Hellosanta wrote...
oh, the new thread
Welcome back!
Hellosanta wrote...
oh, the new thread


Verly wrote...
yeah, mine has an issue with eye clipping with my canon Penny:
this picture is ok, but obviously you can see where the eyes would clip in other scenes.
3 of the imports had such a bad eye clipping problem that I reverted them back to the ME3 import, because kinda right is far better, then on point, but creepy eyes clipping through closed lids.
Modifié par lillitheris, 27 avril 2012 - 04:53 .
Modifié par Verly, 27 avril 2012 - 05:11 .
Verly wrote...
I think my issue is that I have never used gibbed (I've downloaded it and looked at the numbers..it scared me and I closed it ) so I am a little scared I'll just mess up everything completely. I don't even have a clue what you wrote means.
I also don't want to be the idiot that has to ask a billion questions and annoy everyone with my lack for understanding what you guys probably see as simple edits.
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I've tried to look for detailed information on how to use gibbed for face edits...but once again I was just confused. and I can't seem to find anything that is as detailed as I apparently need it to be.



Modifié par lillitheris, 28 avril 2012 - 02:52 .
Verly wrote...
I haven't had a chance to try this out, but this is exactly what I needed.baby steps and all. thanks a lot.



Modifié par Vhalkyrie, 29 avril 2012 - 01:28 .


Modifié par Verly, 28 avril 2012 - 04:08 .
Latest Lazarus build is here (currently r23):lillitheris wrote...
Just to mention, there's a new version of Lazarus coming out (or already come out?) I'll link to it ASAP…
Modifié par DaBozUK, 30 avril 2012 - 10:16 .
Modifié par DaBozUK, 30 avril 2012 - 10:15 .
DaBozUK wrote...
Latest Lazarus build is here (currently r23):lillitheris wrote...
Just to mention, there's a new version of Lazarus coming out (or already come out?) I'll link to it ASAP…
http://code.google.c...arusProject.exe
Download this over the previous 0-1-1 zip release:
http://me3-lazarus.g...zarus-0-1-1.zip
r23 has a minor change allowing you to choose which map to use or work with. It will prompt you to save any changes you've made to your existing map, and will always default to using the lod_mapping.xml file on startup.
Modifié par DJRackham, 01 mai 2012 - 01:32 .
Modifié par lillitheris, 30 avril 2012 - 05:11 .







Modifié par Edrahil17, 30 avril 2012 - 05:58 .
Modifié par DJRackham, 01 mai 2012 - 01:34 .
lillitheris wrote...
^ Super-weird duplicate post?