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Dragon Age: Origins PC Patch 1.02 Now available


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#401
MistySun

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i think the real issue that bugged so many was the never ending spawning of enemies at Redcliffe.

Before the patch it seemed to never stop...all allies were dead...my party was almost dead...just me left...i tried to lure the enemies back up to the mill but even then they still kept coming.

The patch fixed the spawning issue thank goodness.

#402
Garegaupa

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Pardon me if this has been dealt with earlier (I've tried searching the forums as well as Google), or if it doesn't have anything to with patches, but I'm having a lot of problems with corrupted save files lately (both before and after the 1.02 patch).


From my searches I have found out that this can be encountered when using a certain glitch in the game in Redcliffe, but I haven't been using any such. What happens is that the save file will get a different name from time to time (for instance "MainHall.das" instead of "Main Hall"). When I try to load this file I get a message that the save file appears to be corrupted, and it refuses to load. The game does not crash, and other save files work as normal.


Some times save files also appear to get randomly deleted, or I will end up with three or four autosave files and lose all my saves from the last 10-15 minutes. The problem appears to have worsened after I entered The Wardens' Keep for the first time (I've played for around 30 hours total). Now, during the search for The Urn of Sacred Ashes, it happens all the time and makes it very difficult to play the game, as you never know when you won't be able to load your latest save(s).


Again, I don't know if this is patch related, but I thought I'd mention it.

Modifié par Garegaupa, 13 janvier 2010 - 02:01 .


#403
slikster

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Is patch 1.02 needed for RtO? I've been running 1.01a-or-b, can't remember which, with the last dexterity hotfix. I prefer the tweaks there to what 1.02 did.

#404
DoctorPringles

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1.02 is a month old. You should already have it...

#405
GeoScav

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MistySun wrote...

i think the real issue that bugged so many was the never ending spawning of enemies at Redcliffe.
Before the patch it seemed to never stop...all allies were dead...my party was almost dead...just me left...i tried to lure the enemies back up to the mill but even then they still kept coming.
The patch fixed the spawning issue thank goodness.


i started it at the mill, there was few coming with like 1 minute interval, i had to wait some time for them to spawn because it was 4 knights, dwyn + 2 thugs, me and my party against them and we were killing them very quickly. when i got down in the village it was harder, 4 - 6 enemies attacking together, it was hard down there i had 2 of my party member down and 2 militiamen were alive, i was out of health elixirs but after 15 mins it ended, i spent most of the time paused giving commands to party members to not let them die.

i had Alistair, Lileana and Sten in my party and i'm a Noble Human - Rogue.

i was at 1.00 patch with no mods back then playing with Normal Difficulty... damn, i wonder how people did that on Nightmare Difficulty :huh::blink:

Modifié par GeoScav, 14 janvier 2010 - 04:52 .


#406
Ciphre

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GeoScav wrote...

... damn, i wonder how people did that on Nightmare Difficulty :huh::blink:


Very, VERY patiently. Took me close to 20 plays to get circumstances to favor me enough to win this one. Not a battle i'd like to repeat. Felt like friggin' Thermopylae, with me short some Spartans ...

#407
cipher86

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Ciphre wrote...

Very, VERY patiently. Took me close to 20 plays to get circumstances to favor me enough to win this one. Not a battle i'd like to repeat. Felt like friggin' Thermopylae, with me short some Spartans ...


Hey hoe, you best be getting a new name or I'll soon be introducing you to the backside of my RING HAND!!!

Modifié par cipher86, 14 janvier 2010 - 03:22 .


#408
hungyzerglin

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Awesome patch! Still need to fix some bugs though, specifically exploits like the ally crate stuff.

#409
21603

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There's a bug if Alistair invites you back to your tent, air kissing. On the PS3 and PC, dunno about the xbox, don't care. Also that pesky memory leak....

#410
Siegfried.m

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When is available next patch for PC version?

#411
Wiggy74

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I havent done the patch do I need to do it.  I dont know what version I have just took it out the box and did updates.

Wigmonster
USN  Retired

#412
Tweekle

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Come on Bioware get a move on. I know you want to sell more DLC and expansions but you really should be putting ALL the team behind fixing the original buggy game first...

#413
alexmasterson123

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Tweekle wrote...

the original buggy game


wat



Honestly, kids today don't know they're born! Buggy game indeed... <_<

#414
Tweekle

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alexmasterson123 wrote...

Tweekle wrote...

the original buggy game


wat



Honestly, kids today don't know they're born! Buggy game indeed... <_<


How about Shale being broken and the memory leak to name a few?

Oh and btw I started playing computer games with pong in the early 80s ^_^

Modifié par Tweekle, 18 janvier 2010 - 11:37 .


#415
Head-Wired

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I just noticed, that there is no easy way finding the current patch for the game from the DA:O entry page http://dragonage.bioware.com/

The link at the bottom of the page links to some EA page that lists patch 1.02 as the latest version (instead of 1.02a) and links to version 1.01b

#416
Wompoo

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paranoid_marv wrote...

/snip

However, I then rolled a warrior and realized that even on Nightmare (a setting that gave me so much trouble on my first playthrough as a rogue) the game was not difficult at all. Some battles required a little more planning but it wasn't anything like my first playthrough.

/snip
.


will agree here, the difficulty level for nightmare is very low, to the point that it is not much harder then normal. It has very little to do with playing optimum builds or past experience, it is simply not that difficult. Some small bugs, broken quests such as the Legion of the Dead quest, can't be completed. But really not one game breaking bug from the patch after 4 play throughs and several unfinished games. Shale functions perfectly everytime, no save game corruption. Memory leak is there but not really a deal breaker, unless you settle in for a major session on the weekend and even then a simple restart solves the issue. The looting empty corpses is still present, but it is now very very rare.

edit

Also there is a bug with with Champion specialization. Rally continues to increase evertime a character loads a zone or loads a cut scene. It happens at all difficulties and requires a manual reset of rally, otherwise it will continue to increase (250 def equals go to sleep :crying: ) and a broken warrior class. It is easy to see why so many like Champion specialization.

Modifié par Wompoo, 21 janvier 2010 - 10:54 .


#417
Houndiddy

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I just downloaded this patch.  How can I know if my game has indeed been patched?  I can't find anything that tells me what version of the game I now have.

#418
Wompoo

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Houndiddy wrote...

I just downloaded this patch.  How can I know if my game has indeed been patched?  I can't find anything that tells me what version of the game I now have.


In Program Files (x86) Dragon Age docs there should be Patch Notes... Dragon Age: Origins 1.02

Also in Dragon Age Bin_ship launch DAOrigins Configuration Utility click "game" menu option to the left side, it will tell you which version you have.

Modifié par Wompoo, 21 janvier 2010 - 11:14 .


#419
Houndiddy

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Thanks much, Wompoo. After I posted I got to process the download in the familiar way and think I'm OK. I'll try what you suggest to check.

#420
Jaulen

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haven't downloaded the patch yet.



So the patch fixes the neverending army spawning at Redcliff? I had game on normal setting (not a very good gamer *sorry!*) and just when it looked like my team would win *bam* 15 more dead army guys to kill, and they didn't go down easily either! So then I'd lose all my companions in about 15 seconds after that, and all the Redcliff militia, except for one lone archer dude who was soon mincemeat.......can't stand long against 15 undead!

#421
Virtuous Lumox

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I'm sorry if this has been asked and answered already.



On the patch details page it says "Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.".



http://social.biowar...page/da-patches



Can anyone tell me exactly what from patch 1.02 has already been included in the Xbox 360 version and what is still an issue to be fixed later? I've only had the game for two weeks at most and haven't even completed one play-through, so I'm not familiar with all the possible bugs and glitches yet.

#422
mjboldy

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I would really like it if they fixed the thing at the end of the game when you fight a certain character at the end and then you and Alistair decide who kills it, Alistair ends up talking like he has taken a... position when you actually gave that position to somone else. It just ends up not making much sense.

#423
Amaokoen

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Please! Please! Please!......Autorun key

#424
Lowtwo

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I might be doing something wrong, just downloaded the patch from the link. When i got back to the pc the screen was gone so i think it went oke. If i start DA and press "Resume" it says the save contains premium content so a player with premium content should be logged in.



I redeemed my code for the blood armor and stone warden when i started playing yesterday. Now i cant continue my save unless i log OUT. Anyone know how to fix this? :(

#425
Elite Banana

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Has anyone experienced 'black texture' kinda thing? Since having the new patch, i get this black buggy thingy in my game and it's kinda annoying.