A lone Turian defends Palaven against the Reapers at Firebase Condor. (Solo Gold)
#26
Posté 25 avril 2012 - 10:23
#27
Posté 25 avril 2012 - 10:36
Very nicely done OP, especially considering the class you chose.
#28
Posté 25 avril 2012 - 10:38
No Snakes Alive wrote...
Wait, what? Did you just say no Overload? o_O
NOW I'm intrigued lol.
When it came to choosing I had a few options but mainly the choice was between fitness. overload and warp. Fitness I couldn't sacrifice cause I'd need a lot more medigel than 5 to survive. Overload has good crowd control but on a map like Condor enemies don't bunch up together and if they do, they shoot at you. So you most likely in cover or you run away if you see many at one spot. The only useful thing about Overload was stripping marauder's shields but then I'd have to sacrifice Warp, which works against ravagers, banshees and brutes. Warp, even though it lacked crowd control provided me with a lot of single target damage which is what I needed against the biggies.
So, armed with Warp and confident I could take out their armored division, I shifted target priority on Marauders and Cannibals, because they were the real danger. If 3 or 4 start shooting me at the same time and I'm either running or out of cover, I've no way of making out alive. Husks were very annoying as well, good thing I specced Tech armor for +20% melee dmg so I could take them out with a single heavy melee. Turians' heavy melee is very quick so I used it as often as I could against Husks.
#29
Posté 25 avril 2012 - 10:49
Sp3c7eR wrote...
Vid is pretty intense - there were a lot of "oh sh*t" moments. It's interesting how Warp + Claymore w/ Incendiary burns through armor though - Banshees die in 4 shots, Brutes & Ravagers in 2. This build is probably as quick at taking down a Banshee as an entire biotic combo team.
4 shots to kill full health banshee ? (
#30
Posté 25 avril 2012 - 10:49
#31
Posté 25 avril 2012 - 10:51
#32
Posté 25 avril 2012 - 10:59
#33
Posté 25 avril 2012 - 11:06
peddroelmz wrote...
Sp3c7eR wrote...
Vid is pretty intense - there were a lot of "oh sh*t" moments. It's interesting how Warp + Claymore w/ Incendiary burns through armor though - Banshees die in 4 shots, Brutes & Ravagers in 2. This build is probably as quick at taking down a Banshee as an entire biotic combo team.
4 shots to kill full health banshee ? ()
Yeah, if you shoot quick enough and are close enough so all pellets hit it will take 4 shots + the burn effect will take the last 2 armor bars off killing them. Most of the time in video it takes me 5 shots but that's cause I fight them at various distances or damage them first then come back to them etc. 5 shots is normal if you don't want to leave them to burn. Warp's armor weakening and +15% weapon damage help a lot though.
#34
Posté 27 avril 2012 - 06:09
I will post a detailed breakdown of the waves in a bit - I realise not everybody can spare 49 mins to watch a solo run.
Enjoy & play your own music =) Let me know what you think.
#35
Posté 27 avril 2012 - 07:22
#36
Posté 27 avril 2012 - 07:26
#37
Posté 27 avril 2012 - 07:31
He's using the medi-gel hotkey when not bleeding out. Watch the medi gel icon flash when he reload cancels.GodlessPaladin wrote...
Question: How are you reload cancelling without using an ability or item up?
Just finished the video. Great stuff.
Modifié par Tangster, 27 avril 2012 - 07:43 .
#38
Posté 27 avril 2012 - 07:32
You are only level 330!!!!!!!!!!
/Sarcasm
#39
Posté 27 avril 2012 - 07:38
#40
Posté 27 avril 2012 - 07:40
#41
Posté 27 avril 2012 - 07:54
Claymore is awesome! What's your opinion about mods? I'm using the accuracy + damage upgrades, but you make excellent use of the shooting through cover shredder mod. I briefly tried your setup but I did notice the drop in damage. Some enemies who died before ended up with one or two health blocks left. I don't like "wasting" a Claymore shot on something that would die whatever weapon you're using. Nothing beats a proper one shot in the head at close range kill imo
I am also quite impressed with the armor weaking Warp evo. I think I will respec my Claymore Asari seeing how you rip through armor in your vid. I needed an extra shot or two to take down a Banshee and I use the extra damage mod, lol.
Oh, and I love Incendiary Ammo on the Claymore too - burn baby burn FTW
#42
Posté 27 avril 2012 - 07:55
#43
Posté 27 avril 2012 - 07:56
Tangster wrote...
He's using the medi-gel hotkey when not bleeding out. Watch the medi gel icon flash when he reload cancels.GodlessPaladin wrote...
Question: How are you reload cancelling without using an ability or item up?
Just finished the video. Great stuff.
...Is this a PC only thing?
#44
Posté 27 avril 2012 - 07:56
#45
Posté 27 avril 2012 - 07:58
Tangster wrote...
He's using the medi-gel hotkey when not bleeding out. Watch the medi gel icon flash when he reload cancels.GodlessPaladin wrote...
Question: How are you reload cancelling without using an ability or item up?
Just finished the video. Great stuff.
Just tested... medigel cancelling doesn't seem to work on Xbox 360. Looks like PC players have it a lot easier, and not just because of the control scheme... *sigh.*
Modifié par GodlessPaladin, 27 avril 2012 - 08:01 .
#46
Posté 27 avril 2012 - 07:59
#47
Posté 27 avril 2012 - 08:01
Wanna be on my team this weekend
#48
Posté 27 avril 2012 - 08:04
#49
Posté 27 avril 2012 - 08:08
Not like the PC's default scheme is any better though. Hitting 7 from WASD is annoying. Hooray for mouse thumb buttons!
Modifié par haisho, 27 avril 2012 - 08:09 .
#50
Posté 27 avril 2012 - 08:09
GodlessPaladin wrote...
Is there some way to reload cancel for free on X360 like there is on the PC?
On PC you can cancel reloads with powers and the spacebar too (melee also works). Might be worth a try on the 360. Powers will cancel reloading whatever else you're doing, but the spacebar is tricky. When you use it and are close to cover you might end up in cover instead of firing the shot (reload is still canceled though). You also need to stand still to avoid rolling all over the place.





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