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Rachni vs Aralakh Company decision


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#1
sUiCiDeKiNgS13

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This seemed like another BIG choice that was sort of a missed opportunity to show that no-one is safe and anyone can die. To be frank, I chose to save the rachni, making this the second time, and with that decision was sending Aralakh company to their deaths. That scene of Grunts diversion to give Shepard time was really well done and deserved of their friendship.

Here's my thought process on Grunt. I see him as a "300" like Spartan looking for a good death. That scene of him fighting the rachni reapers was badass to the umpth degree and I felt it was a good death for him. I was sad to see him fall, but happy that he went out like a boss. Then he rises from the cave and makes a quip. I felt like his bad-assery was a little cheapened by him surviving.

In conclusion I thought this was going to be another Virmire type decision, which took me about 3 minutes to choose on my first ME1 playthrough. Choose Rachni, all Aralakh company dies, Grunt get's a longer cutscene of him dying like a G. Leave Rachni to die, all of Aralakh company lives, Grunt emerges from the cave.

Just my 2 cents.

#2
Jassu1979

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Nah, I was okay with Grunt surviving that struggle. There's plenty of "dead by default"-friends as it is, so having Grunt survive really didn't spoil anything. And Alarakh company is still dead.

#3
Sweawm

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If you saved the Rachni in ME1, then save the Rachni in ME3 plus have Grun'ts loyalty so that you can get some Arkalah Company plus Grunt and the Rachni

#4
Calamity

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Jassu1979 wrote...

Nah, I was okay with Grunt surviving that struggle. There's plenty of "dead by default"-friends as it is, so having Grunt survive really didn't spoil anything. And Alarakh company is still dead.


Agreed

#5
GuardianAngel470

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Personally I liked the way that it was. It plucked your heartstrings repeatedly and did so in a very satisfying way for me.

It took you through guilt at leaving Aralakh Company to die to fear that Grunt might not make it to pride mixed with sadness watching him fight those husks and then sorrow as he fell off the cliff.

That sorrow carried through to almost the end when Grunt, based on having completed his Loyalty mission, stumbles out. The elation that my boy Grunt, little Grunt, survived was perfectly suited for me.

That short sequence almost flawlessly carried you through all those emotions in both the cinematic and auditory aspects of presentation.

I really, really liked that scene.

Modifié par GuardianAngel470, 26 avril 2012 - 09:04 .


#6
NYG1991

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Grunt dies if you didn't have his loyalty in ME2

#7
Akranadas

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its about 25 points difference

#8
Sir Adamus

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Grunt does die if you didn't have his loyalty in ME2. It's the fact that Shepard helped him find his place in the universe that he does survive because he's not just fighting to prove himself, he's fighting for others, and they'll need him in the bigger fight.

#9
PoisonMushroom

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I quite like it when my choices don't play out exactly as I thought, for better or worse. At first Legion makes you believe rewriting the Geth heretics was a bad decision, because it just made the Reaper controlled Geth army stronger. I was like 'Damn, I thought that was the right decision at the time'. That turned out to be the better decision in the end, but it still makes your choices a little more meaningful if you're not entirely sure if the consequences are going to be what you'd expect.

#10
sUiCiDeKiNgS13

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Sir Adamus wrote...

Grunt does die if you didn't have his loyalty in ME2. It's the fact that Shepard helped him find his place in the universe that he does survive because he's not just fighting to prove himself, he's fighting for others, and they'll need him in the bigger fight.


So the only way for Grunt to die in 3 is:
1) No loyalty in 2
2) He survives suicide mission (which I didn't think was possible)
3) Choose rachni in 3

Is all that right? I've always had full loyalty in 2, so this is news to me.

#11
sUiCiDeKiNgS13

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PoisonMushroom wrote...

I quite like it when my choices don't play out exactly as I thought, for better or worse. At first Legion makes you believe rewriting the Geth heretics was a bad decision, because it just made the Reaper controlled Geth army stronger. I was like 'Damn, I thought that was the right decision at the time'. That turned out to be the better decision in the end, but it still makes your choices a little more meaningful if you're not entirely sure if the consequences are going to be what you'd expect.


True, true

#12
NYG1991

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Even if grunts not loyal in ME2 he's tough to kill.

He can solo the "hold the line" segment without loyalty.

#13
Wulfram

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PoisonMushroom wrote...

I quite like it when my choices don't play out exactly as I thought, for better or worse. At first Legion makes you believe rewriting the Geth heretics was a bad decision, because it just made the Reaper controlled Geth army stronger. I was like 'Damn, I thought that was the right decision at the time'. That turned out to be the better decision in the end, but it still makes your choices a little more meaningful if you're not entirely sure if the consequences are going to be what you'd expect.


Rewriting the heretics is either a neutral decision or really really bad one.  If you can negotiate peace with the Quarians, then it's neutral - more Quarian losses, less Geth.  But it can stop you from negotiating peace at all, if other things didn't go right.

#14
Cirreus

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Lost opportunity if there was every was (with the Racni story line). But if there was a decision to make on that mission, it should have been choosing Grunt (or random Krogan) as a squadmate or a Rachni Soldier for your team. The other one doesn't even need to die, but that alone would have caused me to play the game twice. Once for tradition with a krogan squady & another for the Legion effect with the Rachni.

Bioware, intellectual criminals of our generation.

Modifié par Cirreus, 26 avril 2012 - 09:18 .


#15
PoisonMushroom

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Wulfram wrote...

PoisonMushroom wrote...

I quite like it when my choices don't play out exactly as I thought, for better or worse. At first Legion makes you believe rewriting the Geth heretics was a bad decision, because it just made the Reaper controlled Geth army stronger. I was like 'Damn, I thought that was the right decision at the time'. That turned out to be the better decision in the end, but it still makes your choices a little more meaningful if you're not entirely sure if the consequences are going to be what you'd expect.


Rewriting the heretics is either a neutral decision or really really bad one.  If you can negotiate peace with the Quarians, then it's neutral - more Quarian losses, less Geth.  But it can stop you from negotiating peace at all, if other things didn't go right.


I was thinking more from a war assets perspective, because I think you get larger Geth army if you choose the Geth/peace and you rewrite the heretics. Either way the point still stands. The decision had some unforseen consequences in that choosing what appeared to be a better military decision at the time, ended up potentially killing loads of Quarians.

#16
SilentK

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So far I haven't seen Grunt in this mission since the two first FemShep's doesn't have him alive. But I remember it as a strong and pretty dark mission.



Posted Image

Latest FemShep knew that she was going to sabotage the cure, and still she was there letting the Aralakh-company sacrfice themselves. Guilt-trip 3000, powerful. Hope that I have Wrex alive when I have Grunt. It will feel 10 000 worse to sabotage the cure if Grunt is alive.Would still do it again if Wreav was alive, but at this point in the quest I felt horrible.

edit: Looking forward to seeing it with Grunt, everyone seems to like his part in the mission and I miss my little Krogan

Modifié par SilentK, 26 avril 2012 - 09:35 .


#17
BurningArmor

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I liked the Rachnai senerio running from ME1 through ME3.  There was cause and effect, and some consequence. 

If Shepard saved the Rachnai queen in ME1, then this is a Rachnai queen in ME3.  Save the queen in ME3, and Arlahke Company is killed giving her time to escape.  Grunt survives picking up some reputaion for himself and gets a new company of troops.  Shepard, and thus Admiral Hackett, gets rachnai engineers to work on the Crucible.  EMS improves.  I must say that Admiral Hackett's comments about the Rachnai are amusing.

If Shepard killed the Rachnai queen in ME1, then this is a bio-engineered construct of the Rachnai queen in ME3. She was created by the Reapers.  Save the queen in ME3, and your EMS will suffer when the rachnai sabotages the Crucible later in the story.

Posted Image

#18
Velocithon

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I saved the Rachni queen on my only play through so far.


What a terrible choice that was. She did nothing for me lol. Might as well have saved Aralkah company.

#19
JustKnown2bDan

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Saving her i thought i was going to get a badass cutscene of her fighting a reaper per say but besides the help from her "troops" she didn't really seem to do much.

#20
Wulfram

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PoisonMushroom wrote...

I was thinking more from a war assets perspective, because I think you get larger Geth army if you choose the Geth/peace and you rewrite the heretics. Either way the point still stands. The decision had some unforseen consequences in that choosing what appeared to be a better military decision at the time, ended up potentially killing loads of Quarians.


You get more Geth, but fewer Quarians.  In War Assets terms, it's neutral.

#21
PoisonMushroom

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Wulfram wrote...

PoisonMushroom wrote...

I was thinking more from a war assets perspective, because I think you get larger Geth army if you choose the Geth/peace and you rewrite the heretics. Either way the point still stands. The decision had some unforseen consequences in that choosing what appeared to be a better military decision at the time, ended up potentially killing loads of Quarians.


You get more Geth, but fewer Quarians.  In War Assets terms, it's neutral.


Fair enough.

#22
sp0ck 06

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Something terrible I noticed last night while playing Grunt's mission. Love the mission, love Grunt, but this time I decided to let the queen die just so see what would happen. The rest of the mission is EXACTLY the same. Grunt still comes out by himself, makes his badass stand. Theres zero sign of his company. There is not a single difference in the mission or its outcome. Its sad to see something that was such a major story point in ME1 and could be so cool just tossed aside.

#23
feliciano2040

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This was the first decision that plucked at my heartstrings in ME 3, I basically just freaked out and chose the upper option, I never even expected Grunt to survive.

#24
Red Dust

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I'd trade every Krogan in the Galaxy and every drop of James Vega's blood to save my Ranchi pals.

#25
Unholyknight800

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Rachni are far more awesome.