Submitter: swjobson
Build Name: GI Jack
Powers: 65366 Adrenaline Rush: (6) Hardening, Melee Damage, Shield BoostConcussive Shot: (5) Radius, Recharge Frag Grenades: (3) No evolution Alliance Training: (6) Power & Weight, Headshots, Weapon Damage Fitness: (6) Durability, Martial Arts, Fitness Expert
Weapons: Avenger (Piercing, Barrel) Scimitar/Disciple (Barrel, Smartchoke) Equipment: Ammo Power: Disruptor
Armor Equipment: Cyclonic Modulator
Weapon Equipment: Assault Rifle Rail Amp
class Role: Full spectrum support
Basic Strategy: Adrinaline Rush lasts 5 seconds with a 3 second cooldown, and should be used when you need to: shoot, melee, recover shields, or resisting damage while running in the open, reviving team mates, or activating an Objective. Concussive Shot is great for crowd control and triggering tech bursts, dealing almost 300 dmg with 1.6 second cooldown. Frag when you need to: quickly hurt a mob, stagger elite enemies, or kill wounded enemies.
The weapons are picked for the best balance between high rate of fire and low weight, modded for use in most situations that you'll find yourself in. An Avenger with the Piercing mod is good for shooting through cover, other enemies or team mates. Shotguns perform better than automatics in close quarters and synegrize well with both Concussive Shot and Adrinaline Rush.
You can do Silver without equipment, but Gold will require the items listed. Disruptor Ammo 3 will set up many tech bursts. With an Assault Rifle Rail 3 and Adrinaline Rush your Avenger will deal over 1,000 DPS, with more against shields/barriers and less against armor. With Cyclonic Modulator 3 and Adrinaline Rush, you'll have an effective maximum of 2500 shields.
Ideal Opponent: Any. Ideal Map: Any.
Submitter: swjobson
Build Name: Battle Sniper
Powers: 60666Adrenaline Rush: (6) Weapon Damage, Duration, Shield BoostConcussive Shot: (0) No evolution Frag Grenades: (6) Radius, Bleed Damage, Armor Damage Alliance Training: (6) Weapon Damage, Headshots, Weapon Damage Fitness: (6) Durability, Shield Recharge, Weapon Synergy
Weapons: Mattock (any two: magazine, piercing, barrel, or scope)Eviscerator (piercing/smartchoke)
Equipment:Ammo Power: Armor Piercing, Incendiary, Warp Armor Equipment: Unecessary Weapon Equipment: Assault Rifle or Shotgun Rail Amp class Role: Medium range sniper
Basic Strategy: A pure shooter build. Adrinaline Rush and passives alone will nearly double your weapon damage, so the barrel mod and rail amp are optional: Mattock will still do 240 per shot without them, the Eviscerator over 1200. Frags evolved for radius have a huge AoE, but use wisely at your discretion.
The Mattock will frequently run out of ammo, so stay near an ammo box. Without Concussive Shot you're left vulnerable to being ambushed, but frags, Adrinaline Rush, and the Eviscerator should keep that problem to a minimum. You may wish to use the Eviscerator as your main weapon on Glacier or while inside a facility on other maps.
Ideal Opponent: Any.
Ideal Map: Any.
Modifié par swjobson, 29 avril 2012 - 03:44 .