Dragon Age: Origins PC Patch 1.02 Now available
#26
Posté 07 décembre 2009 - 07:43
#27
Posté 07 décembre 2009 - 07:45
Steady on, old chap. One should be gracious in victory as in defeat, what?_Loc_N_lol_ wrote...
Take that "Balance is irrelevant" naysayers !
#28
Posté 07 décembre 2009 - 07:45
#29
Posté 07 décembre 2009 - 07:48
And thanks Bioware!
#30
Posté 07 décembre 2009 - 07:51
During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
#31
Posté 07 décembre 2009 - 07:51
I'll buy Warden's Keep soon. Should I install it before the patch?
If, in the future, I un/reinstall the game, should I install all the DLC I have purchased before patching the game?
#32
Posté 07 décembre 2009 - 07:53
#33
Posté 07 décembre 2009 - 07:53
#34
Posté 07 décembre 2009 - 07:59
That entropy spell???
#35
Posté 07 décembre 2009 - 08:00
#36
Posté 07 décembre 2009 - 08:00
#37
Posté 07 décembre 2009 - 08:07
Would be great to get some news of ETA for console patches. I am kind of hoping it will come very soon since i have some time off this weekend, and if the patch is in i think i will continue on DA, otherwise i might buy another game for now instead..
#38
Posté 07 décembre 2009 - 08:12
Modifié par SheffSteel, 07 décembre 2009 - 08:12 .
#39
Posté 07 décembre 2009 - 08:16
#40
Posté 07 décembre 2009 - 08:17
Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
Thank you. Thank you so much.
#41
Posté 07 décembre 2009 - 08:20
Since all my characters so far have been rogues split dex/cun, with leliana in party alot aswell... the changes really do show.. goodbye longsword, welcome dagger O.o
Shame I took Cone of cold earlier on morrigan, win some....
#42
Posté 07 décembre 2009 - 08:22
fair'nuff_Loc_N_lol_ wrote...
Take that "Balance is irrelevant" naysayers !
#43
Posté 07 décembre 2009 - 08:28
But why, oh why, did you have to nerf Cone of Cold!?
#44
Posté 07 décembre 2009 - 08:30
q0rra wrote...
Oh, nice!
But why, oh why, did you have to nerf Cone of Cold!?
They didn't want people keeping groups of bad guys permanently frozen. I wonder why?
#45
Posté 07 décembre 2009 - 08:30
#46
Posté 07 décembre 2009 - 08:34
I wonder this as well.RinpocheSchnozberry wrote...
How changed did Blizzard and COC get? Those are my mage's main spells! I made have to make a mod. :-D
I wonder this as well.rpgplayer1 wrote...
Anybody tested crossbows? Do they still don't get bonus from Dexterity?
Modifié par q0rra, 07 décembre 2009 - 08:37 .
#47
Posté 07 décembre 2009 - 08:35
That was fun. Ahh, good times.hoorayforicecream wrote...
q0rra wrote...
Oh, nice!
But why, oh why, did you have to nerf Cone of Cold!?
They didn't want people keeping groups of bad guys permanently frozen. I wonder why?
#48
Posté 07 décembre 2009 - 08:36
#49
Posté 07 décembre 2009 - 08:40
#50
Posté 07 décembre 2009 - 08:40
*virulent walking bomb, chain lightning, force field self*
Good times





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