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Dragon Age: Origins PC Patch 1.02 Now available


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#126
Malkavianqueen

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Yay! Thank you for the patch Bioware. ;)

#127
Wild Maiden

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This patch addresses many of the main issue which is very good. Hopefully they continue working hard and release a patch to correct the things that were ignored in this patch soon as well. Thanks for listening to the community and implementing changes and fixes we were requesting, we appreciate that!

#128
speccaN

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Love it! :D

#129
VernahVonKickass

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Umm I just used the link and downloaded, except my dragon age origins forum site has now all turned to German, any way to fix this LMAO?

#130
Sylvius the Mad

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VernahVonKickass wrote...

Umm I just used the link and downloaded, except my dragon age origins forum site has now all turned to German, any way to fix this LMAO?

Learn German?

#131
-Warped-

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I have a question: are targets in force field no longer targetable as they should be? The problem was never cooldown or duration imo.

#132
Ibian

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Staylost wrote...

Please fix bugs like strength-shapeshifter and healing-effects-recieved before fixing avoidable exploits like infinite-experience-gain, and definitely before re-balancing abilities like Mage spells.

All these things need done, but this is a single player game. Fix the game ruining bugs before exploits & nerfing that people can currently avoid if they wish.

Disagree. This patch sends an important message, that being: An unbalanced game is Not Okay. Getting some of these mage spells nerfed is a Very Good Thing and i say that as a mage player. Similar reasoning behind fixing the exp exploit, i suspect. Also i want potion chugging nerfed.

Modifié par Ibian, 08 décembre 2009 - 12:48 .


#133
Valamyr

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Id be curious to see the exact numbers on the magnitude of the spell changes, if anyone wants to check.

#134
Oliver Sudden

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LordFess wrote...

Is that the Revenant from the graves in the forest? If it is thats why I am not going to patch my game either..... They are tough mothers......I have killed 2 of them but havn't been able to beat the third one yet.


The ones by themselves aren't too bad, but all those darn (snicker) archers they spawn and all the other folk my party has to contend with ... well, I can understand why being able to save in the middle of a fight would make things easier!

#135
Bullets McDeath

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Shame about the new Rally glitch. Alistair is one of my party mainstays and I always go Champion with him so I'll have to remember that or the game will get silly fast. Otherwise, looks like some good fixes, patched my copy this afternoon and ran it for a few hours, seems great. All my mods still work too! Thanks Bioware!

#136
Bobeagle77

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Am I the only one with a problem with this patch. Once I installed patch 1.2, I run the DA game and on the main screen I tried to log in but say not connected to internet. Then I went to windows and my internet keep disconnecting and connecting (while the game is running). I exit the game and my connection gets fix. I tried this a couple of times even turning off DA updater. And It keeps doing same thing.

#137
brummbrumm

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DarkDoc25 wrote...

Need some help, I keep getting the following error message when I try to install patch 1.02.
"An error occured applying the 1.02 update to your version of Dragon Age: Origins. [36]"
And in a seperate window, there is a black box with green writing that says:
"Running External Installer for 'RT Patch'... This may take a few moments -36"

Any ideas what this is? The green status bar at the top stops at around a fourth of the way through and doesn't go any further.



I got the same error message. How did you fix yours ?

Modifié par brummbrumm, 08 décembre 2009 - 12:56 .


#138
TheMadCat

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Interesting patch, personally I would have preferred to see more technical fixes then game play fixes but either way it's good to see patches rolling out.



As for the spells that got "nerfed". Forcefield itself was fine so it's odd they went this route, I would have figured just having the character that had FF on it lose all aggro would have been a better solution since it's main exploit was sticking on a companion who had high aggro and let the enemies wail on them in vain. Crushing Prison was another I thought was fine before but whatever, still seems semi-useful. CoC needed to get fixed bad and I haven't tried Blizzard yet, everything I've read said it was already a pretty poor skill so not sure the need to nerf it.

#139
snow0815

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Do any of the patch changes require starting a new game or will all of them work for exisiting games?

#140
TheMadCat

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snow0815 wrote...

Do any of the patch changes require starting a new game or will all of them work for exisiting games?


They all seem to work fine, I used it on my current game with no problems and the obvious chances have kicked in.

#141
DarkDoc25

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brummbrumm wrote...

DarkDoc25 wrote...

Need some help, I keep getting the following error message when I try to install patch 1.02.
"An error occured applying the 1.02 update to your version of Dragon Age: Origins. [36]"
And in a seperate window, there is a black box with green writing that says:
"Running External Installer for 'RT Patch'... This may take a few moments -36"

Any ideas what this is? The green status bar at the top stops at around a fourth of the way through and doesn't go any further.



I got the same error message. How did you fix yours ?


I didn't, that's why I was posting.  Wanted to know why it's doing that.

#142
Dakkai

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Great patch. Thanks!
Also agree with this:

-Warped- wrote...

I have a question: are targets in force field no longer targetable as they should be? The problem was never cooldown or duration imo.



#143
Sylvius the Mad

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They're still targettable. Which is good, because sometimes I want to heal them.

#144
-Warped-

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That would be fine if npcs didn't keep attacking them making force field a tanking spell, which it should not be.

#145
SpinachEater

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Ooooo...a dagger fix....tasty.

#146
TheMadCat

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-Warped- wrote...

That would be fine if npcs didn't keep attacking them making force field a tanking spell, which it should not be.


Yeah essentially the main problem and exploit remains with FF, it's just instead of being continuous you have to keep them alive for 10 secs before casting it again, but since they're still targetable they can be healed back to full health once the field collapses so that's not really an issue. I'm all for balance and such but got to do it right.

#147
slash197

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Is there a list of what files were changed, so we know which mods to uninstall when we run the patch?

#148
thunderheadx84

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nice, thanks for the patch.

#149
Ironhandx

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Anyone else downloading it on impulse and getting 360mb instead of the 37mb ?

#150
Valkeyr

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I can't say im too thrilled about this patch





I like the increased regeneration, dagger fix, and shimmering shield fix.



But mage nerfs, lesser health potions on enemies,etc.? These changes aren't needed in a single player CRPG and theres so many bugs that can be fixed instead (bows, forcefield untargetable, memory leak)



I also find it funny the spell nerfs are to stop being stunlocked...when enemy archers constantly stunlocked my dual wielding warrior. (Can't even attack when bear trapped? come on!)