BTW, with perhaps the exception of the inclusion of Harbinger what I presented is what I think was intended in the end(s) we got.
Modifié par zambingo, 27 avril 2012 - 04:47 .
Modifié par zambingo, 27 avril 2012 - 04:47 .
magnetite wrote...
I think people need to have a spoon fed ending instead of trying to piece together the puzzle that was given to you. They laid all the facts out for you. You just need to put them together.
This isn't one of those endings which is spelled out for people. They pretty much admitted it in that Final Hours app. They did not want a spoon fed ending, but rather one where people have to think about it.
There's a lot of people who want an instant gratification ending where every plot hole is closed and every story wrapped up. That wasn't their plan.
Some of the best sci-fi is not about having spoon fed ending for the masses, but rather a deep thought proking ending
There's just too much evidence to say that this theory is not credible. It's just a theory, based on the facts that were laid out for you.
MegumiAzusa wrote...
The problem with showing it was indoctrination would be what it would devalue everything but the red ending.
Modifié par CptData, 27 avril 2012 - 07:48 .
Guest_magnetite_*
Unschuld wrote...
Well put.
I'm still holding on to my chips, but this is why I like the IT the most out of all the alternate possibilities. We'll see.
Modifié par magnetite, 27 avril 2012 - 08:18 .
Guest_magnetite_*
In the control and synthesis ending Shepard was turned into a husk.The EC may utterly destroy the IT - keep that in mind.
Modifié par magnetite, 27 avril 2012 - 08:31 .
Primalrose wrote...
Can we just be honest. Indoc Theory was created to cope with the fact we got an ending that was basically incomplete and failed to deliver any kind of payoff for playing through all three games. It was clever, it made the ending look much better then it really was so everybody clung onto it.
magnetite wrote...
In the control and synthesis ending Shepard was turned into a husk.The EC may utterly destroy the IT - keep that in mind.
Modifié par CptData, 27 avril 2012 - 08:39 .
Shallyah wrote...
I just played the "Bring down the Sky" DLC for the original Mass Effect and it struck me how the ending was so similar to the ME3 ending. Basically you're given a choice to "sacrifice a few to save many" and an option to "let the villain go and nobody else dies". Turns out the "good" thing to do is to let the villain go to continue murdering people across the universe, because in exchange you save an amazing number of 3 people contained in a cell, when this guy's purpose was to annihilate 4 million people this time, god knows what he'll come up with next. The "good" thing is to just let him go to try again somewhere else!
That leads me to believe that ME3 ending is pretty much that, without deeper meanings or significances. We all overstimated Bioware in their ability to play with our minds and twist the story beyond our cognitive power. They really went for "Blue = Paragon, Red = Renegade" in the most plain and simplistic way you can imagine. "Everyone lives today = paragon, sacrifice a few to save everyone forever = renegade". It is vastly disappointing. because of all the things, I hadn't expected Bioware failing at storytelling.
This is my take on it, destroy is always available, but you cannot survive destroy with low EMS, IT succeeded, the matrix uses this, if you die in your mind then your body dies in the real world, and along with that, low EMS does the reapers job for them, the crucible is not focused on just the reapers, it has no focus and anything in it's path is toast.KevShep wrote...
.... If you have a low EMS that only have destroy option then then you die! You CANT fight off indoctrination!
DJBare wrote...
This is my take on it, destroy is always available, but you cannot survive destroy with low EMS, IT succeeded, the matrix uses this, if you die in your mind then your body dies in the real world, and along with that, low EMS does the reapers job for them, the crucible is not focused on just the reapers, it has no focus and anything in it's path is toast.KevShep wrote...
.... If you have a low EMS that only have destroy option then then you die! You CANT fight off indoctrination!
Modifié par CptData, 27 avril 2012 - 09:34 .
CptData wrote...
Well, Mobius, I think the IT is pretty much supported by the biggest chunk of the fandom.
Modifié par Mobius-Silent, 27 avril 2012 - 09:39 .
GlassElephant wrote...
Of course killing the reapers is the worst ending in a game about killing the reapers.
Malanek999 wrote...
The theory was the real ending was still to come. That was a requirment, not just allowing endless speculation. We are getting a new ending but the way bioware have presented it in press-releases makes it extrmeley unlikely unless they were attempting to deliberately mislead us.HopHazzard wrote...
The thing I don't get about IT, and maybe I'm wrong, is that it seems to rely on the notion that BioWare sold us a game without an ending. At least that's the impression I get. I don't see how that's actually preferable to BioWare selling us a game with a bad ending.
Of course.Mobius-Silent wrote...
CptData wrote...
Well, Mobius, I think the IT is pretty much supported by the biggest chunk of the fandom.
I _strongly_ disagree with that.
Pretty much.I have no problem with people's headcanon. I fully support people modifying the story to make them happy.
Maybe.But the notion that I.T as stated was intended and that the EC will produce a "real" ending based on the Crucible/Catalyst scene being metaphorical in nature is wishful thinking to the n'th degree.
Well, that's what people do. And some, 'though not in this fandom, are more than ready to die for their "nonsense they call proof". *cough*And it really bugs me when people make up nonsense and call it "proof" It feels like a young-earth creationist forum in here
Modifié par CptData, 27 avril 2012 - 11:37 .
Modifié par davishepard, 27 avril 2012 - 11:45 .
davishepard wrote...
People love their fanfictions. They wish to think that the endings are not real (because they didn't liked), and they will continue to think like this until the very end. This is called denial.
When EC cames out and shows more details about what happenned after Shepard's choice, they will rage all over the forums, pointlessly.
It can't be helped.
Mobius-Silent wrote...
CptData wrote...
Well, Mobius, I think the IT is pretty much supported by the biggest chunk of the fandom.
I _strongly_ disagree with that.
I have no problem with people's headcanon. I fully support people modifying the story to make them happy.
But the notion that I.T as stated was intended and that the EC will produce a "real" ending based on the Crucible/Catalyst scene being metaphorical in nature is wishful thinking to the n'th degree.
And it really bugs me when people make up nonsense and call it "proof" It feels like a young-earth creationist forum in here
CptData wrote...
DJBare wrote...
This is my take on it, destroy is always available, but you cannot survive destroy with low EMS, IT succeeded, the matrix uses this, if you die in your mind then your body dies in the real world, and along with that, low EMS does the reapers job for them, the crucible is not focused on just the reapers, it has no focus and anything in it's path is toast.KevShep wrote...
.... If you have a low EMS that only have destroy option then then you die! You CANT fight off indoctrination!
I'd say ...
CONTROL - Reapers win over Shepard's will.
SYNTHESIS - Reapers win over Shepard's will.
DESTRUCTION (low / med EMS) - Reapers don't win, but Shepard has not the power to survive the fight for his will.
DESTRUTCION (high EMS) - Reapers lose and Shepard barely survives.
That's my interpretation since I'm aware of the IT.
That is far from "official IT" where Shepard is quietly sleeping somewhere in the rubbles of London, no? If indoctrination only happen at the moment Shepard makes the "wrong choices", then most of the hype of IT is gone, since it's a relatively short issue just related to Shepard's final decision. That would also make the Normandy fleeing and crash landing a "real" sequence, even if poorly connected to what the player can understand of events, and not just "a dream".DJBare wrote...
So how does this relate to IT, easy, by choosing destroy Shepard has not succumbed to the catalyst suggestions, IT is about manipulating victims through suggestion(you can wipe out all synthetics if you want, even you are part synthetic), note the catalyst is not telling you, he is "suggesting", the crux of IT is to manipulate victims through suggestion.
IT works best if the reapers goal and the victims goal coincide, a Shepard that does not want to destroy EDI and the geth is going to look more favorably on the other options presented, this is where the reapers and victims goal coincide, the victim(Shepard) does not want to destroy EDI and the geth, the reapers want the victim(Shepard) to choose one of the other options.
Modifié par Iconoclaste, 27 avril 2012 - 12:21 .
Doesn't matter what the people wanted. They are telling a history, just as they told one in ME and ME2, and they should never put an entire plot created by enraged fans in their game, no matter how much wonderful this fans think this plot is (and if you get the facts straight and think about, IT is total garbage, in every possible sense).CptData wrote...
Well, except BW got an idea what the ppl want.
It's not that we want a pure happy ending. That's not possible.
What ppl want is not just a closure. It's something ME3 virtually killed: "choices do matter".
The endings should display those choices. It shouldn't be "A B C" - "Blue Green Red Explosions". And the fate of the Normandy simply doesn't make any sense. It just feels as if BW forcefully tried to separate Shepard from the crew (in case s/he survives) PLUS making it entirely impossible to allow a reunion some time later.
No wonder a large part of the fandom doesn't accept this and tries to create a less brutal outcome?
It's human.
The endings in their current form feel incomplete, beat down the player and make a replay of the series obsolete. Since you always will get the same outcome - just a decision between three differently colored explosion, the nonsensical escape of the Normandy, the destruction of the Mass Relays. No one tells the player what's going to follow those events. And, as stated before, everything after Harbinger's beam feels so detached and OOC for ALL involved characters, it has to be either a dream, a hallucination ... or horribly bad writing that only can get accepted as "indoctrination".
Modifié par davishepard, 27 avril 2012 - 12:26 .