties that you need to stay away from is fine...you big headed vnguards can still kill 90% of the field so just get over you damn selves and stop moaning

#109
zRz Tyr

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Chugster wrote...

no one class is meant to be able to kill everything...thinking otherwise is very stupid

having big nasties that you need to stay away from is fine...you big headed vnguards can still kill 90% of the field so just get over you damn selves and stop moaning


I was going to help a teammate when i did this. And i dont always get all the kills as a vanguard, most of the time my teammates finishes of the enemies after i come in there and shakes them a bit. I dont always play vanguard either, i like to play different classes for a different kind of playstyle.

#110
lazie ness

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Have an asari friend stasis before charging or just accept them for what they are...cleansing the world of human vanguards.

#111
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Chugster wrote...

no one class is meant to be able to kill everything...thinking otherwise is very stupid

having big nasties that you need to stay away from is fine...you big headed vnguards can still kill 90% of the field so just get over you damn selves and stop moaning


One class is, Geth Infiltrator.

#112
zRz Tyr

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lazie ness wrote...

Have an asari friend stasis before charging or just accept them for what they are...cleansing the world of human vanguards.


I did not have an asari teammate. I had a teammate that was dancing with a phantom, so i come in and try to lend a hand. So i am going to suffer for trying to help my teammates?

#113
zRz Tyr

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death_for_sale wrote...

Chugster wrote...

no one class is meant to be able to kill everything...thinking otherwise is very stupid

having big nasties that you need to stay away from is fine...you big headed vnguards can still kill 90% of the field so just get over you damn selves and stop moaning


One class is, Geth Infiltrator.


Pretty much any class, you just need to know how to.

#114
B3ckett

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Yesterday I raged too. I was about 4 meters (I think) away from her, froze and then slided closer so she could caress me with her saladfingers...

#115
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She just wanted to be close to you.

#116
zRz Tyr

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B3ckett wrote...

Yesterday I raged too. I was about 4 meters (I think) away from her, froze and then slided closer so she could caress me with her saladfingers...


The "freezing" part is that annoys me, your character is just like "**** this, imma let her kill me". Every killing move starts that way.

#117
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This is true, the only one who has a fairly quick animation is the Brute. I know I would still be pumping rounds into her while she was playing touch me in the bad place.

#118
Antibot

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Sorry zRz Tyr but I can't agree.
The phantom and banshee in my opinion are fine. (It happens a lot to me)
Vanguard are close combat with high RISK in battle, and the vanguard class is a bit lame in multiplayer. Don't get me wrong I love the class, it is my favorite class but its too strong gets to easy points.

Vanguard can't kill phantom and banshee that well but Infiltrator do. I understand you helped a team member but its still a risk.

#119
zRz Tyr

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JamX17 wrote...

Sorry zRz Tyr but I can't agree.
The phantom and banshee in my opinion are fine. (It happens a lot to me)
Vanguard are close combat with high RISK in battle, and the vanguard class is a bit lame in multiplayer. Don't get me wrong I love the class, it is my favorite class but its too strong gets to easy points.

Vanguard can't kill phantom and banshee that well but Infiltrator do. I understand you helped a team member but its still a risk.


So do i, but its the "freezing" time, when your character just decides to stop whatever he was doing that bugs me. I dont want to take away the killing moves either, i just feel they need to be improved. Not nerfed or buffed. Improved.

Modifié par zRz Tyr, 27 avril 2012 - 10:47 .


#120
AwesomeDudex64

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I've seen it happen, sucks so bad xD
Those few frames of supposed invincibility were all lies.

#121
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1. Gives a chance to fight back. A quick-time event or whatever.
2. Insta-kill does not kill you right away. You just bleed out quickly (can't prolong life with spacebar)

But your teammates can still save you :)