Renegades should have had klixen instead of rachni
#26
Posté 25 avril 2012 - 11:33
#27
Guest_Rojahar_*
Posté 26 avril 2012 - 01:39
Guest_Rojahar_*
#28
Posté 26 avril 2012 - 06:10
MOELANDER wrote...
Why didn't I think of them earlier! Great memory OP! And a wonderful idea! Gonna add it to my "Wasted potential" thread (see my sig).
Feel free to, that looks like a worthy thread.
#29
Posté 26 avril 2012 - 06:15
Although I kinda think the level should end with some sort of punishment for having killed the Rachni in the first place. Perhaps having Grunt always dying would be an alternative? Or perhaps having these Klixen as far tougher opponents.
#30
Posté 26 avril 2012 - 06:42
Sil wrote...
I had thought the exact same thing as the person making this thread, nice work!
Although I kinda think the level should end with some sort of punishment for having killed the Rachni in the first place. Perhaps having Grunt always dying would be an alternative? Or perhaps having these Klixen as far tougher opponents.
Good to see that other fans have come up with similar ideas!
I disagree however that people should be punished for picking a renegade option. What people should get is alternate content rather than worse/better content, perhaps with a darker undertone to it in the renegade version compared with the paragon version (in this particular idea, salvaging the reaper tech and cloning klixen as slaves would be a lot darker and more morally questionable than the paragon equivalent of saving the rachni twice and making use of voluntary rachni engineers).
#31
Posté 27 avril 2012 - 10:06
Modifié par chrisutd, 27 avril 2012 - 10:06 .
#32
Posté 27 avril 2012 - 10:31
#33
Posté 29 avril 2012 - 01:27
#34
Posté 30 avril 2012 - 04:13
#35
Posté 30 avril 2012 - 04:17
#36
Posté 30 avril 2012 - 11:25
#37
Posté 30 avril 2012 - 11:30
Not saying it's a bad idea, I do like it. I'm just not fooled into thinking that fans would accept it.
#38
Guest_Nazara Legacy_*
Posté 01 mai 2012 - 05:05
Guest_Nazara Legacy_*
It's rather brilliant.
Obviously, what would be theoretically more brilliant to most of us would be to have seperate quests based on our ME 1 rachni decisions. But when you factor in the humdrum of practicality, I think the OP's idea is succinct brilliance.
However, I would like to pose a question to people, just to explore a question that this thread has been brewing in my mind.
Would you be okay if the OP's idea had been the case in Mass Effect 3, but they reused the Reaperised rachni models (and maybe even the skins) for the Reaperised klixen?
Essentially, in this hypothetical scenario, if you killed the Rachni in ME 1, then you'd be attacked by a hive of Reaperised klixen, who's in-game models were identical to the in-game rachni husks you meet if you saved the Rachi in ME 1. The only difference would be that the war assets, codex, and character dialogue would all refer to the Ravagers (including the queen) as klixen that the Reapers used as a "Plan B" when they couldn't find any rachni.
Would you be okay with this, even less ambitious variation of the OP's original suggestion?
Would you prefer this to the existing scenarios in the finished ME 3 product?
Essentially, which is more important to you: having the story diverge to allow mutually-exclusive, rachni or klixen subplots based on your ME 1 decision, while recycling enemy models, or not recycling enemy models by having both ME 1 decisions result in variant rachni subplots in ME 3 (as was actually the case)?
Personally, if I had to choose between the current situation and this (even easier to implement) variant of the OP's suggestion, I'd go with the latter. I'd prefer to see the narrative divulge that little bit more, based on one of your (or so we thought) biggest ME 1 decisions, even if it meant lazily recycling the model between mutually exclusive playthroughs. Sure, the recycling would be lazy (though you wouldn't even see an identical rachni and klixen husk standing next to eachother in a single playthrough), but I kind of feel like it would be... the best kind of lazy.
#39
Posté 03 mai 2012 - 04:32
HYR 2.0 wrote...
And the obligatory complaint response would be: it's just teh same thing look our decision didn't madderrr!!!!
Not saying it's a bad idea, I do like it. I'm just not fooled into thinking that fans would accept it.
Fans were unhappy that even though they deliberately killed the queen to prevent the rachni from being a later threat, that meant nothing as the reapers clone the rachni anyway. On the other hand, they would be equally unhappy if they got no content at all while the queen-savers got a whole extra mission.
This suggestion finds a balance between these two problems: the decision from ME1 still matters because the rachni did not come back. But the fact that the reapers would find a surrogate means that the queen-killers still get the same amount of content, but it's alternate content rather than nigh-identical content.
And I'm trying to take resources into consideration too. It would be ideal if we got a completely different mission, but that simply isn't feasible. Having the same mission but with different enemies, different dialogue, and a very different moral choice and outcomes at the end would be realistic alternate content. The replay value of the entire game would also increase due to there being a whole new enemy to fight throughout it.
Modifié par Bad King, 03 mai 2012 - 04:36 .
#40
Posté 06 mai 2012 - 06:57
/capslockoff
#41
Posté 06 mai 2012 - 07:10
But explaining what harvesters and Klixen were would've been really awesome
#42
Posté 06 mai 2012 - 07:11





Retour en haut






