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Mark of the Assassin — Ticked Off Right Now


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#1
Quill74Pen

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Everyone:

There are two things in life that I, frankly, am rotten at: puzzles and colors. The first because I just hate puzzles, period. The second, because I am red/green colorblind and, thus, have a helluva time seeing a number of color combinations.

Well, MotA has *both* in spades, and so the title line of this subject post arises. Are there any authortative resources that can help me with this damnable DLC? I already know that there's a risk of my save file becoming corrupted because of it so, with that in mind, I'd at least like to be able to complete the DLC without ripping what's left of my hair out and cursing Bioware to an eternity of torment in the Slave Pits of Gogolthor.

Thanks in advance, folks.

Quill74Pen

#2
Aggie Punbot

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Google could probably help you, but here's one for the tiles.

Mixer #1
Mixer #2

Also note that the first link I had posted shows you how to solve the tiles to get the swag in the center of the room. You will then no longer need to do the other puzzles (Mixer #2 and the image flip) to get hints as to the solution (but if you're taking Isabela along you'll still need to do Mixer #2 to get access to the items needed for her quest).

Modifié par TS2Aggie, 26 avril 2012 - 05:12 .


#3
Quill74Pen

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TS2Aggie wrote...

Google could probably help you, but here's one for the tiles.

Mixer #1
Mixer #2

Also note that the first link I had posted shows you how to solve the tiles to get the swag in the center of the room. You will then no longer need to do the other puzzles (Mixer #2 and the image flip) to get hints as to the solution (but if you're taking Isabela along you'll still need to do Mixer #2 to get access to the items needed for her quest).


The links are much appreciated. I did do some cursory searches before making the OP, but all I turned up was, well, non-authoratative stuff (to be polite).

I did manage to figure out two of the three pattern/color puzzles pretty much on my own, but that "face puzzle" was nutso hard, so that's where the links really came in handy. Again, thanks.

Now, I cross my fingers and hope post-MotA saves aren't corrupted. If so, well, I have a pre-MotA save in the PS3 Cloud.

Quill74Pen

P.S. BTW, what happens if you leave Tallis in the caverns? I decided to stick with her and, even though my Hawke is a pretty laidback woman, even she was a bit leery about the whole thing after learning what was contained in the scroll.

#4
Archer

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Quill74Pen wrote...

TS2Aggie wrote...

Google could probably help you, but here's one for the tiles.

Mixer #1
Mixer #2

Also note that the first link I had posted shows you how to solve the tiles to get the swag in the center of the room. You will then no longer need to do the other puzzles (Mixer #2 and the image flip) to get hints as to the solution (but if you're taking Isabela along you'll still need to do Mixer #2 to get access to the items needed for her quest).


The links are much appreciated. I did do some cursory searches before making the OP, but all I turned up was, well, non-authoratative stuff (to be polite).

I did manage to figure out two of the three pattern/color puzzles pretty much on my own, but that "face puzzle" was nutso hard, so that's where the links really came in handy. Again, thanks.

Now, I cross my fingers and hope post-MotA saves aren't corrupted. If so, well, I have a pre-MotA save in the PS3 Cloud.

Quill74Pen

P.S. BTW, what happens if you leave Tallis in the caverns? I decided to stick with her and, even though my Hawke is a pretty laidback woman, even she was a bit leery about the whole thing after learning what was contained in the scroll.


SPOILER ANSWER- Keeping in line with a lot of choices made in DA2 it makes no difference. You meet her later and end up helping her regardless.

#5
SerTabris

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I thought the latest patch fixed the corruption issue.

#6
TEWR

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Don't play an anti-Qunari Hawke.

You'll regret it in the end.

#7
Quill74Pen

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The Ethereal Writer Redux wrote...

Don't play an anti-Qunari Hawke.

You'll regret it in the end.


Well, don't leave me hanging! What happens if you do?

My Hawke isn't necessarily anti-Qunari ... but after what happened at the end of Act II, she definitely treats them with a greater degree of suspicion than she did before the Arishok pulled off his "shenanigans."

Add to that the crap pulled by the extremists in both the mage and templar factions and, boy oh boy, she's pretty much wanting to rip apart every violence-prone extremist who crosses her path. Yeah, they're having a negative effect on her as she sees innocents suffer — including mages and templars who are more level-headed — due to extremism.

Quill74Pen

#8
Quill74Pen

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SerTabris wrote...

I thought the latest patch fixed the corruption issue.


I'd read that some people were still having issues, that's all. I'll know shortly if the patch did its job. Then again, I never played MotA prior to the patch (or, for that matter, DL'd it pre-patch). I might never have been affected by the corruption issue, for all I know.

Quill74Pen

#9
Aggie Punbot

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Darn, sorry I didn't see the earlier responses.

You help Tallis regardless of whether you leave her in the caverns or not. You can *try* to reclaim what she really came after, but she pulls a Petrice and says, 'No thanks,' and Hawke just doesn't bother trying after that. Kind of aggravating, really.

#10
TEWR

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Quill74Pen wrote...

The Ethereal Writer Redux wrote...

Don't play an anti-Qunari Hawke.

You'll regret it in the end.


Well, don't leave me hanging! What happens if you do?

My Hawke isn't necessarily anti-Qunari ... but after what happened at the end of Act II, she definitely treats them with a greater degree of suspicion than she did before the Arishok pulled off his "shenanigans."

Add to that the crap pulled by the extremists in both the mage and templar factions and, boy oh boy, she's pretty much wanting to rip apart every violence-prone extremist who crosses her path. Yeah, they're having a negative effect on her as she sees innocents suffer — including mages and templars who are more level-headed — due to extremism.

Quill74Pen


They don't actually give the option the attention it deserves. That's why you'll regret it. Because it's one of the worst "but thou musts" in the game. Not that I'm anti-Qunari either, but I did accidentally choose that option and it made me just drop my jaw in disbelief.

Basically -- and read at your own peril, since this is a spoiler forum -- you'll demand the scroll and be brushed off. You'll tell her to hand it over, she'll dismiss it, and Hawke will say he tried.

Which is a load of Bronto**** if you'll pardon my Orlesian, because there are many other ways Tallis could still end up with the scroll that still allowed for Hawke to try and get the scroll.

As a result, it almost kills any incentive to play an anti-Qunari Hawke in the game. If you're fervently anti-Qunari and you side with Petrice, then it becomes a rather glaring disconnect between player and PC when Bioware automatically controls your character and makes him act out of character.

Which practically forces you to be Tallis friendly, so either way your anti-Qunari Hawke is not living up to what you've made him to be, unless you make him have a sudden change of heart about Qunari.

So then really, why should you be anti-Qunari in the main game if your Hawke won't be as anti-Qunari as he should be in the DLC? It's almost like Bioware is forcing the players to be pro-Qunari. Almost. You obviously still can be, but like I said you'll be disappointed and frustrated because your character won't be acting in-character.

Or you have to be at least ambivalent about the whole situation.

I have yet to see Bioware even admit that the way they had Tallis running off with the scroll from an anti-Qunari Hawke was very poorly done when there were other ways it could've been done. Ways that would've had the same end result, but made players feel like Hawke actually tried. It leaves me with some pretty low hopes for DAIII, considering the bad taste the main game left in my mouth.

It actually makes me worry a great deal. I think that they should be considering all viewpoints a player can play when creating choices. If someone's playing an anti-Qunari Hawke, is being told "No" really going to make them not try and be anti-Qunari?

What's logical for an anti-Qunari Hawke? Fighting a Qunari agent for evidence against the Qunari that could damage their war efforts? Or asking nicely and when you're told "No" you just let sleeping dogs lie, as it were?

Which is the logical path an anti-Qunari Hawke should take? The answer is pretty self-evident, if you ask me.

=========================================================================

Sorry, bit of a rant. But this is exactly why I see DAII as a failure. It tries to restrict the player into playing only one path and even that one path is done poorly. It doesn't consider the possible permutations that exist.

Pro-Mage people can't do jack **** because Bioware takes over their character and then the plot stupidity is cranked up to 11.

Pro-Templar people -- the path that is the only one that makes a modicum of sense -- can't do enough because Bioware takes over their character.

As a result, we're left with a character that is ours in name only, but is solely Bioware's. No possible level of who he is can be applied to us.

Contrast to the Warden, who allowed for the player to feel that the character was his despite the limitations still placed and despite how he was reactive with bits of proactivity here and there -- which is to be expected, considering the nature of the game. Reacting to the Blight and all.

Note that I'm not talking about the voice here. I approve of the voiced protagonist, but it needs some heavy refining IMO. I'm instead talking about making Hawke act like he should. Actions, proactivity, and player agency.

Modifié par The Ethereal Writer Redux, 27 avril 2012 - 04:27 .


#11
cJohnOne

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I can't do puzzles. I just skip them. I did stealth once and now do the Combat option.

#12
Quill74Pen

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Interesting. It seems out of the MotA trophies, I missed one — where you lure an alpha wyvern. How do you go about doing that? I had all of the components to lure a "normal" wyvern ...

Oh, and FWIW, my post-game save did *not* corrupt. I heaved a sigh of relief and promptly copied it into the PS3 Cloud.

Oh, and Ethereal? I sympathize with you and understand where you're coming from. I generally play as a mage-sympathetic Hawke (primarily because IRL, I can't stomach executing an entire group of people for the acts of a few). And, yes, I was feeling something of a disconnect with the conclusion to MotA. Here's to hoping DA3 doesn't launch until at least March 2013, so that developers have time to do a proper job with it.

Quill74Pen

#13
cJohnOne

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The Alpha Wyvern is just getting all of the blood and stuff. In the last area you turn right and get one and there's one in the poo. My bad memory doesn't remember the previous area.

#14
caradoc2000

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There are five things you need for the Alpha.

#15
ev76

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If you decide to get the alpha, and have all the stuff don't forget to talk to Tallis once you are there. She plays a role in acquiring the alpha.

#16
Shadow of Light Dragon

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There is only one puzzle you need to finish the DLC: the portcullis one. The others are all optional, including the stealth section.

I sympathise with being physically unable to complete a particular section of a game, but in this case it won't stop you from continuing to the end. I suffer extreme motion sickness-induced nausea from many games which forces me to lie down feeling sick to my stomach after about an hour of play. I can't exactly tell Bethesda to 'make Skyrim better' though. ;) It's disappointing when you buy a game only to discover you can't finish it or that it's going to be very hard to complete because of your own problems. But...*shrug*...it happens.