CptData wrote...
Well, remember the "dark energy plot"? That one was originally planned to play a big part in ME3.
It got dropped.
It also was planned to fully indoctrinate Shepard.
That plot got dropped as well since it was too difficult to do gameplay-wise.
However, you can't call the finale really "gameplay". You can't do much more than click from one cut scene to another. And the "hints" are given in the game (the dream sequences, everything beyond Harby's blast) can be interpreted as "leftovers from the indoctrination plot".
I'm pretty sure we're quite close to the truth here. The dreams are definitely leftovers from that indoctrination plot. And the endings simply feel incomplete, as if stuff got cut last minute. Yes, that's it. The endings got cut last minute. The VERY last minute. BW ran out of time and somehow had to make up an ending. That's what we've got.
Now make up what you want, but the IT gets some of it's fuel from the original plans of BW.
Things that got dropped are irrelevant. Deal with concrete things (aka that made to the retail game), please.
Read again. They call it "ending sequence", and say that the entire "ending sequence" was dropped. Sorry.
If a thing is dropped, that don't make to the final game. That don't leave leftovers in the game itself, unless this leftovers cam be explained by elements that made to the game. So, there's no such thing as "leftovers from the indocrination plot".
The dreams are definitely nothing, least leftovers from "the indocrination plot', that as dropped. The ends aren't cut in the last minute. They may not have all details, but the most important things are indeed shown.
You can't prove that Bioware run out of time and so they made the current endings.





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