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Dragon Age: Origins PC Patch 1.02 Now available


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#201
trueKieran

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BillMuise wrote...

I have Avira Anti-Virus and I got the following report after downloading DAO patch 1.02. I hope this is a false positive! Image IPB

Virus: TR/Crypt.ZPACK.Gen2
Date discovered: 20/02/2009
Type: Trojan
In the wild: Yes
Reported Infections: Low
Distribution Potential: Low
Damage Potential: Low
Static file: No
Engine version: 7.09.00.87 


It may seem like a formality, but would you mind confirming that it's a false positive? I'm getting this message too and didn't get it checking the older patch file.

#202
Felisin51

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trueKieran wrote...

BillMuise wrote...

I have Avira Anti-Virus and I got the following report after downloading DAO patch 1.02. I hope this is a false positive! Image IPB

Virus: TR/Crypt.ZPACK.Gen2
Date discovered: 20/02/2009
Type: Trojan
In the wild: Yes
Reported Infections: Low
Distribution Potential: Low
Damage Potential: Low
Static file: No
Engine version: 7.09.00.87 


It may seem like a formality, but would you mind confirming that it's a false positive? I'm getting this message too and didn't get it checking the older patch file.


False positive, I've got the same thing with 1.0 and 1.01a

#203
AsteiosSaber

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not worth patching...

#204
LunSei Sleidee

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Gecon wrote...

LunSei Sleidee wrote...
The dagger thing is very good. The health poultices, I don't know.
Everything else is rubbish? I mean, aren't these changes just supposed to make the game easier than it already is? I am already playing at Nightmare difficulty to have just a little bit of challenge, for the Maker's sake! And things are being made easier? :/

So why exactly does increased cooldown / decreased uptime of CoC etc make the game easier ?

Theres a fanmod out there that makes nightmare harder, by the way.



Isn't it obvious? Do I really need to explain that? :/
Well, knowing that I have to choose wisely my spellcasting and that I had to micromanage carefully the resources (i.e. lirium potions or spells that restore the mana), made it more challenging. Personally, I like the cooldown and the uptimes as they are now. So my theory is "if it's not broken, don't fix it".
And didn't they just state they also nerfed some boss fights because they "weren't properly balanced"? :/

Yes, I was half-thinking about trying that difficulty increaser mod...

#205
trueKieran

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Felisin51 wrote...

False positive, I've got the same thing with 1.0 and 1.01a


It's funny though... I did a search for "trojan" and "virus" on the forums, and the only post from someone from Bioware was this one month ago:


Owen Borstad wrote...

Shhhhhh don't give us away!

However,
in all fairness, there was a trojen released a while ago called
DragonAge.exe, but not related to our game.  This is probably a
mis-report, and should be reported to your anti-virus company.

   Owen.


Probably my search didn't show me all threads, but all "confirmations" I've ever found was from other players. Like I said, it would just be a formality for someone from Bioware stating "The file on our server is not infected with a trojan or any virus", but no one ever doing it raises a totally unnecessary unease.

#206
Ghandorian

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AsteiosSaber wrote...

not worth patching...

I have been waiting for a proper dex bug patch since launch! That community mod was ok for a temporary crack but not the same thing. And nerfring the ice line of magic was a good move. It was just too strong to pass up on for mage skills. Sounds like some great balance tweaking for combat.

As for people hitting the mem leak. It is a cumulative thing that you simply need to reboot for a fix. All kinds of software has this issues not just games. Rebooting after several hours of continuous heavy use is good practice. It helps prevent crashes and loss of data no matter if you are at work or at play.

#207
EvilIguana966

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The patch broke the Rally talent.  See this thread here

Basically now rally reapplies itself after every area transition, but every time it does so it adds more defense.  So after a few transitions you will have a ridiculous defense score and be completely immune to physical attacks.  This forces those of us who don't want to trivialize the game to deactivate and reapply the ability after every transition, making this fix a net negative.  This really deserves a fast hotfix as it is a very significant game altering bug that will screw up the challenge for a whole lot of people. 

#208
cmckj50

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Can the patch be installed with a current game in progress or will it mess up?

#209
AsteiosSaber

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with the Rally being broken, i guess its not good to apply this patch, unless you're not into using Rally.. i wish for a quick-fix..

#210
rpgplayer1

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Well, it's not like you can't unbreak the Rally, by canceling and reapplying it manually.

#211
Zenocrate

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I take it the shimmering shield fix nerfs arcane warriors a bit?

#212
Ghandorian

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EvilIguana966 wrote...

The patch broke the Rally talent.  See this thread here

Basically now rally reapplies itself after every area transition, but every time it does so it adds more defense.  So after a few transitions you will have a ridiculous defense score and be completely immune to physical attacks.  This forces those of us who don't want to trivialize the game to deactivate and reapply the ability after every transition, making this fix a net negative.  This really deserves a fast hotfix as it is a very significant game altering bug that will screw up the challenge for a whole lot of people. 

yikes thanks for pointing that out.

#213
Ismelda

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Rally was canceling my Sneaking each time i was leaving and re-entering the zone of the Rally. That's why I canceled it each time after a fight on my companion so I could go explore around without fearing him to catch up with me and make me appears suddenly while i was installing some traps in front of the bad guys... So I noticed also it was canceling after each zone (which was fine for me) but they do not mention the sneaking reapparition as well as the "Bang" each time you enter your companion Rally zone...

Modifié par Ismelda, 08 décembre 2009 - 03:50 .


#214
johngaltjr

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Ragadurn wrote...

By the way... Avira AntiVir is reacting badly on this patch again.

Reports the trojan "TR/Crypt.ZPACK.Gen2" again, just like last time. Surely false positive.

Would it be possible to check with Avira somehow before these patches are released to prevent this?

Edit: Ah, someone mentioned it on page 4 already.


Are you playing on windows?  There's no point in using any antivirus software except Microsoft Security Essentials anymore.  Don't mean to be pro-Microsoft, not a big fan actually, but you gotta give them props for MSE.  Free, lightweight, does it's job, you never know it's there.  And no Buy Avira Now! ads lol.

Modifié par johngaltjr, 08 décembre 2009 - 04:12 .


#215
Ragadurn

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I'm using AntiVir Premium... so I don't have the adds. ;) Also, I quite like the added browsing / e-mail security options it offers. And yes, I'm on Vista currently.



I wasn't so surprised about the alert, though, as one of the previous patches had the same problem (which is not a real problem as you can easily ignore that alert).



It's just that, as this is a known problem, it would have been a nice idea to check with Avira first so that they can correct possible false alerts sooner.



Last time, threads about this popped up everywhere and I thought they would do something to prevent this with future patches. There are always people panicking about these things.




#216
johngaltjr

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Ragadurn wrote...

I'm using AntiVir Premium... so I don't have the adds. ;) Also, I quite like the added browsing / e-mail security options it offers. And yes, I'm on Vista currently.

I wasn't so surprised about the alert, though, as one of the previous patches had the same problem (which is not a real problem as you can easily ignore that alert).

It's just that, as this is a known problem, it would have been a nice idea to check with Avira first so that they can correct possible false alerts sooner.

Last time, threads about this popped up everywhere and I thought they would do something to prevent this with future patches. There are always people panicking about these things.


True true, didn't mean to knock Avira.  I used it for years when it was the best free antivirus and am grateful to the folks who made it for allowing it to be free for so long.  I was just pleasantly surprised by how lightweight MSE is, so uncharacteristic of Microsoft, that I thought I'd give it a plug.

Modifié par johngaltjr, 08 décembre 2009 - 04:58 .


#217
ToJKa1

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Thanks for the hint John, i was getting sick of those attention stealing adds on Avira, Especailly since they crash Bethesda's games.



As for the patch, As i'm about to start with a DW rogue, i would love to update, but my Steam is having some issues.. Hopefully additional bugfixes don't take too long.

#218
GoldenusG

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Felisin51 wrote...

I really don't understand why they've not fixed the big bugs. Like shapesifter, disorient, shale's weapon crystals, memory leaks, ....


Likely because fixing those issues, broke other things which fixing those in turn broke more bits, next thing you know everyone is naked and dancing the Macerana.

Like 'something' broke rally even though the only change on that was to reduce the cooldown.

#219
Sylvius the Mad

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Matthew Young CT wrote...

yea fernando said somewhere 1.02 contains 1.01 and will be thus in future. think they updated the dl page too

It would be great if they keep the older patches available (like they do with NWN) so we can patch only up to the version we want to play.

#220
johngaltjr

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Sylvius the Mad wrote...

Matthew Young CT wrote...

yea fernando said somewhere 1.02 contains 1.01 and will be thus in future. think they updated the dl page too

It would be great if they keep the older patches available (like they do with NWN) so we can patch only up to the version we want to play.


I'm sure the fansites will keep the older patches available.

#221
Mad C

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All games are buggy. Patches means that Bioware does love us.

#222
Sensorie

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TreeStumpinator wrote...

hangmans tree wrote...

Denerim marketplace...the only place my framerate CRAWLS and STUTTERS...as if my ram/cpu cought altzheimer...is this a bug/memory leak or something? Has it been discussed already?

I think it's a known memory leak problem.  I've seen others posting about it.  And I'm pretty sure its not because my system can't handle it, I'm running an i7 920 at 3.4GHz, 6GB DDR3 RAM, and GTX 275 with 896MB RAM.  

I only encounter it if I have been playing for 3hrs or more.   Any less and I don't seem to run into it.  

I have a very similar hardware setup to you, and I only encounter occasional stuttering sometimes when I highlight objects with the tab key.

ChickenDownUnder wrote...

Bibdy wrote...

You can use the toolset just fine without breaking your game right now. Just don't open the Single Player module. For whatever reason, when you enable it, it exports a bunch of data to the My Docs\\Bioware\\Dragon Age\\modules\\Single Player folder, which overrides the normal stuff. Problem is, where it gets this data from is a bunch of pre-loaded data that came with the toolset installation and its horribly outdated, so it overrides all kinds of text in the game with blank strings (like the entire main menu..) and makes you unable to navigate the map. If you just delete that Single Player folder that was created (NOT the main one in the game's regular install path...) by the toolset, then everything should work happily again.

There's a lot you can do with the toolset without having to look at those files.

I've seen quite a few posts where even when they used that fix, their game as still corrupted. Better to be safe thean sorry.

Initially I was also apprehensive about installing the toolset, but after reading some instructions I knew exactly what to avoid and what to clear and I haven't had a single problem. Most of the problems stem from initial ignorance about messing with the Single Player module; as long as you use custom modules and clear out the toolsetexport folder in your override, you shouldn't encounter any problems.

ChickenDownUnder wrote...

And anyways, I've been put under the impression that any mods made now would also have that messed up data, so once it does get fixed I would have to redo whatever mod I made.

Obviously you don't understand how the corruption or mods works. The toolset exports more data than it should, and these erroneous files override your game, but as long as you delete these extra files your game is fine. Mods should not corrupt your game, unless their authors also include the extra files (which doesn't happen).

Modifié par Sensory, 08 décembre 2009 - 05:20 .


#223
Felisin51

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GoldenusG wrote...

Felisin51 wrote...

I really don't understand why they've not fixed the big bugs. Like shapesifter, disorient, shale's weapon crystals, memory leaks, ....


Likely because fixing those issues, broke other things which fixing those in turn broke more bits, next thing you know everyone is naked and dancing the Macerana.

Like 'something' broke rally even though the only change on that was to reduce the cooldown.


Likely it dit not broke rally, it's just a bug that was already here (but we don't see it because of turn off when moving to other areas). It was more poor testing of the patch.

Modifié par Felisin51, 08 décembre 2009 - 05:29 .


#224
Heals.like.Jesus

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This has been asked twice, but no one answered: Will the dex hotfix and this patch conflict?

#225
amilik1

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What patch?

sorry newbie