Let's pretend I'm just framming stupid. It'd be a good start.
I have noticed, in-game, that in some "cutscenes", a morphed character will not stay morphed while in others they will. An example would be that the in-game cutscene at Denerim where Howe/Loghain hire Zevran, Zev will be the game default, while in DahliaLynn's beautiful Alistair's First Night, in-game kisses, etc., the chars will be true to the in-game chars, morphed or not.
What, please, in words of one syllable, is the basic difference between the two. I get that the first is a "pure cutscene" but how is the second different from the first? How would I make sure that a "cutscene" (probably the wrong term?) stays true to how the in-game chars/followers/etc. look?
Or perhaps I should just go back to making medieval meshes for my Sims 2 game. Heh....
Modifié par Bethgael, 26 avril 2012 - 04:58 .





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