Rachni vs Aralakh Company decision
#1
Posté 26 avril 2012 - 08:53
Here's my thought process on Grunt. I see him as a "300" like Spartan looking for a good death. That scene of him fighting the rachni reapers was badass to the umpth degree and I felt it was a good death for him. I was sad to see him fall, but happy that he went out like a boss. Then he rises from the cave and makes a quip. I felt like his bad-assery was a little cheapened by him surviving.
In conclusion I thought this was going to be another Virmire type decision, which took me about 3 minutes to choose on my first ME1 playthrough. Choose Rachni, all Aralakh company dies, Grunt get's a longer cutscene of him dying like a G. Leave Rachni to die, all of Aralakh company lives, Grunt emerges from the cave.
Just my 2 cents.
#2
Posté 26 avril 2012 - 08:58
#3
Posté 26 avril 2012 - 09:00
#4
Posté 26 avril 2012 - 09:01
Jassu1979 wrote...
Nah, I was okay with Grunt surviving that struggle. There's plenty of "dead by default"-friends as it is, so having Grunt survive really didn't spoil anything. And Alarakh company is still dead.
Agreed
#5
Posté 26 avril 2012 - 09:04
It took you through guilt at leaving Aralakh Company to die to fear that Grunt might not make it to pride mixed with sadness watching him fight those husks and then sorrow as he fell off the cliff.
That sorrow carried through to almost the end when Grunt, based on having completed his Loyalty mission, stumbles out. The elation that my boy Grunt, little Grunt, survived was perfectly suited for me.
That short sequence almost flawlessly carried you through all those emotions in both the cinematic and auditory aspects of presentation.
I really, really liked that scene.
Modifié par GuardianAngel470, 26 avril 2012 - 09:04 .
#6
Posté 26 avril 2012 - 09:04
#7
Posté 26 avril 2012 - 09:05
#8
Posté 26 avril 2012 - 09:08
#9
Posté 26 avril 2012 - 09:11
#10
Posté 26 avril 2012 - 09:12
Sir Adamus wrote...
Grunt does die if you didn't have his loyalty in ME2. It's the fact that Shepard helped him find his place in the universe that he does survive because he's not just fighting to prove himself, he's fighting for others, and they'll need him in the bigger fight.
So the only way for Grunt to die in 3 is:
1) No loyalty in 2
2) He survives suicide mission (which I didn't think was possible)
3) Choose rachni in 3
Is all that right? I've always had full loyalty in 2, so this is news to me.
#11
Posté 26 avril 2012 - 09:12
PoisonMushroom wrote...
I quite like it when my choices don't play out exactly as I thought, for better or worse. At first Legion makes you believe rewriting the Geth heretics was a bad decision, because it just made the Reaper controlled Geth army stronger. I was like 'Damn, I thought that was the right decision at the time'. That turned out to be the better decision in the end, but it still makes your choices a little more meaningful if you're not entirely sure if the consequences are going to be what you'd expect.
True, true
#12
Posté 26 avril 2012 - 09:14
He can solo the "hold the line" segment without loyalty.
#13
Posté 26 avril 2012 - 09:15
PoisonMushroom wrote...
I quite like it when my choices don't play out exactly as I thought, for better or worse. At first Legion makes you believe rewriting the Geth heretics was a bad decision, because it just made the Reaper controlled Geth army stronger. I was like 'Damn, I thought that was the right decision at the time'. That turned out to be the better decision in the end, but it still makes your choices a little more meaningful if you're not entirely sure if the consequences are going to be what you'd expect.
Rewriting the heretics is either a neutral decision or really really bad one. If you can negotiate peace with the Quarians, then it's neutral - more Quarian losses, less Geth. But it can stop you from negotiating peace at all, if other things didn't go right.
#14
Posté 26 avril 2012 - 09:15
Bioware, intellectual criminals of our generation.
Modifié par Cirreus, 26 avril 2012 - 09:18 .
#15
Posté 26 avril 2012 - 09:22
Wulfram wrote...
PoisonMushroom wrote...
I quite like it when my choices don't play out exactly as I thought, for better or worse. At first Legion makes you believe rewriting the Geth heretics was a bad decision, because it just made the Reaper controlled Geth army stronger. I was like 'Damn, I thought that was the right decision at the time'. That turned out to be the better decision in the end, but it still makes your choices a little more meaningful if you're not entirely sure if the consequences are going to be what you'd expect.
Rewriting the heretics is either a neutral decision or really really bad one. If you can negotiate peace with the Quarians, then it's neutral - more Quarian losses, less Geth. But it can stop you from negotiating peace at all, if other things didn't go right.
I was thinking more from a war assets perspective, because I think you get larger Geth army if you choose the Geth/peace and you rewrite the heretics. Either way the point still stands. The decision had some unforseen consequences in that choosing what appeared to be a better military decision at the time, ended up potentially killing loads of Quarians.
#16
Posté 26 avril 2012 - 09:29

Latest FemShep knew that she was going to sabotage the cure, and still she was there letting the Aralakh-company sacrfice themselves. Guilt-trip 3000, powerful. Hope that I have Wrex alive when I have Grunt. It will feel 10 000 worse to sabotage the cure if Grunt is alive.Would still do it again if Wreav was alive, but at this point in the quest I felt horrible.
edit: Looking forward to seeing it with Grunt, everyone seems to like his part in the mission and I miss my little Krogan
Modifié par SilentK, 26 avril 2012 - 09:35 .
#17
Posté 26 avril 2012 - 09:44
If Shepard saved the Rachnai queen in ME1, then this is a Rachnai queen in ME3. Save the queen in ME3, and Arlahke Company is killed giving her time to escape. Grunt survives picking up some reputaion for himself and gets a new company of troops. Shepard, and thus Admiral Hackett, gets rachnai engineers to work on the Crucible. EMS improves. I must say that Admiral Hackett's comments about the Rachnai are amusing.
If Shepard killed the Rachnai queen in ME1, then this is a bio-engineered construct of the Rachnai queen in ME3. She was created by the Reapers. Save the queen in ME3, and your EMS will suffer when the rachnai sabotages the Crucible later in the story.
#18
Posté 26 avril 2012 - 12:34
What a terrible choice that was. She did nothing for me lol. Might as well have saved Aralkah company.
#19
Posté 26 avril 2012 - 12:41
#20
Posté 26 avril 2012 - 12:53
PoisonMushroom wrote...
I was thinking more from a war assets perspective, because I think you get larger Geth army if you choose the Geth/peace and you rewrite the heretics. Either way the point still stands. The decision had some unforseen consequences in that choosing what appeared to be a better military decision at the time, ended up potentially killing loads of Quarians.
You get more Geth, but fewer Quarians. In War Assets terms, it's neutral.
#21
Posté 26 avril 2012 - 12:55
Wulfram wrote...
PoisonMushroom wrote...
I was thinking more from a war assets perspective, because I think you get larger Geth army if you choose the Geth/peace and you rewrite the heretics. Either way the point still stands. The decision had some unforseen consequences in that choosing what appeared to be a better military decision at the time, ended up potentially killing loads of Quarians.
You get more Geth, but fewer Quarians. In War Assets terms, it's neutral.
Fair enough.
#22
Posté 26 avril 2012 - 03:10
#23
Posté 26 avril 2012 - 03:23
#24
Posté 26 avril 2012 - 03:24
#25
Posté 26 avril 2012 - 03:25




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