peddroelmz wrote...
Actually some tests involving incendiary ammo might be in order ...Incediary ammo DOT component might be a fixed value... As shotguns can hit a target with 8 pellets per shot -> this DOT component might be apllied 8 times ... Atm this is only speculation from my part ... I will try and test this ...I will also try and ask mister Eric Fagnan but I doubt he'll answer ...
ok did some SP tests ... incendiary ammo damage is percentage of base weapon damage (tested with predator) - but when applied multiple times (scimitar) it seems to cause more damage than it should ...
SP test incendiary ammo mechanics
Soldier
Scimitar I 35.4 (17.5% WD add-on)
Predator I 58.8 (17.5% WD add-on)
Incendiary ammo I 10% vs health//armor 25% armor weakening
Passives 15% WD , 10% PD
WD - weapon damage
PD - power damage (affects ammo power damage)
===========
Predator I vs health - body shot
1000 - 922.0899 = 77.9101
58.8 * (1 + 0.175 + 0.15) = 77.91
====================
Scimitar I vs health - body shot
1000 - 624.7597 = 375.2403
35.4 * (1 + 0.175 + 0.15) * 8 = 375.24
=============
Predator I vs health - body + Incendiary ammo I
1000 - 922.0899 = 77.9101 (after impact)
1000 - 915.6219 = 84.3781 (after DOT)
(58.8 * (1 + 0.175 + 0.15)) + (58.8 * 0.1 * 1.1) = 84.378
VS health & armor All of the incendiary ammo damage is applied AFTER weapon damage impact as DOT ================================
Scimitar I vs health - body shot + Incendiary Ammo I
1000 - 624.7597 = 375.2403 (after impact OK)
1000 - 540.0386 =
459.9614 (after DOT !!!! more damage WHY ?!)((35.4 * (1 + 0.175 + 0.15)) + (35.4 * 0.1 * 1.1)) * 8 =
406.392 !!! Shotguns using incendiary ammo might be bugged (do more DOT damage than they should ...)I'll need to test this again with Claymore vs an armored target to see if the phenomenon repeats and the mystery damage scales ..
Modifié par peddroelmz, 28 avril 2012 - 01:07 .