UPDATE: New version of me3-lazarus is out.
woodbyte's
Lazarus editor is getting close to a reasonably simple fix! See below.
Also, male examples would be welcome! We only have a few, and each one
should help nail the problems down.
THE 1.02 PATCH DOES NOT SOLVE THESE ISSUES.
Here is the original, locked thread. It's still readable, and the last 20 pages contain useful information.
There's also a social group created for the face import and Lazarus stuff: http://social.bioware.com/group/7281/.
I'll make sure that any necessary information makes it to these normal
threads, so it's in no way necessary to join to keep up with the issue,
but you're certainly welcome to.
Fix Attempts and Analysis
- woodbyte's ‘me3-lazarus‘ editor is getting close to general use. Please note it's only working for female characters currently,
and you can only edit PC or Xbox saves. To get the best results, you
should use the current code and follow these steps (or see Pheonix52gx's blog for illustrated/maybe more up to date instructions):- Thread on face reconstruction with more links and info: http://social.biowar...ndex/9938671
Original Issue
Because
of the changes in the head meshes, shaders and textures in ME3, it
appears that some ME2 faces are impossible to import accurately. The
import process results in an incorrect face, and in most cases it's not
possible to get it correct by tweaking it in the CC. This problem seems
to mainly affect female faces, but some males also suffer from it.
Even the default female face from ME2 is impossible to get in ME3.
There's
a bunch of discussion about the problem further down, but I'll collect
examples of these problems here, with pictures and face codes where
provided. (There are several more examples in the thread itself, I may
not have all here on the front page.)
Some – but not all – of the
remaining problems can be resolved by deleting the face code from your
ME2 save file prior to importing. If that doesn't work, a more extensive
surgery requires manually copying LOD data from a ME2 save into a ME3
save. Even this still leaves some incompatible cases. Hopefully, though,
these heuristics can be added to a future version of the importer…until
a proper fix is released.
Images Illustrating the Problem
To start, here's my own Eevy Shepard (I can provide face code if someone wants it).
The images are from ME, ME2, and ME3, and from left to right: Squad screen, dialogue animation, and normal gameplay.
../../../uploads_user/303000/302008/195064.jpg
../../../uploads_user/303000/302008/195065.jpg
../../../uploads_user/303000/302008/195066.jpg
The ME3 one is clearly a different 'person'.
Vhalkyrie
ME3 - ME2
../../../uploads_user/2208000/2207240/195514.jpg
==
Here's a fella for a change, QuetzaDrake

==
woodbyte (951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577)

The Angry One

ME3:

==
StarAce905-2:
Front:

Side:

^ 733.K1A.115.E8A.JDQ.62Q.WF8.65B.DB5.9D5.2G6.176
===
shenryo1983:
Front:

===
Feanor_II (Sam Shepard):
Front:


^ 332.RFF.JH9.D2I.JJ9.C9C.1NF.13F.PB3.894.572.5
Note: This is a remnant code from an abandoned custom Shepard at the
Lazarus Project screen. However, it is yet another problem with the face
importer that BioWare needs to fix.
Feanor_II (Virgine Shepard):
Front:


^ 743.Q9G.M17.F8A.JDQ.62Q.1DA.711.966.414.6G6.177 Note: Again, remnant (this time default Shepard) code from Lazarus Project screen.
lament.ballad:
Front:

===
kintaro115:
Front:

^ 933.QFP.L61.H81.8QC.61W.9QH.381.GB1.413.6G3.176
===
Julton84

Kolotosa
From ME2 (apologies for the off angle, I didn't have many screens to pick from)

And then into ME3

==
brobeeland
ME -> ME2 -> ME3
../../../uploads_user/76000/75804/195157.jpg
==
Katherine

==
Estelindis

==
Clarian

==
Discrepancy

==
FRANCESCO84Inn
Anita in ME1
../../../uploads_user/2000000/1999368/187078.jpg
Anita in ME2
../../../uploads_user/2000000/1999368/187248.jpg
Anita in ME3
../../../uploads_user/2000000/1999368/196085.jpg
Barbara ME
../../../uploads_user/2000000/1999368/191645.jpg
Barbara in ME2
../../../uploads_user/2000000/1999368/192614.jpg
ME3
../../../uploads_user/2000000/1999368/197083.jpg
==
Chugster

==
Cazlee

==
ObiWan Kenobi87
../../..//uploads_user/3423000/3422569/198011.jpg
==
txmn1016


==
Prequel
../../../uploads_user/1728000/1727083/197142.jpg
==
dridell (including Lazarus-fixed version)
../../..//uploads_user/825000/824863/199021.jpg
- First, download the zipped build and extract it sowhewhere: http://code.google.c...zarus-0-1-1.zip
- Next, download (right-click -> Save As) the newer EXE file from r23: https://me3-lazarus....arusProject.exe
- Also download the newest map from r17 : http://me3-lazarus.g...lod_mapping.xml.
- Replace the .exe and .xml files in the folder where you unzipped the first file with the ones you downloaded above.
- Start up the EXE. Open your ME2 save on the left, and your import save file from ME3.
- Optionally check the Scalar and Vector tickboxes. They should produce better match for skin tone, hair colour and so on.
- All you (should) need to do here is click on the Save button. The preview images look different, don't worry about that.
You should now have a new save file (numbered 1000 by default) that you
can load in ME3 to see how it looks. Remember that the squad screen
will probably still not look right, so look at gameplay and
dialogue/cutscene animation.- There's a common problem
called ‘hamster cheeks’ (you'll know it if you see it). This can often
be remedied by changing the ME2 mouth shape from #1 to #7, but if that
doesn't work or you're not using #1, you can also try one of these maps
that exclude the mouth: Astralify's Map or lod_mapping-excludemouth-1-2.xml. Just replace the lod_mapping.xml file with one of those (make a backup as always). - If you have problems with eyeball clipping through the eyelid, I added some instructions here.
- If the result isn't satisfactory, grab a screenshot and post it in the thread so we can try to figure out what's wrong.
- For more info, see the project page and/or look over the last few pages of the thread – or just ask a question!
[*] Pheonix52gx's blog w/analysis and reconstruction help: http://faceeffect.bl...-variables.html and http://faceeffect.bl...-variables.html
[*]
Modifié par ThinkIntegral, 01 mai 2012 - 03:13 .





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