Yes, this has affected my attitude towards Bioware releases. The primary reason for this is that after DA2 and ME3, I have realized that Bioware is
no longer making the type of games I want to play. Bioware games used to be about really, really good storytelling. The gameplay was always just "OK", but since I wasn't buying the game for the gameplay, that was fine.
Recently, there has been this trend towards "broadening the audience," or "more accessibility" or whatever you want to call it. This has caused the focus to move away from the story and more towards gameplay. The killer is that despite all of the work they put into it, the gameplay has only increased in quality from "OK" to "Merely good," while the storytelling has
decreased in quality from "really good" to "merely OK."
Adding multiplayer to ME3 is a perfect example of this. It's good, yes, and I had fun for while playing it, but its not the best multiplayer experience I've ever had either. Given that I'm not that interested in multiplayer normally, it isn't enough to take my focus away from the fact that I don't like the reduction of story elements (no netural responeses, fewer/one hub worlds, etc.) that seemed to be the cost of adding the multiplayer.
Chris Priestly wrote...
To those who have had a negative expereince here (other posters, mods, me, whatever) what can be done to improve your experience here in the future?

I think the primary thing is you need to decide who you want your core audience to be. If you want to attract the COD/GOW shooter crowd, that's cool. But if that's what you want to do, then you should go out and make the
best damn shooter on the market. If you want your audience to be the traditional Bioware audience that comes for the story, that's cool too (and speaking for myself, I would prefer it). But in that case, you need to make one of the
best damn stories on the market. Right now, you are trying to please both audiences, and the quality of the product is suffering for it. Doing things like taking out the neutral conversation option and putting in a ton of auto-dialogue doesn't really please
either audience. There is still too much talking and plot stuff for the shooter crowd, and the story based audience is upset that the depth of conversation was removed.
You should remember the old phrase "Trying to please everyone, pleases no one."
EDIT: In terms of interacting with the community, I agree with other posters that you could do with a little bit more positive interaction with the community so that we know you are listening.
In Dispute Resolution, there is a concept called "looping." Basically, this is a process where you use a phrase like "If I'm hearing you correctly . . . " or "Just so we understand each other . . . " to verify that you have heard and understood what you are being told and provides an opportunity to ask for additional clarification. The basic process should be broken down into the following steps:
1.
Ask for feedback
2.
Feedback is given3.
Looping
4.
Resolution
Right now, I'd say that Steps 1 and 2 have been completed, but you are skipping Step 3. You have asked for feedback with the oft-maligned "we're listening" phrase, so step 1 is completed. Players have completed step 2 by providing a laundry list of complaints about what they found wrong. However, there has been no good indication that Bioware has heard/understood what is being told to them by the players. It is entirely possible that you are, but without Step 3, the player's are not provided with any outward indication that this is happening. We have not gotten any sort of response that says "OK, you don't like the ending because of x,y,z reasons" that allows us to either confirm that you are listening, or for us to step in and correct the misunderstanding. We are left to assume that Bioware is listening or rely on cryptic Twitter posts from those involved. Given that trust is in short supply around here, neither one of these is particularly satisfying to the community. If you want to get to Step 4 faster and with less permanent damage, I would suggest engaging a bit more with the community and asking for specifics if you don't understand something.
Modifié par Sabrestrikealpha, 25 avril 2012 - 07:26 .