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Renegades should have had klixen instead of rachni


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#26
MOELANDER

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Why didn't I think of them earlier! Great memory OP! And a wonderful idea! Gonna add it to my "Wasted potential" thread (see my sig).

#27
Guest_Rojahar_*

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Whether you liked it or hated it, ME3 could have been so much better with devs who cared about the setting, details, and lore even half as much as the fans.

#28
Bad King

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MOELANDER wrote...

Why didn't I think of them earlier! Great memory OP! And a wonderful idea! Gonna add it to my "Wasted potential" thread (see my sig).


Feel free to, that looks like a worthy thread.

#29
Sil

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I had thought the exact same thing as the person making this thread, nice work!

Although I kinda think the level should end with some sort of punishment for having killed the Rachni in the first place. Perhaps having Grunt always dying would be an alternative? Or perhaps having these Klixen as far tougher opponents.

#30
Bad King

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Sil wrote...

I had thought the exact same thing as the person making this thread, nice work!

Although I kinda think the level should end with some sort of punishment for having killed the Rachni in the first place. Perhaps having Grunt always dying would be an alternative? Or perhaps having these Klixen as far tougher opponents.


Good to see that other fans have come up with similar ideas!

I disagree however that people should be punished for picking a renegade option. What people should get is alternate content rather than worse/better content, perhaps with a darker undertone to it in the renegade version compared with the paragon version (in this particular idea, salvaging the reaper tech and cloning klixen as slaves would be a lot darker and more morally questionable than the paragon equivalent of saving the rachni twice and making use of voluntary rachni engineers).

#31
drinkurmilk

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I'd say logistics held Bioware back on this one - highly likely they would've done something like this if they could. Personally found the Rachni to be one of the most disappointingly handled things in this game, more so than the ending.

Modifié par chrisutd, 27 avril 2012 - 10:06 .


#32
Master Xanthan

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I like this idea.

#33
Joe Del Toro

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As much as I agree with and admire this idea, I can't help but feel that if Bioware had gone with this, a lot of people would have still gone 'Is that all?'

#34
Cecilia L

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Yes!

#35
Apocsapel91

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What I found odd is that there was already a ravager type enemy (long range cannon) from ME2, the scions. They could have easily filled the whole left by the rachni should you have killed them off in ME1.

#36
Joeybsmooth4

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This part was a big let down . And one of the reason why I think they just did not care.

#37
teh DRUMPf!!

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And the obligatory complaint response would be: it's just teh same thing look our decision didn't madderrr!!!!

Not saying it's a bad idea, I do like it. I'm just not fooled into thinking that fans would accept it.

#38
Guest_Nazara Legacy_*

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I strongly approve of the OP's suggestion.

It's rather brilliant.
Obviously, what would be theoretically more brilliant to most of us would be to have seperate quests based on our ME 1 rachni decisions. But when you factor in the humdrum of practicality, I think the OP's idea is succinct brilliance. 

However, I would like to pose a question to people, just to explore a question that this thread has been brewing in my mind.

Would you be okay if the OP's idea had been the case in Mass Effect 3, but they reused the Reaperised rachni models (and maybe even the skins) for the Reaperised klixen?

Essentially, in this hypothetical scenario, if you killed the Rachni in ME 1, then you'd be attacked by a hive of Reaperised klixen, who's in-game models were identical to the in-game rachni husks you meet if you saved the Rachi in ME 1. The only difference would be that the war assets, codex, and character dialogue would all refer to the Ravagers (including the queen) as klixen that the Reapers used as a "Plan B" when they couldn't find any rachni.

Would you be okay with this, even less ambitious variation of the OP's original suggestion?
Would you prefer this to the existing scenarios in the finished ME 3 product?

Essentially, which is more important to you: having the story diverge to allow mutually-exclusive, rachni or klixen subplots based on your ME 1 decision, while recycling enemy models, or not recycling enemy models by having both ME 1 decisions result in variant rachni subplots in ME 3 (as was actually the case)? 

Personally, if I had to choose between the current situation and this (even easier to implement) variant of the OP's suggestion, I'd go with the latter. I'd prefer to see the narrative divulge that little bit more, based on one of your (or so we thought) biggest ME 1 decisions, even if it meant lazily recycling the model between mutually exclusive playthroughs. Sure, the recycling would be lazy (though you wouldn't even see an identical rachni and klixen husk standing next to eachother in a single playthrough), but I kind of feel like it would be... the best kind of lazy. :P

#39
Bad King

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HYR 2.0 wrote...

And the obligatory complaint response would be: it's just teh same thing look our decision didn't madderrr!!!!

Not saying it's a bad idea, I do like it. I'm just not fooled into thinking that fans would accept it.


Fans were unhappy that even though they deliberately killed the queen to prevent the rachni from being a later threat, that meant nothing as the reapers clone the rachni anyway. On the other hand, they would be equally unhappy if they got no content at all while the queen-savers got a whole extra mission.

This suggestion finds a balance between these two problems: the decision from ME1 still matters because the rachni did not come back. But the fact that the reapers would find a surrogate means that the queen-killers still get the same amount of content, but it's alternate content rather than nigh-identical content.

And I'm trying to take resources into consideration too. It would be ideal if we got a completely different mission, but that simply isn't feasible. Having the same mission but with different enemies, different dialogue, and a very different moral choice and outcomes at the end would be realistic alternate content. The replay value of the entire game would also increase due to there being a whole new enemy to fight throughout it.

Modifié par Bad King, 03 mai 2012 - 04:36 .


#40
Xellith

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BIOWARE RETCON THE CRAP OUT OF ME3 AND MAKE OUR CHOICES MATTER

/capslockoff

#41
somewherenoplace

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I wish I had thought of this. It seems relatively easy to put into the game and changing it so they have a fire explosion upon death doesn't seem that hard. Most importantly it takes care of the rachni issue and only leaves the collector base, ME2 romances, and minor unresolved subplots as things that weren't wrapped up very well... and then there is the ending.

But explaining what harvesters and Klixen were would've been really awesome

#42
Jonathan Shepard

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Should've been like this in the game. I'm head-cannoning it like this from now on for any Shep who killed the Rachni. They're Klixen, silly Krogan.