There seems to be a new Patch version 1.02 in the download section.
New Patch seems to be ready.
Débuté par
Bfler
, déc. 07 2009 07:05
#1
Posté 07 décembre 2009 - 07:05
#2
Posté 07 décembre 2009 - 07:07
Bfler wrote...
There seems to be a new Patch version 1.02 in the download section.
You first!
If you survive it, come back and tell us
#3
Posté 07 décembre 2009 - 07:08
I don't see a patch section anymore. :x
#4
Posté 07 décembre 2009 - 07:09
Link it because we're all lazy.
Please?
Please?
#5
Posté 07 décembre 2009 - 07:09
Games -> DA:O -> Game Patches
It's at the top of the page, now.
It's at the top of the page, now.
Modifié par Seifz, 07 décembre 2009 - 07:15 .
#6
Posté 07 décembre 2009 - 07:09
lolz nerfs ahoy.
#7
Posté 07 décembre 2009 - 07:10
Regretfully there is nothing mentioned in the notes about the memory leak. I think they didn't fix it.
#8
Posté 07 décembre 2009 - 07:10
The javascript is having a broken fit at the moment. It does it every now and then when they update the website here.Seifz wrote...
Games -> DA:O -> Game Patches
#9
Posté 07 décembre 2009 - 07:11
Matthew Young CT wrote...
lolz nerfs ahoy.
F*cken a.
"The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now
have shorter durations and/or longer cooldowns. This ensures that
combatants can no longer stun-lock each other by repeatedly casting the
same spell."
#10
Posté 07 décembre 2009 - 07:13
Bfler wrote...
Regretfully there is nothing mentioned in the notes about the memory leak. I think they didn't fix it.
They might have. At my last job we weren't allowed to point out embarrasing things like that in the release notes, so we just fixed them. Memory leaks are hard to find though.
#11
Posté 07 décembre 2009 - 07:13
Making into more of a dps fest then?
#12
Posté 07 décembre 2009 - 07:15
Nothing done about archery
#13
Posté 07 décembre 2009 - 07:16
Trajan60 wrote...
Matthew Young CT wrote...
lolz nerfs ahoy.
F*cken a.
"The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now
have shorter durations and/or longer cooldowns. This ensures that
combatants can no longer stun-lock each other by repeatedly casting the
same spell."
Absolutely necessary.
#14
Posté 07 décembre 2009 - 07:16
No bow changes? Hmm...
Hold Position tanks that keep attack is a good fix.
Hold Position tanks that keep attack is a good fix.
#15
Posté 07 décembre 2009 - 07:16
I've noticed most games never list the most embarassing bugs they fix
#16
Posté 07 décembre 2009 - 07:16
"The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now
have shorter durations and/or longer cooldowns. This ensures that
combatants can no longer stun-lock each other by repeatedly casting the
same spell."
Awww, and I never got to really exploit this (Morrigan on first run-through did have cone of cold, but I'm one of those "insane retards" had her shape-shift about half the time so it didn't get used much.)
Wonder where the "mage OP" arguments will go to now? I know they will still exist, but I'll be curious as to the directions they go.
have shorter durations and/or longer cooldowns. This ensures that
combatants can no longer stun-lock each other by repeatedly casting the
same spell."
Awww, and I never got to really exploit this (Morrigan on first run-through did have cone of cold, but I'm one of those "insane retards" had her shape-shift about half the time so it didn't get used much.)
Wonder where the "mage OP" arguments will go to now? I know they will still exist, but I'll be curious as to the directions they go.
#17
Posté 07 décembre 2009 - 07:17
now just need updated toolset so i can see what they actually did heheh
eta: mage is still op, especially cos they havent touched potions yet. its obviously a step in the right direction though.
eta: mage is still op, especially cos they havent touched potions yet. its obviously a step in the right direction though.
Modifié par Matthew Young CT, 07 décembre 2009 - 07:18 .
#18
Posté 07 décembre 2009 - 07:18
A very good change of the spells. Hope it makes its way to the consolse soon too.
#19
Posté 07 décembre 2009 - 07:19
no dex fix for bows in this??? only daggers.
#20
Guest_Colenda_*
Posté 07 décembre 2009 - 07:20
Guest_Colenda_*
*weeps* It was nice knowing you, Cone of Cold. All those years playing BG2, and I never thought you might one day become awesome. Your time in the sun was too short.
Modifié par Colenda, 07 décembre 2009 - 07:22 .
#21
Posté 07 décembre 2009 - 07:20
bows arent bugged. use an archery mod for now if you think theyre too weak
#22
Posté 07 décembre 2009 - 07:21
Jamster1990 wrote...
no dex fix for bows in this??? only daggers.
Bows already work as intended (0.5 strength, 0.5 dexterity). Only daggers were bugged.
#23
Posté 07 décembre 2009 - 07:21
No bow fix, I presume because they still need to work with the NPC archers doing too much damage if the fix applies to daggers and bows.
#24
Posté 07 décembre 2009 - 07:22
So I guess my Archery Rogue will still be shooting like a movie bad guy.
#25
Posté 07 décembre 2009 - 07:22
For the lazy...
Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.
Balance
* Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
* During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
* When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
* The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
* The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
* Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
* Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
* In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
* Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
* In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
* The Rally talent no longer repeats its audio effect if it is active during certain conversations.
* The Rally talent no longer deactivates upon area transitions or conversations.
* The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning*
* Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
* Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
* Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
* During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
* Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
* Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
* Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
* In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
* The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
* After installing new downloadable content, the game now always reminds the user to restart the game.
* The icons for some promotional downloadable content items were missing. They now appear correctly.
* The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.
Balance
* Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
* During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
* When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
* The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
* The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
* Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
* Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
* In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
* Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
* In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
* The Rally talent no longer repeats its audio effect if it is active during certain conversations.
* The Rally talent no longer deactivates upon area transitions or conversations.
* The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning*
* Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
* Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
* Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
* During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
* Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
* Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
* Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
* In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
* The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
* After installing new downloadable content, the game now always reminds the user to restart the game.
* The icons for some promotional downloadable content items were missing. They now appear correctly.
* The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.





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