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Alpha Protocol - not so crappy as one might think?


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#1
Dreadstruck

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So I assume people heard about this kinda forgotten unpolished gem?

I admit, the reviews and some feedback were a bit discouraging, and I even shelved it for a while after playing for like 2 hours. And don't even get me started on the bugs like dissapearing enemies after loading the game, mission objectives not updating etc.

But now that I got past Saudi Arabia, **** just got serious. And awesome.
The supposedly "broken game mechanics" don't seem that terrible once you get your way round 'em (upgraded Chainshot and Shadow Operative skills could be even considered cheating LOL), and the stealth is rewarding as well.

And the dialogue, choices and consequences or characters and their development?

Goddamnit, I was simply blown away. Characters are definitely far from being cardboard, and are VERY interactive(the way you treat them etc.). Hell, even gathering Intel on them (like Codex in ME) opens up new dialogue choices.
It goes that far that even near the end of the game some guy mentions what you've said at the beginning to your boss and then questions your current outlook on it in comparison to your past actions and all.


And of course there is the really Branching (with big B) storyline. The replay value is simply a gold mine for any RPer.

- Are you a douche to the information broker? He rats you out to the authorities and agencies, good luck trying to get into a government building without shooting the whole place up.

- Spared one of the big bad adversaries? He might not appear like the baby blood sucking vampire after you talk to him, and can even help you during some missions.

- Shot a favourite bodyguard of one of the bosses? He naturally won't like you much, and won't support you in cases where it would have been really useful.


Also, Michael Thorton just became my new favourite protagonist. I am pretty sure he could even rival the great Shepard when it comes to being an as*hole.:P
Sure, he has a set gender, looks and all that, but actually seems to be even more character-rich when compared to some Bioware spotlight heroes.

Hell, I think if SEGA  gave them more funding and time, they could have even introduced a female counterpart of Agent Thorton (Mikaela Thorton?), which would be awesomesauce as well. Sean Darcy, Steven Heck or Omen Deng romance subplot anyone?


Holy crap I just read all that. Didn't meant to make my rant look like a review. And aplogies for any grammar horrors, English is not my first language.

TL;DR:
Well, to make it short, I was wondering what do you people think of it? Are you also dissapointed that SEGA gave a big middle finger to Obsidian about the sequel?:crying:

Modifié par Avalla'ch, 26 avril 2012 - 06:32 .


#2
CroGamer002

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Yeah.

I hope Obsidian will make more games like Alpha Protocol.

#3
Dreadstruck

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Mesina2 wrote...

Yeah.

I hope Obsidian will make more games like Alpha Protocol.

Hah, no worries about that I guess.:P

So far I've liked the current stuff Obsidian gave us (Alpha Protocol, New Vegas, now possibly Wasteland 2?).

Modifié par Avalla'ch, 25 avril 2012 - 04:54 .


#4
Chewin

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Yeah, Michael Thorton is a brilliant protagonist, and possibly one of the best ones I've played.

#5
Dominus

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Yes. Eurypterid in particular often voices how well done Alpha Protocol was.

The RPG elements made up for the combat. :P I think they were going something akin to the original Mass Effect for a reticle with malleable accuracy. Yeeeaah....

#6
turian councilor Knockout

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Best game ever created in fact it puts all ME games to shame !

#7
TobiTobsen

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Alpha Protocol? Crappy? This is madness!

#8
Dreadstruck

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TobiTobsen wrote...

Alpha Protocol? Crappy? This is madness!

Inorite?

I don't usually let these big ass reviews have much of an impact on my opinion, but in this case, all those major sites like IGN, Destructoid or Gamespot gave this game such a shaft which made SEGA cancel any sequel plans for AP.:?


But then again, I hear SEGA is no stranger to killing their potential franchises.

Modifié par Avalla'ch, 25 avril 2012 - 05:56 .


#9
Kronner

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Alpha Protocol is almost as good as Mass Effect 1 imho. There are tweaks that greatly improve performance (no stutter anymore), controls (sensitivity), and quality (AA, AF, LOD tweaks). It's really quite amazing game.

#10
Dreadstruck

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Kronner wrote...
quality (AA, AF, LOD tweaks).


I already have all the camera and mouse fixes but I am interested in these ones as well. Any more info on that?

#11
DaosX

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Alpha Protocol always seemed like a cheap copy of ME. That, in and of itself, is where its failure lies. Rather than try to do something new and innovative, they copied something that worked and yet still failed. Obsidian is one of those devs that had so much potential back in the days yet completely squandered it as the years progressed. Now they only craft someone else's properties. FONV, Dungeon Siege 3.

#12
Dreadstruck

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DaosX wrote...

Alpha Protocol always seemed like a cheap copy of ME. That, in and of itself, is where its failure lies. Rather than try to do something new and innovative, they copied something that worked and yet still failed. Obsidian is one of those devs that had so much potential back in the days yet completely squandered it as the years progressed. Now they only craft someone else's properties. FONV, Dungeon Siege 3.

I don't mean to be an ass, but are you somehow implying that ME sets a standard?
Bioware didn't come up with Dialogue choices, branching storyline or character-driven RPGs concept so I fail to see the copy argument then, because that would make the Witcher 2 a copy as well.

One's a space opera hero tale, and another's a rather simple action espionage Robert Ludlum-like story. Both are Action RPGs which are heavy on writing and which I enjoy.
Why the hell do we need these d*ck measuring contests anyway?:lol:

Modifié par Avalla'ch, 25 avril 2012 - 06:50 .


#13
Pyrceval78

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Like many, I saw the crap reviews and it went from 'keep an eye on' to 'dismiss outright and never think about again'. I see you all mentioning modding it on PC to fix issues, if I dont have that option (xbox here) do you think I should still pick it up? I am very much a story, character driven rpg lover but if there are just too many bugs to deal with it, I wont do it.

#14
DaosX

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Avalla'ch wrote...

DaosX wrote...

Alpha Protocol always seemed like a cheap copy of ME. That, in and of itself, is where its failure lies. Rather than try to do something new and innovative, they copied something that worked and yet still failed. Obsidian is one of those devs that had so much potential back in the days yet completely squandered it as the years progressed. Now they only craft someone else's properties. FONV, Dungeon Siege 3.

I don't mean to be an ass, but are you somehow implying that ME sets a standard?
Bioware didn't come up with Dialogue choices, branching storyline or character-driven RPGs concept so I fail to see the copy argument then, because that would make the Witcher 2 a copy as well.

One's a space opera hero tale, and another's a rather simple action espionage Robert Ludlum-like story. Both are Action RPGs which are heavy on writing and which I enjoy.
Why the hell do we need these d*ck measuring contests anyway?:lol:



I'm not saying ME set the standard but AP copied it so blatantly....even down to the romances. The thing about ME, although individually, each aspect of it has been done in the past, they combine it in a way that makes it unique; fresh. Alpha Protocol pretty much copied everything that made Mass Effect Mass Effect and ran with it (although with a different setting). Rather than developing something new (even by combining multiple genres, they got lazy and just figured, "Hey, that worked for Bioware. Let's just do a clone of that"). Rather than do something like Gearbox did with Borderlands by mixing genres or what Vigil did with Darksiders, they just fell back on someone else's ideas. That's my gripe with them. With ME2, the advancements Bioware made were extreme. Comparing ME2 to ME1 is like comparing apples to oranges...however, comparing AP to ME1 is like comparing apples to apples. One apple has an excessive amount of bugs, the other apple has extremely long elevator rides (but with nice dialogue to pass the time).

#15
DaosX

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"One apple has an excessive amount of bugs"...hahaha...I just noticed that. No pun intended. :P

#16
Kronner

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Avalla'ch wrote...

Kronner wrote...
quality (AA, AF, LOD tweaks).


I already have all the camera and mouse fixes but I am interested in these ones as well. Any more info on that?


Sure! Download this and put it in "Documents\\Alpha Protocol\\APGame\\Config"

https://rapidshare.c...8/AP_Tweaks.zip

Improved stuff:
-AF is 16 now
-Shadow quality and distances
-Shader Model 3 effects have been re-enabled (they were disabled by default) -Particle counts have been increased/improved
-Texture settings have been improved
-Highpoly models enabled (disabled by default)
-Cache sizes have been increased (requires 3+ GB RAM)
-Background texture streaming has been disabled (slightly longer loading times BUT no more "texture pop-in").

The file is read-only, so if you want to change something (e.g. resolution), make sure to untick that in properties.

#17
Dreadstruck

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I am still not seeing it. To me it just seems like a big generalization, especially the romance argument.

Sure, maybe Obsidian didn't come up with something new and epicly groundbreaking, but so didn't Company of Heroes and Men of War.
I don't deny it was probably influenced by Bioware, and if these supposedly "copied" factors were good or bad or even "blatantly copied" at all is in the end a matter of personal taste and opinion, aye?

Still, I came to this game with reasonable expectations which were met and even more.
And you know what? I still think the branching storylines and choices & consequences were superior to ME.:devil:
But it's okay if you didn't like it. I don't want to sound off like an Obsidian zealot, just sayin' ;)

Modifié par Avalla'ch, 25 avril 2012 - 07:15 .


#18
HiroVoid

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DaosX wrote...

Avalla'ch wrote...

DaosX wrote...

Alpha Protocol always seemed like a cheap copy of ME. That, in and of itself, is where its failure lies. Rather than try to do something new and innovative, they copied something that worked and yet still failed. Obsidian is one of those devs that had so much potential back in the days yet completely squandered it as the years progressed. Now they only craft someone else's properties. FONV, Dungeon Siege 3.

I don't mean to be an ass, but are you somehow implying that ME sets a standard?
Bioware didn't come up with Dialogue choices, branching storyline or character-driven RPGs concept so I fail to see the copy argument then, because that would make the Witcher 2 a copy as well.

One's a space opera hero tale, and another's a rather simple action espionage Robert Ludlum-like story. Both are Action RPGs which are heavy on writing and which I enjoy.
Why the hell do we need these d*ck measuring contests anyway?:lol:



I'm not saying ME set the standard but AP copied it so blatantly....even down to the romances. The thing about ME, although individually, each aspect of it has been done in the past, they combine it in a way that makes it unique; fresh. Alpha Protocol pretty much copied everything that made Mass Effect Mass Effect and ran with it (although with a different setting). Rather than developing something new (even by combining multiple genres, they got lazy and just figured, "Hey, that worked for Bioware. Let's just do a clone of that"). Rather than do something like Gearbox did with Borderlands by mixing genres or what Vigil did with Darksiders, they just fell back on someone else's ideas. That's my gripe with them. With ME2, the advancements Bioware made were extreme. Comparing ME2 to ME1 is like comparing apples to oranges...however, comparing AP to ME1 is like comparing apples to apples. One apple has an excessive amount of bugs, the other apple has extremely long elevator rides (but with nice dialogue to pass the time).

.....I'll ask two questions.
1.  You have played Alpha Protocol right?
2. If so, you've gotten past Saudi Arabia?

The only similarity I see is voiced protagonist, dialogue wheel(which is different from Bioware), and stat-based shooting(Alot of people seem to hate this, though I don't have a problem with it.).  The romances are nothing like ME1's.  It's like saying Persona 3 stole the concept of romances from Bioware because it had romances in it at all.

#19
Dreadstruck

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I guess it's fair to assume that he meant the gameplay mechanics, but if so then there are probably many other games which are "blatantly copying ME" *shrugs*

Modifié par Avalla'ch, 25 avril 2012 - 07:16 .


#20
DaosX

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HiroVoid wrote...

DaosX wrote...

Avalla'ch wrote...

DaosX wrote...

Alpha Protocol always seemed like a cheap copy of ME. That, in and of itself, is where its failure lies. Rather than try to do something new and innovative, they copied something that worked and yet still failed. Obsidian is one of those devs that had so much potential back in the days yet completely squandered it as the years progressed. Now they only craft someone else's properties. FONV, Dungeon Siege 3.

I don't mean to be an ass, but are you somehow implying that ME sets a standard?
Bioware didn't come up with Dialogue choices, branching storyline or character-driven RPGs concept so I fail to see the copy argument then, because that would make the Witcher 2 a copy as well.

One's a space opera hero tale, and another's a rather simple action espionage Robert Ludlum-like story. Both are Action RPGs which are heavy on writing and which I enjoy.
Why the hell do we need these d*ck measuring contests anyway?:lol:



I'm not saying ME set the standard but AP copied it so blatantly....even down to the romances. The thing about ME, although individually, each aspect of it has been done in the past, they combine it in a way that makes it unique; fresh. Alpha Protocol pretty much copied everything that made Mass Effect Mass Effect and ran with it (although with a different setting). Rather than developing something new (even by combining multiple genres, they got lazy and just figured, "Hey, that worked for Bioware. Let's just do a clone of that"). Rather than do something like Gearbox did with Borderlands by mixing genres or what Vigil did with Darksiders, they just fell back on someone else's ideas. That's my gripe with them. With ME2, the advancements Bioware made were extreme. Comparing ME2 to ME1 is like comparing apples to oranges...however, comparing AP to ME1 is like comparing apples to apples. One apple has an excessive amount of bugs, the other apple has extremely long elevator rides (but with nice dialogue to pass the time).

.....I'll ask two questions.
1.  You have played Alpha Protocol right?
2. If so, you've gotten past Saudi Arabia?

The only similarity I see is voiced protagonist, dialogue wheel(which is different from Bioware), and stat-based shooting(Alot of people seem to hate this, though I don't have a problem with it.).  The romances are nothing like ME1's.  It's like saying Persona 3 stole the concept of romances from Bioware because it had romances in it at all.


1. No I haven't to be honest. Maybe I'll take the OP's advice and play it next (I just started Final Fantasy XIII-2 a couple days ago). Oh how I wish Square Enix could copy Atlus's ability to write coherent stories with realistic characters.

#21
DaosX

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Avalla'ch wrote...

I guess it's fair to assume that he meant the gameplay mechanics, but if so then there are probably many other games which are "blatantly copying ME" *shrugs*


Yeah, I meant it from a gameplay aspect. The way AP plays look quite identical to the way ME1 played. Note: this is based off from videos and whatnot. I actually did buy AP when it went for dirt cheap but have never gotten around to it. If you check the CAG forums alot like I do, you'd have an insane backlog of games you never intended to buy yet got anyways since it's so cheap. LOL!

#22
Pyrceval78

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DaosX wrote...

HiroVoid wrote...

DaosX wrote...

Avalla'ch wrote...

DaosX wrote...

Alpha Protocol always seemed like a cheap copy of ME. That, in and of itself, is where its failure lies. Rather than try to do something new and innovative, they copied something that worked and yet still failed. Obsidian is one of those devs that had so much potential back in the days yet completely squandered it as the years progressed. Now they only craft someone else's properties. FONV, Dungeon Siege 3.

I don't mean to be an ass, but are you somehow implying that ME sets a standard?
Bioware didn't come up with Dialogue choices, branching storyline or character-driven RPGs concept so I fail to see the copy argument then, because that would make the Witcher 2 a copy as well.

One's a space opera hero tale, and another's a rather simple action espionage Robert Ludlum-like story. Both are Action RPGs which are heavy on writing and which I enjoy.
Why the hell do we need these d*ck measuring contests anyway?:lol:



I'm not saying ME set the standard but AP copied it so blatantly....even down to the romances. The thing about ME, although individually, each aspect of it has been done in the past, they combine it in a way that makes it unique; fresh. Alpha Protocol pretty much copied everything that made Mass Effect Mass Effect and ran with it (although with a different setting). Rather than developing something new (even by combining multiple genres, they got lazy and just figured, "Hey, that worked for Bioware. Let's just do a clone of that"). Rather than do something like Gearbox did with Borderlands by mixing genres or what Vigil did with Darksiders, they just fell back on someone else's ideas. That's my gripe with them. With ME2, the advancements Bioware made were extreme. Comparing ME2 to ME1 is like comparing apples to oranges...however, comparing AP to ME1 is like comparing apples to apples. One apple has an excessive amount of bugs, the other apple has extremely long elevator rides (but with nice dialogue to pass the time).

.....I'll ask two questions.
1.  You have played Alpha Protocol right?
2. If so, you've gotten past Saudi Arabia?

The only similarity I see is voiced protagonist, dialogue wheel(which is different from Bioware), and stat-based shooting(Alot of people seem to hate this, though I don't have a problem with it.).  The romances are nothing like ME1's.  It's like saying Persona 3 stole the concept of romances from Bioware because it had romances in it at all.


1. No I haven't to be honest. Maybe I'll take the OP's advice and play it next (I just started Final Fantasy XIII-2 a couple days ago). Oh how I wish Square Enix could copy Atlus's ability to write coherent stories with realistic characters.



So, uh, no offense but now this posters opinions are comletely invalid to me.

#23
Kaiser Arian XVII

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Damn straight! C&C and conversation was so brilliant when I was playing it.

The shooting part of gameplay was a bit disappointing (with assault rifle) *still in Arabia* ... New Vegas doesn't let me play other games!

#24
Dreadstruck

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DaosX wrote...
1. No I haven't to be honest. Maybe I'll take the OP's advice and play it next (I just started Final Fantasy XIII-2 a couple days ago). Oh how I wish Square Enix could copy Atlus's ability to write coherent stories with realistic characters.

Well, then consider this as my humble recommendation!:devil:
Since you already own it, it would be fair to give it a chance.. maybe a little one, no?

@Kronner
Heya I tried your APTweaks and erm... seems like my Shadows completely dissapeared, is that supposed to happen? Or did I feck something up.. (which could be more likely) O_o

Modifié par Avalla'ch, 25 avril 2012 - 07:38 .


#25
Nordicus

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Avalla'ch wrote...

I guess it's fair to assume that he meant the gameplay mechanics, but if so then there are probably many other games which are "blatantly copying ME" *shrugs*

There are far more similarities with Mass Effect series visually than game mechanically. Really, Alpha Protocol is a spiritual successor to Deus Ex, down to immensely stat-based accuracy and different approaches to each mission

Modifié par Nordicus, 25 avril 2012 - 07:42 .