Aller au contenu

Photo

Dragon Age: Origins PC Patch 1.02 Now available


459 réponses à ce sujet

#101
Cainoor

Cainoor
  • Members
  • 5 messages
So any info about the duration and cooldowns of a new spells?

#102
Ghandorian

Ghandorian
  • Members
  • 407 messages
The sticky jumped right out at me as soon as I logged in btw. Thanks for a clear heads up with that.

#103
aries1001

aries1001
  • Members
  • 1 752 messages
I think people need to remember that Bioware has a good history of supporting their games. This shows they'll stand bu this history.

As for the patch; patch notes say clearly that some or many of the fixes in the pc version 1.02 patch has been included in the Xbox 360 and the PS3 version of the game. You'll also have to remember that patches for the console systems have to go through validations and certifications check at both MS and SONY. And that can takes weeksm if not months.

As for the whole making the game easier bit; didn't they make the game harder? At least when it comes to the spells, no more freezing the bad guys for a very long time. As for more gold and health poultices, I can live with that...

Modifié par aries1001, 07 décembre 2009 - 10:41 .


#104
Ragadurn

Ragadurn
  • Members
  • 287 messages
By the way... Avira AntiVir is reacting badly on this patch again.

Reports the trojan "TR/Crypt.ZPACK.Gen2" again, just like last time. Surely false positive.

Would it be possible to check with Avira somehow before these patches are released to prevent this?

Edit: Ah, someone mentioned it on page 4 already.

Modifié par Ragadurn, 07 décembre 2009 - 10:56 .


#105
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 104 messages
A list of changed files would be terrific.

There are three changes this patch makes I think I'd like to avoid:

The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.

The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.

Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.

Knowing what files were changed would make it easier to go in and undo some of them.

Modifié par Sylvius the Mad, 07 décembre 2009 - 11:36 .


#106
ChickenDownUnder

ChickenDownUnder
  • Members
  • 1 028 messages
I wonder if this means I can use the toolset without fear of corrupting my game.

#107
Chris Priestly

Chris Priestly
  • Members
  • 7 259 messages
To clarify, if you download patch 1.02, you automatically get the material of the previous patches. This saves people having to download patches 1.01-1.49 before they download 1.50 (in the future anyways). :)



:devil:

#108
Oliver Sudden

Oliver Sudden
  • Members
  • 365 messages
Thanks for the quick patch!



I need to use the old Cone of Cold on one last revenant before installing it, though. For some reason, I'm having lots of problems with this particular one.

#109
Rodro Lliv

Rodro Lliv
  • Members
  • 185 messages

ChickenDownUnder wrote...

I wonder if this means I can use the toolset without fear of corrupting my game.


I believe the answer is no, since there is no mention of the Plot GUID issue in the patch notes. The Toolset will get its own fixes in the future.

#110
ChickenDownUnder

ChickenDownUnder
  • Members
  • 1 028 messages

Rodro Lliv wrote...

ChickenDownUnder wrote...

I wonder if this means I can use the toolset without fear of corrupting my game.


I believe the answer is no, since there is no mention of the Plot GUID issue in the patch notes. The Toolset will get its own fixes in the future.


This makes me sad Chicken. :(

#111
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 104 messages

Chris Priestly wrote...

To clarify, if you download patch 1.02, you automatically get the material of the previous patches. This saves people having to download patches 1.01-1.49 before they download 1.50 (in the future anyways). :)

Which sounds like a good idea until you have someone trying to undo a specific change made in patch 1.13 and thus having to dig through and find it again with every single subsequent patch.

#112
WillyPete2171

WillyPete2171
  • Members
  • 151 messages

Chris Priestly wrote...

We have just launched the newest patch for the PC version of Dragon Age: Origins. You can read the patch notes and download the patch on the patch page HERE

Work is continuing on an Xbox 360 and Playstation 3 version of this patch. Work is also continuing on fixing more issues for the next patch.

:devil:


well, still no fix for the textures...

#113
LordFess

LordFess
  • Members
  • 195 messages
Is that the Revenant from the graves in the forest? If it is thats why I am not going to patch my game either..... They are tough mothers......I have killed 2 of them but havn't been able to beat the third one yet.

#114
Staylost

Staylost
  • Members
  • 475 messages
1) There isn't anything wrong with Chain Lightning (Other than it is a weak spell). It may be powerful it you rush it, but it sucks because it isn't modified by anything. While everything else in the game gets stronger, CL goes from win to weak. It appears to be a damage power for mages that don't want to take any Magic. Why are people upset about it?



2) Overall, an underwhelming patch, but I don't know how much time it took to sort out some of these issues. The surface stuff seems a bit misguided, though.



Please fix bugs like strength-shapeshifter and healing-effects-recieved before fixing avoidable exploits like infinite-experience-gain, and definitely before re-balancing abilities like Mage spells.



All these things need done, but this is a single player game. Fix the game ruining bugs before exploits & nerfing that people can currently avoid if they wish.

#115
Bibdy

Bibdy
  • Members
  • 1 455 messages
You can use the toolset just fine without breaking your game right now. Just don't open the Single Player module. For whatever reason, when you enable it, it exports a bunch of data to the My Docs\\Bioware\\Dragon Age\\modules\\Single Player folder, which overrides the normal stuff. Problem is, where it gets this data from is a bunch of pre-loaded data that came with the toolset installation and its horribly outdated, so it overrides all kinds of text in the game with blank strings (like the entire main menu..) and makes you unable to navigate the map. If you just delete that Single Player folder that was created (NOT the main one in the game's regular install path...) by the toolset, then everything should work happily again.



There's a lot you can do with the toolset without having to look at those files.

#116
Mavkiel

Mavkiel
  • Members
  • 560 messages

Staylost wrote...

1) There isn't anything wrong with Chain Lightning (Other than it is a weak spell). It may be powerful it you rush it, but it sucks because it isn't modified by anything. While everything else in the game gets stronger, CL goes from win to weak. It appears to be a damage power for mages that don't want to take any Magic. Why are people upset about it?
.


4th tier spell, long cast time, that does not scale with spellpower? I think thats reason enough to think its bugged. If you do not want to take magic, why on earth would be playing a mage anyhow? If you say arcane warrior I will smack you with a fish. Arcane warrior abilities improve with magic skill.

#117
fro7k

fro7k
  • Members
  • 372 messages
Wonder when hi-res textures will be fixed.

#118
Titius.Vibius

Titius.Vibius
  • Members
  • 1 053 messages
Edit: No swearing here. :devil:

Modifié par Chris Priestly, 07 décembre 2009 - 11:40 .


#119
Mordigan

Mordigan
  • Members
  • 336 messages
Does Bioware even know about the memory leak in Denerim?

#120
Lil-Vinny29

Lil-Vinny29
  • Members
  • 190 messages
Thank you Bioware, another step towards perfection, relatively speaking

#121
DarkDoc25

DarkDoc25
  • Members
  • 60 messages
Need some help, I keep getting the following error message when I try to install patch 1.02.

"An error occured applying the 1.02 update to your version of Dragon Age: Origins. [36]"

And in a seperate window, there is a black box with green writing that says:

"Running External Installer for 'RT Patch'... This may take a few moments -36"



Any ideas what this is? The green status bar at the top stops at around a fourth of the way through and doesn't go any further.

#122
Hyunsai

Hyunsai
  • Members
  • 396 messages
Is it possible to know what elements of the patch are already in the 360 version or not?



Thanks.







Well, anyway I hope all the "No Balance solo game go back WoW" trolls will calm down a bit now...

#123
Coastwatcher

Coastwatcher
  • Members
  • 54 messages
Do you have to delete any mods in the override folder before you apply the patch ? Also do you delete any dazip files too (like the DLC's) ?

#124
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages
I personally would like more than a 'We are working on it' for info on the console patches. Melo's comments in the sticky thread in this same forum are extremely misleading and it doesnt help that he came into the 360 support forums to mention patches and fixes being made, and yet we get nothing out of the gate.

#125
Doyaldinho

Doyaldinho
  • Members
  • 25 messages
Any time frame on fixing the increased loading times or shapeshifter bug?