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Face Import Bugs Remaining on Xbox 360 After Patch 1.02 and Fan-Made Workaround


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#1
ThinkIntegral

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Words credited to Lillitheris.  Also check back to think thread in case I fail to make pertinent updates.




UPDATE: New version of me3-lazarus is out.


woodbyte's
Lazarus editor is getting close to a reasonably simple fix! See below.
Also, male examples would be welcome! We only have a few, and each one
should help nail the problems down.


THE 1.02 PATCH DOES NOT SOLVE THESE ISSUES.

Here is the original, locked thread. It's still readable, and the last 20 pages contain useful information.

There's also a social group created for the face import and Lazarus stuff: http://social.bioware.com/group/7281/.
I'll make sure that any necessary information makes it to these normal
threads, so it's in no way necessary to join to keep up with the issue,
but you're certainly welcome to.

Fix Attempts and Analysis
  • woodbyte's ‘me3-lazarus‘ editor is getting close to general use. Please note it's only working for female characters currently,
    and you can only edit PC or Xbox saves. To get the best results, you
    should use the current code and follow these steps (or see Pheonix52gx's blog for illustrated/maybe more up to date instructions):


    Original Issue

    Because
    of the changes in the head meshes, shaders and textures in ME3, it
    appears that some ME2 faces are impossible to import accurately. The
    import process results in an incorrect face, and in most cases it's not
    possible to get it correct by tweaking it in the CC. This problem seems
    to mainly affect female faces, but some males also suffer from it.

    Even the default female face from ME2 is impossible to get in ME3.

    There's
    a bunch of discussion about the problem further down, but I'll collect
    examples of these problems here, with pictures and face codes where
    provided. (There are several more examples in the thread itself, I may
    not have all here on the front page.)

    Some – but not all – of the
    remaining problems can be resolved by deleting the face code from your
    ME2 save file prior to importing. If that doesn't work, a more extensive
    surgery requires manually copying LOD data from a ME2 save into a ME3
    save. Even this still leaves some incompatible cases. Hopefully, though,
    these heuristics can be added to a future version of the importer…until
    a proper fix is released.

    Images Illustrating the Problem

    To start, here's my own Eevy Shepard (I can provide face code if someone wants it).

    The images are from ME, ME2, and ME3, and from left to right: Squad screen, dialogue animation, and normal gameplay.

    ../../../uploads_user/303000/302008/195064.jpg
    ../../../uploads_user/303000/302008/195065.jpg
    ../../../uploads_user/303000/302008/195066.jpg

    The ME3 one is clearly a different 'person'.

    Vhalkyrie
    ME3 - ME2
    ../../../uploads_user/2208000/2207240/195514.jpg

    ==

    Here's a fella for a change, QuetzaDrake

    Posted Image

    ==

    woodbyte (951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577)


    Posted Image
    The Angry One

    Posted Image

    ME3:
    Posted Image

    ==

    StarAce905-2:

    Front:


    Posted Image

    Side:


    Posted Image

    ^ 733.K1A.115.E8A.JDQ.62Q.WF8.65B.DB5.9D5.2G6.176

    ===

    shenryo1983:

    Front:

    Posted Image Posted Image

    ===

    Feanor_II (Sam Shepard):

    Front:

    Posted ImagePosted Image

    ^ 332.RFF.JH9.D2I.JJ9.C9C.1NF.13F.PB3.894.572.5
     Note: This is a remnant code from an abandoned custom Shepard at the
    Lazarus Project screen. However, it is yet another problem with the face
     importer that BioWare needs to fix.

    Feanor_II (Virgine Shepard):

    Front:

    Posted ImagePosted Image

    ^ 743.Q9G.M17.F8A.JDQ.62Q.1DA.711.966.414.6G6.177 Note: Again, remnant (this time default Shepard) code from Lazarus Project screen.

    lament.ballad:

    Front:

    Posted Image

    ===

    kintaro115:

    Front:


    Posted Image

    ^ 933.QFP.L61.H81.8QC.61W.9QH.381.GB1.413.6G3.176

    ===

    Julton84

    Posted Image



    Kolotosa

    From ME2 (apologies for the off angle, I didn't have many screens to pick from)

    Posted Image

    And then into ME3


    Posted Image

    ==

    brobeeland

    ME -> ME2 -> ME3
    ../../../uploads_user/76000/75804/195157.jpg


    ==

    Katherine


    Posted Image

    ==

    Estelindis
    Posted Image

    ==

    Clarian


    Posted Image

    ==

    Discrepancy
    Posted Image

    ==
    FRANCESCO84Inn
    Anita in ME1

    ../../../uploads_user/2000000/1999368/187078.jpg

    Anita in ME2

    ../../../uploads_user/2000000/1999368/187248.jpg

    Anita in ME3

    ../../../uploads_user/2000000/1999368/196085.jpg

    Barbara ME
    ../../../uploads_user/2000000/1999368/191645.jpg

    Barbara in ME2

    ../../../uploads_user/2000000/1999368/192614.jpg

    ME3
    ../../../uploads_user/2000000/1999368/197083.jpg

    ==

    Chugster

    Posted Image

    ==

    Cazlee

    Posted Image

    ==

    ObiWan Kenobi87
    ../../..//uploads_user/3423000/3422569/198011.jpg

    ==

    txmn1016
    Posted Image
    Posted Image

    ==

    Prequel

    ../../../uploads_user/1728000/1727083/197142.jpg

    ==

    dridell (including Lazarus-fixed version)
    ../../..//uploads_user/825000/824863/199021.jpg
  • First, download the zipped build and extract it sowhewhere: http://code.google.c...zarus-0-1-1.zip
     
  • Next, download (right-click -> Save As) the newer EXE file from r23: https://me3-lazarus....arusProject.exe
     
  • Also download the newest map from r17 : http://me3-lazarus.g...lod_mapping.xml.
     
  • Replace the .exe and .xml files in the folder where you unzipped the first file with the ones you downloaded above.
     
  • Start up the EXE. Open your ME2 save on the left, and your import save file from ME3.
     
  • Optionally check the Scalar and Vector tickboxes. They should produce better match for skin tone, hair colour and so on.
     
  • All you (should) need to do here is click on the Save button. The preview images look different, don't worry about that.
     

  • You should now have a new save file (numbered 1000 by default) that you
    can load in ME3 to see how it looks. Remember that the squad screen
    will probably still not look right, so look at gameplay and
    dialogue/cutscene animation.
  • There's a common problem
    called ‘hamster cheeks’ (you'll know it if you see it). This can often
    be remedied by changing the ME2 mouth shape from #1 to #7, but if that
    doesn't work or you're not using #1, you can also try one of these maps
    that exclude the mouth: Astralify's Map  or lod_mapping-excludemouth-1-2.xml. Just replace the lod_mapping.xml file with one of those (make a backup as always).
  • If you have problems with eyeball clipping through the eyelid, I added some instructions here.
     
  • If the result isn't satisfactory, grab a screenshot and post it in the thread so we can try to figure out what's wrong.
     
  • For more info, see the project page and/or look over the last few pages of the thread – or just ask a question!
[*] From Vhalkyrie on reconstruction using Lazarus: http://social.biowar...40/blog/212726/ (an earlier article: http://social.biowar...40/blog/212586/)
[*] Pheonix52gx's blog w/analysis and reconstruction help: http://faceeffect.bl...-variables.html and http://faceeffect.bl...-variables.html
[*]

Modifié par ThinkIntegral, 01 mai 2012 - 03:13 .


#2
ThinkIntegral

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Also want to request that he moderators of this forum please sticky this topic if possible so that other Xbox 360 users at least know there's an option to getting their FemSheps looking how they want while we wait for a possible fix.

Thanks.

#3
JustinSaneV2

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 It's funny how it seems that BioWare is leaving 99% of the actual problems with this game to the community to solve.

#4
ThinkIntegral

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JustinSaneV2 wrote...

 It's funny how it seems that BioWare is leaving 99% of the actual problems with this game to the community to solve.


Ain't that the truth.  It's really a sad state actually. We should demand better.

#5
ThinkIntegral

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So what's the word BioWare? Is anything going to be done about this?

The fans have proven with the Lazarus Project that there is a proof of concept. So why can't you just release a patch that plots the headmorphs accordingly and fixes the skin and makeup colors?

#6
DogmeatPryde

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yeah seriously when are you going to fix? I've learned my lesson. Never buy a bioware game on release date again. Wait 6 months later for a better game overall that might actually work at half the price. sigh.

#7
ThinkIntegral

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I'm taking it a step further Dogmeat and not buying any games from them at all. Unless of course there Tech support staff would be kind enough to help address the issues in the facial mappings. At the very least I could say that despite the mediocrity of Mass Effect 3, BioWare's tech support is top notch.

But alas, I can't at the moment.

#8
Wado1

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I tried this fix and it actually gave me a black female like my ME1 and ME2 character, but it wasn't her. Honestly Bioware, no more money from me. Ridiculous.

#9
ThinkIntegral

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Have you tried the fan fix Wado1, assuming you have FemShep?

#10
the lyon king

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I've been looking around for an answer to this question but can't find it. My ME2 save won't open in the Lazarus program, I get this error:  "todo: fix earlier save version support (not really important)." My ME3 save opens just fine.

Is this something I can fix? Am I going to need a copy of ME2 again to create a newer save or can I do something to the saves I have available?

#11
Wado1

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ThinkIntegral wrote...
Have you tried the fan fix Wado1, assuming you have FemShep?


Not sure what the fan fix is?  I used the Lazarus on my ME2 shep and it gave me a black femshep (unlike the ME3 import which gave me a white red head lol) but it still doesn't look like her.

#12
ThinkIntegral

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@the lyon king can you explain the exact steps your taking?

@Wado1 How are you using Lazarus? It should be creating a ME3 save

#13
the lyon king

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I pull my 360 ME2 save to my PC using USB Xtaf. I use Modio to pull out the specific save file. I use Gibbed's ME2 save editor to open it and save it as a .pcsav. Then I press Open ME2 in the Lazarus program and choose that .pcsav, and it tells me: "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. todo: fix earlier save version support (not really important)." There's a details button if any info in there will help.

#14
ThinkIntegral

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Hmm, first do you have the .NET 4.0 Framework and XNA Framework installed?

#15
Wado1

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ThinkIntegral wrote...

@the lyon king can you explain the exact steps your taking?

@Wado1 How are you using Lazarus? It should be creating a ME3 save


It does create a ME3 save and I can import it back into ME3, it just doesnt look like my ME2 femshep.  Its WAY better then the pre and post patch bioware import but its still not my ME2 sheppard. 

#16
ThinkIntegral

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Wado1 wrote...

ThinkIntegral wrote...

@the lyon king can you explain the exact steps your taking?

@Wado1 How are you using Lazarus? It should be creating a ME3 save


It does create a ME3 save and I can import it back into ME3, it just doesnt look like my ME2 femshep.  Its WAY better then the pre and post patch bioware import but its still not my ME2 sheppard. 


That's weird. It shouldn't be giving you such a drastic difference in skin tone.  Are you importing first using the game's import and then taking that save and using Lazarus?  

#17
the lyon king

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Yes I installed both of those, I have the latest .exe and .xml as well.

#18
ThinkIntegral

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the lyon king wrote...

Yes I installed both of those, I have the latest .exe and .xml as well.


Weird. If you could, I'd like to see what the Details say please.

#19
Holger1405

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Wado1 wrote...

It does create a ME3 save and I can import it back into ME3, it just doesnt look like my ME2 femshep. Its WAY better then the pre and post patch bioware import but its still not my ME2 sheppard.


You can tweak your Character with Gibbed. Feel free to ask questions if you are not familiar with the program.

the lyon king wrote...

Yes I installed both of those, I have the latest .exe and .xml as well.


If you interested, load your save game up somewhere, I will take a look.

#20
ThinkIntegral

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So any comment from the tech support people on whether anything official is being done? It's really a hassle that we the consumers have to hack the game every time we go through a playthrough of the game.

#21
the lyon king

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Holger, here's a save as a .pcsav: http://www.filedropper.com/save0018

Here's the entirety of the details:
edit: file prob solved, removed details

Modifié par the lyon king, 05 mai 2012 - 04:51 .


#22
Holger1405

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the lyon king wrote...

Holger, here's a save as a .pcsav: http://www.filedropper.com/save0018


Ok, Fixed it, wrong byte order in your original save, should work now.

rapidshare.com/files/2731973736/Save_0018.pcsav

Edit:
Two things: Infiltrators rule! :devil: And full bar renegade? But she looks so cute....  :lol: ;)

Modifié par Holger1405, 05 mai 2012 - 08:17 .


#23
Holger1405

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ThinkIntegral wrote...

So any comment from the tech support people on whether anything official is being done? It's really a hassle that we the consumers have to hack the game every time we go through a playthrough of the game.


There is no fix coming for this, it's simple as that.  See it positive, the community must be good for something. 

BTW from Miranda to Tali? :huh: :)

#24
the lyon king

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Holger1405 wrote...

Ok, Fixed it, wrong byte order in your original save, should work now.

rapidshare.com/files/2731973736/Save_0018.pcsav

Edit:
Two things: Infiltrators rule! :devil: And full bar renegade? But she looks so cute....  :lol: ;)


Thank you, that fixed it. Unfortunately the Project couldn't fix this Shepard's broken ass face; my own fixes were closer but it's still a far cry from the ME1 creation. Whatever, at this point I'm just glad the YAML trick worked with my male shep, and I'm starting to get used to my recreation of this one so I'll press on with it.

Thanks again for your help, both of yall :)

#25
Holger1405

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the lyon king wrote...

Holger1405 wrote...

Ok, Fixed it, wrong byte order in your original save, should work now.

rapidshare.com/files/2731973736/Save_0018.pcsav

Edit:
Two things: Infiltrators rule! :devil: And full bar renegade? But she looks so cute....  :lol: ;)


Thank you, that fixed it. Unfortunately the Project couldn't fix this Shepard's broken ass face; my own fixes were closer but it's still a far cry from the ME1 creation. Whatever, at this point I'm just glad the YAML trick worked with my male shep, and I'm starting to get used to my recreation of this one so I'll press on with it.

Thanks again for your help, both of yall :)


You are Welcome.


If you like, you could post a Picture of your Fixed FemShep, maybe there is something I can do to tweak her further. 

Modifié par Holger1405, 05 mai 2012 - 08:14 .