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Major Content Cut from Final Mission - Wow, I'm speechless.


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#76
HunterKiller_

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Umm... Haven't read thread but most of that 'cut content' is in fact in the game.

#77
Clayless

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ME2 had more cut content than this.

#78
Tony208

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xsdob wrote...

This is no different than the other 2 games, even mass effect 1. The only difference is that people are actually now actively trying to find stuff to complain about. Every single piece of entertainment has had pieces of it cut for practicality purposes, whether that be for the page numbers in a book, the run-time of a song, the length of a movie, or yes, the amount of coding for a video game.

News flash, things get cut all the time, that's why dvd's are able to have that section called "deleted scenes" in them, what exactly made you think mass effect was any different?


Most of the time scenes are deleted because they don't work or something. People are convinced this content is missing because of a rushjob.

#79
Dean_the_Young

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StElmo wrote...

devSin wrote...

Mike and Patrick have already said that a lot of this never belonged to any specific content.

They recorded a lot of stuff just on the chance that they could find a use for it somewhere, and they simply never ended up needing it.


BAHAHAHA, so why is it on the disc?

Sound files? Really? If it was recorded on the "off chance" it would be in an archive, not on the disc.

Your ignorance is showing.

Mass Effect has always had dialogue that was recorded but never used for various reasons. ME1 had same-sex dialogue recorded for the Ashley and Kaiden romances. ME2 was even more massive: check Didymoses rips in particular, because among other things we never saw a Grunt-Mordin loyalty conflict, suicide-mission dialogue for specialists, and a whole lot of news reports.

#80
HunterKiller_

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Ok, the seems all the Geth prime stuff is indeed cut.

Listening to those combat lines... Picturing the war zone on Earth, advancing against Reaper troops with a front line of Geth soldiers (and other races).
So epic.

#81
lordofdogtown19

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Let's just hope this gets back in the EC

#82
Dean_the_Young

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Velocithon wrote...

cachx wrote...

DadeLeviathan wrote...

Velocithon wrote...
Hudson: BUT THAT WOULD BE TOO VIDEO GAMEY WHO WANTS THAT???
Everyone else:
*snip* 

 
I remember reading the quote about how he didn't want it too video gamey, and absolutely physically slapping myself in the face. saying you don't want your VIDEO GAME to be video gamey is like saying you don't want a film to be filmy or a book to be booky. While I understand what Hudson meant, criticizing something in a video game for being too video gamey is the epitome of idiocy.


The "Too videogame-y" quote was never used in that context. Stop twisting the truth.

ME2 had plenty of cut stuff too. where is the initiative to restore it, uh?


Not really twisting the truth here...Hudson referred the boss battle as being too video gamey. Instead, he took this ****ty intellectual approach. Given how horrible and flat the entire mission was, I think it's perfectly fair to assume that Hudson's reaction to a game with all that stuff mentioned would've been along the lines of "too video gamey"

No, that's just dishonest on your part.

And ME2 didn't cut content that would've made the game 100x better. That's why there's no initiative.

These wouldn't have made the game 100x better.

#83
Colancio

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I'm so dissapointed, BW...

#84
Seifer006

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HunterKiller_ wrote...

Umm... Haven't read thread but most of that 'cut content' is in fact in the game.


that's not the point, it's this that matters

#85
Seifer006

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Dean_the_Young wrote...

StElmo wrote...

devSin wrote...

Mike and Patrick have already said that a lot of this never belonged to any specific content.

They recorded a lot of stuff just on the chance that they could find a use for it somewhere, and they simply never ended up needing it.


BAHAHAHA, so why is it on the disc?

Sound files? Really? If it was recorded on the "off chance" it would be in an archive, not on the disc.

Your ignorance is showing.

Mass Effect has always had dialogue that was recorded but never used for various reasons. ME1 had same-sex dialogue recorded for the Ashley and Kaiden romances. ME2 was even more massive: check Didymoses rips in particular, because among other things we never saw a Grunt-Mordin loyalty conflict, suicide-mission dialogue for specialists, and a whole lot of news reports.





well it's this that matters not just the sound files

#86
HunterKiller_

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Seifer006 wrote...

HunterKiller_ wrote...

Umm... Haven't read thread but most of that 'cut content' is in fact in the game.


that's not the point, it's this that matters


Yeah, just finished reading it.
Wow.

#87
Seifer006

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pistolols wrote...

So in other words... "Jack's speech to her students cut from game" ? lol. Yeah i guess that is kind of major..



did you not read the interview?

#88
Dean_the_Young

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Seifer006 wrote...


well it's this that matters not just the sound files

Do you understand that that article makes no claim that alternate scenes were actually made?

Weeks isn't saying 'we had this awesome scene but never used it.'

#89
wantedman dan

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Oh, God, those clips are beautiful.

#90
K0M154R

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StElmo wrote...
And I just all want you people to know that this game clearly was going to be an epic conclusion, now we know for a fact that it was ruined by the need for a release over the need for making a fitting conclusion.



Hey, OP, I agree with you and I'mma let you finish, but let me just say...
twitter.com/#!/GambleMike/status/195022240696385536

But in all seriousness, I agree, the last mission is half-baked AT BEST

#91
IronSabbath88

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xsdob wrote...

This is no different than the other 2 games, even mass effect 1. The only difference is that people are actually now actively trying to find stuff to complain about. Every single piece of entertainment has had pieces of it cut for practicality purposes, whether that be for the page numbers in a book, the run-time of a song, the length of a movie, or yes, the amount of coding for a video game.

News flash, things get cut all the time, that's why dvd's are able to have that section called "deleted scenes" in them, what exactly made you think mass effect was any different?


I love this post.

#92
kingpenn_

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xconceptualx wrote...

The Geth Prime dialogue wasn't cut from the game.

please tell me where the geth prime talk at all about the quarins enviro suits or cover fire or an orbital ****ing drop i would love for you to point it out to me 

#93
Seifer006

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Dean_the_Young wrote...

Seifer006 wrote...


well it's this that matters not just the sound files

Do you understand that that article makes no claim that alternate scenes were actually made?

Weeks isn't saying 'we had this awesome scene but never used it.'


"I have NO IDEA why these different cutscenes aren’t in there. As far
as I know, they were never cut. Maybe they were cut for budget reasons
at the last minute. I don’t know. But holy crap, yeah, I can see how
incredibly disappointing it’d be to hear of all the different ending
possibilities and have it break down to “which color is stuff glowing?”...."
I just expected it to be for something with more obvious
differentiation, and a stronger tie to the core themes — all three of
them.”


#94
Seifer006

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K0M154R wrote...

StElmo wrote...
And I just all want you people to know that this game clearly was going to be an epic conclusion, now we know for a fact that it was ruined by the need for a release over the need for making a fitting conclusion.



Hey, OP, I agree with you and I'mma let you finish, but let me just say...
twitter.com/#!/GambleMike/status/195022240696385536

But in all seriousness, I agree, the last mission is half-baked AT BEST


but it's the interview. that's the important part.

#95
xsdob

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Also, what I hate more is when the game cuts something but forgets to find and delete the parts that led up to that cut content, it acts as a tease and does nothing for the story but offer up an unsatisfying red herring.

For example, armistan banes.

#96
Clayless

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Seifer006 wrote...

"I have NO IDEA why these different cutscenes aren’t in there. As far
as I know, they were never cut. Maybe they were cut for budget reasons
at the last minute. I don’t know. But holy crap, yeah, I can see how
incredibly disappointing it’d be to hear of all the different ending
possibilities and have it break down to “which color is stuff glowing?”...."
I just expected it to be for something with more obvious
differentiation, and a stronger tie to the core themes — all three of
them.”





He was talking about this:

And then, just to be a dick… what was SUPPOSED to happen was
that, say you picked “Destroy the Reapers”. When you did that, the
system was SUPPOSED to look at your score, and then you’d show a
cutscene of Earth that was either:
a) Very high score: Earth obviously damaged, but woo victory
B) Medium score: Earth takes a bunch of damage from the Crucible
activation. Like dropping a bomb on an already war-ravaged city. Uh,
well, maybe not LIKE that as much as, uh, THAT.
c) Low score: Earth is a cinderblock, all life on it completely wiped out


That is what happens in the Destroy endings, I don't know what he means by that.

Modifié par Our_Last_Scene, 26 avril 2012 - 12:09 .


#97
K0M154R

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Seifer006 wrote...

*shnips*

but it's the interview. that's the important part.


I'm referencing the thread's OP, as in, Mike Gamble seems to counter this and say that this was all fru fru and was just sorta left in the files of the game. I disagree with him, but that's what he says and he's the producer, so idk. Regarding that article with Weakes' post about the endings.... so much dissappoint. The game/trilogy was hijacked by 2 people at the last moment... christ almighty. 

#98
Seifer006

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Our_Last_Scene wrote...

Seifer006 wrote...

"I have NO IDEA why these different cutscenes aren’t in there. As far
as I know, they were never cut. Maybe they were cut for budget reasons
at the last minute. I don’t know. But holy crap, yeah, I can see how
incredibly disappointing it’d be to hear of all the different ending
possibilities and have it break down to “which color is stuff glowing?”...."
I just expected it to be for something with more obvious
differentiation, and a stronger tie to the core themes — all three of
them.”





He was talking about this:

And then, just to be a dick… what was SUPPOSED to happen was
that, say you picked “Destroy the Reapers”. When you did that, the
system was SUPPOSED to look at your score, and then you’d show a
cutscene of Earth that was either:
a) Very high score: Earth obviously damaged, but woo victory
B) Medium score: Earth takes a bunch of damage from the Crucible
activation. Like dropping a bomb on an already war-ravaged city. Uh,
well, maybe not LIKE that as much as, uh, THAT.
c) Low score: Earth is a cinderblock, all life on it completely wiped out


That is what happens in the Destroy endings, I don't know what he means by that.


true very true. have to wait for the EC DLC.

but.....IMO all the past ME DLC BW has followed through very well. I really enjoyed Bringing Down The Sky and all the ME2 DLC's...so I'm still waiting to see what this delivers.

but I really wanted more closure with the Krogans and Zaeed and the different LI you can choose throughout the game...........really was awful how Casey Hudson handled that...

#99
Captain Arty

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These cuts wouldn't have greatly affected the story, but they did affect the quality. As it is now, the ME2 characters were brought back for lame cameos and silly sidequests.

There have already been threads showing that virtually every ME2 character had important scenes cut, mostly from the final mission, not to mention there is substantial ME3-character dialogue also cut.

All of this is just more and more hard evidence that BioWare was rushed for release by EA, and they cut corners. Javik didn't make it to the disc, and should have. The ME2 characters were cut back. The entire final mission was simplified to running through a burned out street, and the War Assets became nothing more than a arbitrary number that makes no real difference. Casey and Mac made some decisions to exclude the writing team from the ending when pressed for time.

The game failed the story on many levels, and I haven't even gotten to the technical failures yet. The face importer still doesn't work, because apparently no designer took the time to actually match the 3d models to their ME2 counterparts. The only way that could have happened is if they were rushed and didn't have time to test it. There are many more cases of loading errors, game crashes, and texture popping than ME2. The list goes on an on....

My recommendation to others also still coming here in the hope of a miracle... Go play something else. There are lots of good games out there. It's what I've done, and although I'm still bitter about this, I'm much happier while playing Assassin's Creed.

#100
UltmtBiz

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If that dialogue was in the game it would have been better but not solved a lot the problems with the ending. At least it would have made SOME of the war assests mean something.