Aller au contenu

Photo

The Human Soldier and You - How to Play


  • Veuillez vous connecter pour répondre
60 réponses à ce sujet

#26
kyles3

kyles3
  • Members
  • 1 984 messages

N7Kopper wrote...

kyles3 wrote...

The Human Soldier can really put the Claymore to efficient and versatile use. Against big bads you can use Adrenaline Rush for two quick blasts or you can bombard groups of enemies by reload-canceling with Concussive Shot.

Everyone reload cancels with powers.
I usually find the most efficient way is to stop, and then press the cover button. (A on the xbox)
Or, if you're going to move, replace stop with keep moving and press with hold.
Of course, if you're gonna use a concussive anyhow, it's the best way to cancel. Duh.


My sincerest apologies for trying to contribute. If I have anything else that might help out people reading a guide thread I'll be sure to keep it to myself from now on.

#27
Sun and Snow

Sun and Snow
  • Members
  • 109 messages
:wub: thread, free bump.

Incidentally, I've promoted my HS far more than any other class because I'm just never satisfied with my build 100% (also the RNG refused to give me respec cards up until a few weeks ago). I had the full Grenade tree, but missed C. Shot, and vice versa. Lately I end up going to 5 in Grenade, and 3 in C. Shot, all other trees capped.

Also, I never find myself sticking to a specific combination of weapons. There's versatility, but also a bit of trouble finding a niche.

I havent really touched the Falcon much since the nerf, the ROF is just a tad too slow for my taste. I usually run with AP, Cryo, or Disruptor Ammo.

#28
Magicman10893

Magicman10893
  • Members
  • 643 messages
Submitter: Magicman10893
Build Name: Sharpshooter
Powers:
Adrenaline Rush: 6 (Damage, Duration, Shield Boost) (alternatively you can take Hardening instead of Damage to move from place to place with the 40% damage reduction)
Concussive Shot: 3
Frag Grenades: 5 (Damage, Max Grenades)
Alliance Training: 6 (Weapon Damage, Headshots, Weapon Weight)
Fitness: 6 (Durability, Shield Recharge, Fitness Expert)
Weapons:
Widow (Spare Ammo Capacity and Extended Barrel or Enhanced Scope if facing Cerberus)
Shuriken X (Spare Ammo Capacity and Extended Barrel) (The reason I specify Shuriken X is because with my current build the Shuriken X doesn't affect cooldown speed at all, making it a free backup weapon just in case. Lower level Shurikens might increase cooldown speed and in that case I would rather take no second weapon)
Equipment:
Ammo Power: Armor Piercing
Armor Equipment: Cyclonic Modulator (or personal preference)
Weapon Equipment: Sniper Rail Amp
class Role: Sniper and Boss Killer

Basic Strategy: Use Adrenaline Rush to instantly reload your Widow to put VERY powerful shots down range as fast as possible. If you use reload cancelling effectively you can have a faster rate of fire than a Black Widow while still maintaining massive damage. If you rely on good old fashioned reload canceling you can take the Duration evolution for Adrenaline Rush and actually have time to put out a second or even third shot while still in Adrenaline Rush to capitalize on the damage bonus. This build is great for bosses because you can put out so much damage with your Widow you rival Infiltrators.

Ideal Opponent: This build is pretty effective against all kinds of enemies. It is great for Reapers because your heavy hitting Widow will work wonders on those Ravagers and Brutes.
Ideal Map: Firebase Giant and Firebase Ghost have great lines of sight for sniping.

Other Advice: If shotguns are your thing you can easily swap out the Widow for a Claymore and still put out ridiculous amounts of damage at extreme speed (compared to normal rate of fire at least). In that case I recommend taking Smart Choke and High Caliber Barrel for Claymore to be effective at medium range.

Grenades and Concussive Shot are interchangable. One will have 5 points and the other will have 3. Personally I prefer Grenades because they have no cooldown and do tons of damage, but if you prefer Concussive Shot (due to no ammo constraints and staggering enemies for a better shot) you can put 5 points in it instead. In that case I would take the Force & Damage and the Shatter evolutions and put Cryo Ammo on my guns for that extra kick against boss type enemies.

Also in the case of Alliance Training, I took 1 weapon damage bonus and 1 weight bonus. The Widow and Claymore are both heavy guns so you should take at least one weight reduction bonus, but I am not sure which one is better to take. I think I might have it backwards in my build in hindsight, but if someone could do the math for me as to which weight reduction is better (Damage & Capacity or Weapon Weight) I will gladly change it. I think taking the level 6 Weapon Damage is better than taking the level 4 Damage evolution (since level 4 is 7.5% and level 6 is 10%) but I am not sure which weight bonus is more beneficial.

Modifié par Magicman10893, 26 avril 2012 - 04:47 .


#29
Magicman10893

Magicman10893
  • Members
  • 643 messages
Submitter: Magicman10893
Build Name: Gunslinger
Powers:
Adrenaline Rush: 6 (Damage, Duration, Shield Boost)
Concussive Shot: 3
Frag Grenades: 5 (Damage, Max Grenades)
Alliance Training: 6 (Damage & Capacity, Headshots, Weapon Damage)
Fitness: 6 (Durability, Shield Recharge, Fitness Expert)
Weapons:
Carnifex (High Caliber Barrel and Pistol Scope) or Paladin (High Caliber Barrel and Pistol Magazine Upgrade)
Equipment:
Ammo Power: Armor Piercing
Armor Equipment: Power Efficiency Module (or personal preference)
Weapon Equipment: Pistol Rail Amp
class Role: Damage Dealer

Basic Strategy: Spam Adrenaline Rush. With the Carnifex/Paladin only for a good balance between weight and damage. The Pistol Scope is excellent for headshots.
Ideal Opponent: This build is pretty effective against all kinds of enemies. It is great for Reapers because your heavy hitting Carnifex/Paladin will work wonders on those Ravagers and Brutes.
Ideal Map: Firebase Giant and Firebase Ghost have great lines of sight for sniping with the Carnifex. Close range maps are also great for blasting enemies.
Other Advice: Not much else. It is a pretty easy to use build that doesn't really require much strategy.

Build Name: Bullet Hose
Powers:
Adrenaline Rush: 6 (Damage, Melee Damage, Shield Boost) (alternatively you can take Hardening instead of Damage to move from place to place with the 40% damage reduction)
Concussive Shot: 3
Frag Grenades: 5 (Damage, Max Grenades)
Alliance Training: 6 (Damage & Capacity, Headshots, Weapon Weight)
Fitness: 6 (Durability, Shield Recharge, Fitness Expert)
Weapons:
Geth Plasma SMG (Magazine Upgrade and Heatsink)
Equipment:
Ammo Power: Armor Piercing
Armor Equipment: Power Efficiency Module (or personal preference)
Weapon Equipment: SMG Rail Amp
class Role: Total D*ckhead

Basic Strategy: Use Adrenaline Rush to instantly reload when you get around 30 bullets left. With a fast cooldown you can literally fire 800 rounds without reloading. Keep firing while you move even if no enemies are in your way just to keep your fire rate up. With proper timing you can literally fire for entire waves at a time and never need to stop and reload. The whole time your rate of fire (and therefore your DPS) will be as high as possible.
Ideal Opponent:
Other Advice:
This is just to joke around with, not to be taken seriously.

Modifié par Magicman10893, 26 avril 2012 - 05:04 .


#30
Broganisity

Broganisity
  • Members
  • 5 336 messages
Thank you, Magicman. I'll add your Builds to the second page in a moment. (Bullet Hose made me smile more than it should have. :))

As for the rest of you: Please remember we're here to help people, not throw snide remarks at one another. Leave that for the rage threads.

Modifié par Broganisity, 26 avril 2012 - 06:14 .


#31
Broganisity

Broganisity
  • Members
  • 5 336 messages

Sun and Snow wrote...

:wub: thread, free bump.

Also, I never find myself sticking to a specific combination of weapons. There's versatility, but also a bit of trouble finding a niche.


:wub:

But on to business. I use the same build I have listed for the Demolitionist while toting about the Claymore...or really any weapon. Tee Soldier can perform so well with any weapon that it's really hard not to try strange combinations, only to find out they're either terrible or terribly amazing!

#32
theshagster

theshagster
  • Members
  • 43 messages
Build Name: Monster Hunter
Powers:
Adrenaline Rush: 6 (Damage, Duration, Shield Boost)
Concussive Shot: 3/5
Frag Grenades: 5/3
Alliance Training: 6 (Damage & Capacity, Headshots, Weapon Weight)
Fitness: 6 (Durability, Shield Recharge, Fitness Expert)
Weapons:
Equipment:Claymore(barrel/choke)/Carnifex(barrel,scope) or Reverent(barrel/piercing)/Carnifex(barrel, scope)
Ammo Power: any
Armor Equipment: Power Efficiency Module (or personal preference)
Weapon Equipment: any amp
class Role: sniper with pistol, monster hunter with second weapon
Basic Strategy:
snipe with scoped pistol until range is reduced then switch weapons. Good at long and short range while a little weaker at mid range.
Other Advice: switch weapons according to situation and map so you are always using the best weapon for the range and enemy.

#33
-WeAreLegion-

-WeAreLegion-
  • Members
  • 68 messages
Submitter: -WeAreLegion-
Build Name: Living Artillery
Powers: 
Adrenaline Rush: (hardening/duration/shield boost)
Concussive Shot: none
Frag Grenades: (damage/max grenades/armor-piercing)
Alliance Training: (weapon damage/power damage/weapon weight)
Fitness: (durability/shield recharge/fitness expert)
Weapons: 
Weapon one: Falcon (Thermal Clip V, Stability Dampener V, Extended Barrel V) (any combination)
Weapon two: Scorpion (Thermal Clip V + Extended Barrel V)
Equipment:
Ammo Power: Incendiary/Disruptor 
Armor Equipment: Adrenaline/Shield Boost
Weapon Equipment: Rail Amp (for Falcon)
class Role: Suppressive fire, and lots of it. Though the sheer weight of both weapons doesn't allow for much power use, constantly having explosives flying at the enemies is oft worth it.

Basic Strategy: Stick to your team. Grab cover, line up a shot on a large group, and fire away. When you've got about a clip left on the Scorpion, go for ammo. This works very well with a large carrying capacity of ammo refills. The adrenaline or shield boost equipment helps with these runs.

Ideal Opponent: This build works OK with any. It shines against Cerberus, as anything but Atlas(es?) don't get close enough to do harm.

Ideal Map: Any with long sight lines and defensible positions. You are a human mortar.

Other Advice: Stay the hell away from big things. Your job is to support your team, through firepower or revives, and you can do little more than chip away at big enemies. If anything larger than a Ravager gets near you, throw frags and get out of there, adrenaline rush is your OS Button, but can also be used to reload occasionally.

#34
Broganisity

Broganisity
  • Members
  • 5 336 messages
Thanks, you two. I will add your builds up in a moment.:lol:

#35
TianKY

TianKY
  • Members
  • 176 messages
Submitter: TianKY
Build Name: Heavy Weapon Specialist
Powers
Adrenaline Rush: 6 (Hardening, Melee, Shield Boost)
Concussive Shot: Your own preference
Frag Grenades: Your own preference
Alliance Training: 6 (Weapon damage, Headshot, Weapon damage)
Fitness: 6 (Durability, Shield Recharge, Fitness Expert)
Weapons:Revenant (AP and barrel mods)
Equipment:
Ammo Power: Optional
Armor Equipment: Stability mod
Weapon Equipment: Optional
class Role
Suppressive fire, drawing aggro and tanking damage for team, taking down large targets

Basic Strategy
Use Adrenaline Rush liberally, either to reload your Revenant while firing, to mitigate damage taken when under heavy fire, or to give yourself another shield gate when in dire situations. Engage at short to mid-range for maximum effectiveness.
Ideal Opponent: Large targets such as Atlases, Ravagers, Brutes and Primes. Open up on them with full auto and adrenaline rush when appropriate. At this point, it is prudent to mention that small targets such as Nemeses and Phantoms WILL give you problems due to poor accuracy on the Revenant, though Nemeses can be taken down with Concussive shot (if you put any points into it).
Ideal Map: Any map with a corridor where you can just lay down heavy barrages of gunfire.
Other Advice
1) I find this build great at drawing aggro and tanking damage, though it is by no means the best at this.
2) Adrenaline Rush (AR) allows you to stay out of cover long enough to make full use of the large clip size on the Revenant (even larger with the instant reload).
3) With a Revenant IX or X, the cooldown on AR will be such that you can pop AR, open fire on full auto until your clip rounds out, go back into cover to reload, and use AR again to reload cancel and restore shields before immediately opening fire again. This allows you to shoot at enemies even while under heavy fire.
4) This build works great for Silver, but on Gold its difficult because even with AR on, you can't tank anything more than a few troopers [smilie]http://social.bioware.com/images/forum/emoticons/sad.png[/smilie]

Modifié par TianKY, 27 avril 2012 - 05:42 .


#36
Broganisity

Broganisity
  • Members
  • 5 336 messages
Thank you TianKY, I'll add it up in a moment, bout to run some Cerberus on Dagger. :police:

#37
jasonxxsatanna

jasonxxsatanna
  • Members
  • 544 messages
Last night I started a new soldier in MP , since I promoted my last soldier group ,and I used Avenger x and katana x mostly very good with a CS build . . . But this time I used my Revvy on my new build its only level 1 with a level 9 HS but I equiped any ammo power and just ripped thur all enemies can't wait to level up my revvy to X. . . .
Certain weapons just work better in with a soldier

#38
Noelemahc

Noelemahc
  • Members
  • 2 126 messages
Am I the only one who prefers the BF3 Soldier to the Basic Soldier because of the swap of Concussive Shot for Carnage?

#39
january42

january42
  • Members
  • 1 658 messages

Noelemahc wrote...

Am I the only one who prefers the BF3 Soldier to the Basic Soldier because of the swap of Concussive Shot for Carnage?


I think everyone would.  I wish they had swapped the 2.

#40
Broganisity

Broganisity
  • Members
  • 5 336 messages

Noelemahc wrote...

Am I the only one who prefers the BF3 Soldier to the Basic Soldier because of the swap of Concussive Shot for Carnage?


We all love Carnage more than Concussive Shot. But you work with whatcha get. :whistle:

#41
Broganisity

Broganisity
  • Members
  • 5 336 messages
All builds I said I'd put up are finally tweaked (to fix any errors in the format...and some grammar stuff) and up in the Suggested Builds Section.

Thanks for you help,guys! :lol:

#42
NikkoJT

NikkoJT
  • Members
  • 1 303 messages
About your builds section- check out the Human Soldier section on me3multiplayer.com. There are a couple of builds (with strategies and weapon preferences) up there.

#43
Broganisity

Broganisity
  • Members
  • 5 336 messages

NikkoJT wrote...

About your builds section- check out the Human Soldier section on me3multiplayer.com. There are a couple of builds (with strategies and weapon preferences) up there.


I'll look at it, but I'd rather not just copy-paste stuff from it.

#44
Broganisity

Broganisity
  • Members
  • 5 336 messages
Various fixes done, and one guide added that I received via Private Message.

#45
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages
 I love my concussive shot spammer :P

Maxed Concussive shot
Frag grenade

Then use a grenade launcher gun either 1 works. So fun to AoE stun spam the enemies nd watch me get 50 assists within 2 waves :whistle:

#46
Broganisity

Broganisity
  • Members
  • 5 336 messages

GGW KillerTiger wrote...

 I love my concussive shot spammer :P

Maxed Concussive shot
Frag grenade

Then use a grenade launcher gun either 1 works. So fun to AoE stun spam the enemies nd watch me get 50 assists within 2 waves :whistle:


Best feeling ever. :o

#47
D4rk50ul808

D4rk50ul808
  • Members
  • 527 messages
Submitter: D4rk50ul
Build Name: Easy mode


Powers:

Adrenaline Rush: 6 - Damage/Duration/Shield Boost
Concussive Shot: 3 - ranks
Frag Grenades: 6 - Radius/Max Grenades/Armor Piercing
Alliance Training: 5 - Weight&Power/Power Dmg
Fitness: 6 - Durability/Shield Recharge/Fitness expert


Weapon:

GPS - Thermal Clip V/Extended Barrel V


Equipment:

Ammo Power: Disruptor for Geth, Fire/Cryo for Cerberus, AP for Reapers
Armor Equipment: Adrenaline, or any shield mod.
Weapon Equipment: Shotgun Rail (Not needed really)


Role: Main slayer

Strategy: Charge your GPS then pop AR and blast everything to little pieces. If confronted with a group of enemies use frags to soften them up so you can easily one shot without charging. Concussive shot anything that is too close for a quick stagger and blast away. Use AR as a free shield recharge if you are damaged so you can get back into action. Stay mobile.

Geth: Nothing special here, you will melt most things in one shot.

Cerberus: Phantoms are 2 shot kills, it is usually easier to 1 shot their barrier then concussive shot them to the ground, and follow up with a kill shot. This will keep your AR ready in case you need the shield boost.

Guardians can be killed by charging your weapon and firing a concussive shot while releasing your shot immediately afterwards.

Atlas melt away quickly just stay out of LOS to avoid stuns.

Engineers can be knocked off the turret setup with Concussive shot, follow with a grenade and AR + shooting to kill them and their turret if you were too late. Turrets take 2-3 shots depending.

Centurions and everything else are dead in 1 AR'd charge shot or 2 regular shots.

Reapers: Concussive shot husks and banshee's with barrier, as well as a quick way to stagger a Marauder. Use it to knock unshielded enemies to the ground to gain an advantage while being rushed. You can also time the use of AR to negate a marauder/cannibals first burst and then slaughter them before the second. AR + Shoot everything else for facemelting fun.

Modifié par D4rk50ul808, 29 avril 2012 - 05:16 .


#48
xensoldier12

xensoldier12
  • Members
  • 163 messages
I play as a human soldier and score pretty high most of the time. Just give me a Mattock equipped with a scope and extra thermal clips and I can rip anything to shreds.

#49
swjobson

swjobson
  • Members
  • 509 messages
 Submitter: swjobsonBuild Name: GI Jack Powers: 65366 Adrenaline Rush: (6) Hardening, Melee Damage, Shield BoostConcussive Shot: (5) Radius, Recharge Frag Grenades: (3) No evolution Alliance Training: (6) Power & Weight, Headshots, Weapon Damage Fitness: (6) Durability, Martial Arts, Fitness Expert Weapons: Avenger (Piercing, Barrel) Scimitar/Disciple (Barrel, Smartchoke) Equipment:
Ammo Power: DisruptorArmor Equipment: Cyclonic ModulatorWeapon Equipment: Assault Rifle Rail Amp class Role: Full spectrum support 

Basic Strategy: Adrinaline Rush lasts 5 seconds with a 3 second cooldown, and should be used when you need to: shoot, melee, recover shields, or resisting damage while running in the open, reviving team mates, or activating an Objective. Concussive Shot is great for crowd control and triggering tech bursts, dealing almost 300 dmg with 1.6 second cooldown. Frag when you need to: quickly hurt a mob, stagger elite enemies, or kill wounded enemies. 

The weapons are picked for the best balance between high rate of fire and low weight, modded for use in most situations that you'll find yourself in. An Avenger with the Piercing mod is good for shooting through cover, other enemies or team mates. Shotguns perform better than automatics in close quarters and synegrize well with both Concussive Shot and Adrinaline Rush. 

You can do Silver without equipment, but Gold will require the items listed. Disruptor Ammo 3 will set up many tech bursts. With an Assault Rifle Rail 3 and Adrinaline Rush your Avenger will deal over 1,000 DPS, with more against shields/barriers and less against armor. With Cyclonic Modulator 3 and Adrinaline Rush, you'll have an effective maximum of 2500 shields. 

Ideal Opponent: Any. Ideal Map: Any. 

Submitter: swjobsonBuild Name: Battle Sniper Powers: 60666Adrenaline Rush: (6) Weapon Damage, Duration, Shield BoostConcussive Shot: (0) No evolution Frag Grenades: (6) Radius, Bleed Damage, Armor Damage Alliance Training: (6) Weapon Damage, Headshots, Weapon Damage Fitness: (6) Durability, Shield Recharge, Weapon Synergy Weapons: Mattock (any two: magazine, piercing, barrel, or scope)Eviscerator (piercing/smartchoke)Equipment:Ammo Power: Armor Piercing, Incendiary, Warp Armor Equipment: Unecessary Weapon Equipment: Assault Rifle or Shotgun Rail Amp class Role: Medium range sniper 

Basic Strategy: A pure shooter build. Adrinaline Rush and passives alone will nearly double your weapon damage, so the barrel mod and rail amp are optional: Mattock will still do 240 per shot without them, the Eviscerator over 1200. Frags evolved for radius have a huge AoE, but use wisely at your discretion. 

The Mattock will frequently run out of ammo, so stay near an ammo box. Without Concussive Shot you're left vulnerable to being ambushed, but frags, Adrinaline Rush, and the Eviscerator should keep that problem to a minimum. You may wish to use the Eviscerator as your main weapon on Glacier or while inside a facility on other maps. 

Ideal Opponent: Any. Ideal Map: Any. 

Modifié par swjobson, 29 avril 2012 - 03:44 .


#50
swjobson

swjobson
  • Members
  • 509 messages
This crappy forum keeps smashing my post up. Spent the last ten minutes trying to sort it out to no avail. :[