
Bioware's interpretation:
Artistic Integrity.
Modifié par viperabyss, 26 avril 2012 - 05:06 .

Modifié par viperabyss, 26 avril 2012 - 05:06 .
lillitheris wrote...
There's this thought that's been bouncing around in my head regarding synthesis, and it's basically exactly what Gamble says: the only way to end conflict between synthetic and organic life is to stop making a difference between the two. Of course Synthesis, as presented, does nothing to address that because they just didn't really think about the whole thing. At all.
Anyway, once again I'd really appreciate everyone's help in constructing a set of needs to bridge the gap between the two interpretations, while keeping the ending pretty much intact. The set is almost done, but any input, suggestions, critique, hate, love, or visibility that you can offer is greatly appreciated.
The Meaningful Sacrifice thread's here: http://social.biowar.../index/11289479
eddieoctane wrote...
tute wrote...
Seriously, if they wanted an "artistic vision", they should've taken some queues from the MAN, Sir Ridley Scott.
Screw Ridley Scott. They should have gotten Neil Degrasse Tyson as a technical consultant to get rid of the crap that leaves sci-fi and goes to pure D&D fantasy. HE is the MAN. Ridley was ok, but honestly, the rape metaphors throughout the entirety of the Alien franchise were rather off-putting.
Wow, how long has it been since he's played ME1 & ME2??
Reapers are technically synthetic/ organic hybrids and the whole synthesis idea was the goal of Saren the VILLAIN of ME1 (why in ME3 would this suddenly be considered the good option). In ME2 they showed that the non-heretic geth wanted to self-determine their future but in ME3 this is reversed which I thought was odd (guess this should have been a red flag). Though even in ME3 we still see how synthetics/organics can get along!
I never saw the main theme as synthetic vs organic at all. I saw it as one of many subplots which was wrapped up nicely in the Rannoch mission. As others have pointed out, to me the main theme was unity with diversity, self-determination, and fighting the impossible while never giving up hope.
Did someone decide to go the organic/synthetic route for the main theme and not memo in the other writers? The whole series now feels extremely disjointed imo.
So Mass Effect all along was just Battlestar Galactica: The interactive version?
WTF!?
Rob_Nix wrote...
Who is this Gamble dude and did he even play ME3?
Modifié par lx_theo, 26 avril 2012 - 05:25 .
lx_theo wrote...
Rob_Nix wrote...
Who is this Gamble dude and did he even play ME3?
He's a Producer for the game.
I suspect yes. Shame for him to have a different opinion, eh?
lx_theo wrote...
I suspect you're missing the point. The themes are still how you see them. You obviously got the impression that those two were the big important themes. I personally didn't. I agree on the beating the odds one, but the Strength through diversity always felt more of a side note to the organic adn synthetic struggle.Stygian1 wrote...
lx_theo wrote...
Hell yes its an opinion.
If it wasn't an opinion, you wouldn't even get a say in what it means for your own interpretation. Whatever is put right there by Bioware would be absolute fact. Mass Effect 3 would be your end all, be all on the subject.
So yeah, damn those people who think differently!
You clearly missed my point.
Themes of stories (especially Sci-fi) are quite cut and dry. Secondly, it's one of the basic rules of storytelling to keep the overarching themes of a story in contstant perpetuality throughout the writing. The more discrepencies there are towards the overall point, the more watered down the overall message.
Mass Effect has been about triumph through adversity and strength through differences. Like it or not, this is what has been presented to us through the entire series up to the ending. The last five minutes seemingly disregarded all themes preceding it, and in everyway destroyed all overarching themes of the story. That's simply bad story telling.
My point was Gamble obviously either decided to ignore the themes of the story he had already presented, or actually had no idea what he was presenting throughout three games. Not that he had a different opinion than me, but a different opinion from what he had been presenting for 90+ hours of story.
As for how they worked in the ending...
Beating the Odds... Check (Death=/=Not Triumphant)
Organic/Synthetic Struggle... Check (This is a theme, even if you choose to to label it as minor, or ignore it entirely)
Strength through diversity... I'm going to say Check.
Why? Synthesis is interesting, since it has severeal ways you can approach it theme wise. Personally, I agree with Gamble on destroy not being the best ending. I personally like Synthesis the best.
How I see it is that strength through diversity has been shown in the games by those of diversity coming together under one banner.
Aliens on the Normandy in ME1. Specialists of all background, skills, and species in ME2. Bringing together as many species and types of people as you can to fight the Reapers in ME3. Synthesis does this, in that it creates all life to simply be... life. The obvious implied followthrough of synthesis is that it does not take away each individual species' and individuals' uniqueness. It makes it so that synthetics and organics are brought under one banner of life rather than the categories that set them against each other before.
So I think it fits thematically. So damn those opinions! Good day to you.
And Farscape. And Babylon 5. And Starship Troopers. And Firefly. And lots of other cool neat sci-fi.you forgot to include terminatorSo Mass Effect all along was just Battlestar Galactica: The interactive version?
WTF!?
JPN17 wrote...
Themes can be interpreted differently by different people, but the themes themselves don't change. Life already is life. Synthetic, Organic, hybrid, it's still life. It didn't suddenly change into life because of synthesis. You can say damn these opinions over and over all you want, but that's the telltale sign of someone who doesn't have an argument so they shout something over and over again knowing that there's several people out there who will believe it. You can have your opinion all you want and that's fine, but if you were writing a paper on this for a classic literature course, well you'd get an F. There's a difference between having an opinion based on facts and having one based on faulty judgment and poor reasoning. And yours is based on the latter.
feliciano2040 wrote...
JPN17 wrote...
Themes can be interpreted differently by different people, but the themes themselves don't change. Life already is life. Synthetic, Organic, hybrid, it's still life. It didn't suddenly change into life because of synthesis. You can say damn these opinions over and over all you want, but that's the telltale sign of someone who doesn't have an argument so they shout something over and over again knowing that there's several people out there who will believe it. You can have your opinion all you want and that's fine, but if you were writing a paper on this for a classic literature course, well you'd get an F. There's a difference between having an opinion based on facts and having one based on faulty judgment and poor reasoning. And yours is based on the latter.
Arrogance. It is strong with this one.
Mdoggy1214 wrote...
You know what's funny? Is that for the next year or so, the devs/mods will continue to act like the endings are magnificient, and that the fans are stupid and don't know what they're talking about. But deep down they'll always know that the fans know WAY more about the games and it's lore than they do. Deep down they know the endings are terrible and most people hate them. I would say within a year or so, one of the devs/writers will come forward and say,
"Yea, we/they screwed up."
It'll take awhile, and whoever says it probably won't be a Bioware Employee anymore at the time it happens. But it's only a matter of time.
Modifié par Madecologist, 26 avril 2012 - 06:34 .
Zuka999 wrote...
If they really roll with this crap I'm just selling my games and never touching a Mass Effect-related thing ever again. This ending is a travesty. The StarBrat needs to go, the choices need to go, your forced themes need to go.
Modifié par Jassu1979, 26 avril 2012 - 08:51 .
Modifié par Cpt. Howdy, 26 avril 2012 - 10:36 .
Jassu1979 wrote...
Here's what Mordin Solus had to say on the topic of a synthetic "final step of evolution" in Mass Effect 2:
"Disrupts socio-technological balance. All scientific advancement due to intelligence overcoming, compensating for limitations. Can't carry a load - so invent wheel. Can't catch food - so invent spear. Limitations: no limitations, no advancement. No advancement - culture stagnates. Works other way, too: advancement before culture is ready. Disastrous. Saw it with krogan. Uplifted by salarians: disastrous."
Here's what Legion had to say on the topic:
"An interesting choice, Shepard-Commander: your species was offered everything geth aspire to. True unity. Understanding. Transcendence. You rejected it. You even refused the possibility of using the Old Machines' gifts to achieve it on your species' own terms. You are more like us than we thought."
Finally, here's what Shepard has to say on the matter, mere seconds before the disastrous star child introduction:
"You're playing with things you don't understand. With power you shouldn't be able to use."
"I... don't believe that. If we can control it, why shouldn't it be ours?"
"Because we're not ready."
So.... apparently, quite a few people on the writing team understood what's so disastrous about synthesis, as evidenced by the in-game dialogue. Which only goes to show that the ending was not peer-reviewed, making it stick out like the incompatible graft that it is.