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Vela Vasir - an Asari Claymore Adept


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#26
mybudgee

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hmmmm.. Adept wielding a Claymore you say?
Worth a shot...

#27
Fortack

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Achossa wrote...

(Polite) Seen your video and I'm very not impressed. First of all it's against Cerberus which are all stasisable save for the atlas. You missed a fiar share of shots when enemy isn't in stasis. It didn't seem like you were a team player and you were kinda kill stealing so I would disregard your comment about having 50 kills in 6 waves. Plenty of times the justicar had them reaved but you opted to stasis them and shoot instead of detonating the justicars explosions. The most selfish one was when you had 3 reaved targets in front of you and you went for the grab then stasis. My guess is to boost your score.

A justicar and an AA are a very powerfull duo, which you appearently chose to ignore for what I can only say is your own benefit at the scoreboard.
Looks like you can hold your own, but to me it doesn't look like you are dependable.

If you really want to play an Asari with a shotgun, play the vanguard, she also has stasis, charge will restore your barrier and you have the grenades. I think it would suit your play style much better.

Who knows, we may do a match together, but I certainly won't play the justicar then.


LMFAO, are you a fool, a troll, or both?

First you're saying this is Bronze and that this build is crippled on Gold. Then you say you're not impressed when it turns out to be Gold and quite the killing machine. Next Vela isn't a "teamplayer" who "steals kills" - play solo if you're worried about that sh-t. Frankly, I think you won't even survive the first wave on Bronze.

I surely hope I will never play with people like you. I suppose you're likely to go trolling in a match too, and I really dislike people who do that.

#28
lpconfig

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The ultimate point of this game is to have fun. The player seemed to be enjoying himself and is quite skilled. A good player can make any build very gold viable, I am personally working on Krogan Sentinel.

Modifié par newman982, 27 avril 2012 - 03:35 .


#29
Achossa

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Fortack wrote...

Achossa wrote...

(Polite) Seen your video and I'm very not impressed. First of all it's against Cerberus which are all stasisable save for the atlas. You missed a fiar share of shots when enemy isn't in stasis. It didn't seem like you were a team player and you were kinda kill stealing so I would disregard your comment about having 50 kills in 6 waves. Plenty of times the justicar had them reaved but you opted to stasis them and shoot instead of detonating the justicars explosions. The most selfish one was when you had 3 reaved targets in front of you and you went for the grab then stasis. My guess is to boost your score.

A justicar and an AA are a very powerfull duo, which you appearently chose to ignore for what I can only say is your own benefit at the scoreboard.
Looks like you can hold your own, but to me it doesn't look like you are dependable.

If you really want to play an Asari with a shotgun, play the vanguard, she also has stasis, charge will restore your barrier and you have the grenades. I think it would suit your play style much better.

Who knows, we may do a match together, but I certainly won't play the justicar then.


LMFAO, are you a fool, a troll, or both?

First you're saying this is Bronze and that this build is crippled on Gold. Then you say you're not impressed when it turns out to be Gold and quite the killing machine. Next Vela isn't a "teamplayer" who "steals kills" - play solo if you're worried about that sh-t. Frankly, I think you won't even survive the first wave on Bronze.

I surely hope I will never play with people like you. I suppose you're likely to go trolling in a match too, and I really dislike people who do that.

I'm a fool sometimes, rarely a troll, never said it was on bronze (thought it was gold, you wouldn't brag otherwise), always happy to make you laugh :D

I bet you'd just love ot meet me in person and punch me in the face ;) (guess that was trolling, oh well)

Vela can hold her on, but is hardly a team player and most definetly a bragging kill stealer. (blast it, that's twice) and certainly not a lady (I just can't stop).

Should probably ignore me by now... apologies to other folk.

Modifié par Achossa, 27 avril 2012 - 04:47 .


#30
mrcanada

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Very cool, but I can do all that with a Carnifex X/Paladin headshotting with Stasis and pump out my biotics quicker. It's a nice option and allows you to stay out of cover more.

Irregardless, it shows how diverse you can be with your builds in this game and still succeed on the highest difficulty.

#31
mr_afk

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Nice vid! What were the last few waves like with all the atlases and phantoms?
And was that with the power efficiency module III?


Slightly unrelated question, but does warp ammo only affect lifted targets or those affected by biotics in general? Because with the range you're shooting them from could it work better to use warp ammo III and maybe switch the smart choke for the shredder mod (for guardians/atlases)?
Actually, disregard that - you one-shot everything already so more damage isn't really necessary besides maybe for faster atlas/phantom kills.

In any case, although it feels weird to break the 200% recharge on my caster classes I think I might have to try out claymore adepts amongst other things.

Modifié par mr_afk, 27 avril 2012 - 05:20 .


#32
XCPTNL

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Nice video. Aside from the fact that I tried something with the Human Sentinel in that match and failed miserably with it. Glad it doesn't show :whistle:

#33
heybigmoney

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Nice build and vid. Seems like this would be better suited to asari vanguard tho.

#34
Fortack

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mr_afk wrote...

Nice vid! What were the last few waves like with all the atlases and phantoms?
And was that with the power efficiency module III?


Thanks! Last couple waves will limit mobility a little. A couple Phantoms or a missed turret can kill you in 0.1 sec. I don't like camping so go hunting the enemy regardless and die a healthy amount of times in the process ;)

I used the +shield module in the video. Faster recharge has little to no impact on gameplay for this build. The frequency you can use powers is determined by Claymore reload speed most of the time. You can cast Warp and Throw between shots (and cancel the reload animation when possible) and Claymore has insane burst damage so taking the shot and casting power in one move will reduce the time out of cover - which is nice when you're fighting big guys like Atlas and Primes.

Slightly unrelated question, but does warp ammo only affect lifted targets or those affected by biotics in general? Because with the range you're shooting them from could it work better to use warp ammo III and maybe switch the smart choke for the shredder mod (for guardians/atlases)?
Actually, disregard that - you one-shot everything already so more damage isn't really necessary besides maybe for faster atlas/phantom kills.


AFAIK Warp Ammo affects a lot of things but the added bonus only works on lifted targets.
Against Geth you want Disruptor Ammo, against Cerb and Reapers Incendiary is best. I used AP ammo so I could punch through Guardian shields.

I am not yet sure what mods I like best. Accuracy, damage and shredder are all great and you will notice the difference when you remove / replace one.

In any case, although it feels weird to break the 200% recharge on my caster classes I think I might have to try out claymore adepts amongst other things.


Recharge timers are over-rated. A small in-/decrease will not make much of difference in actual combat. 200% is nice for pure power spammers, but you can pick up other, heavier, weapons - who pack a punch - as long as you're able to find a good rhytm between casting and shooting.

I use Stasis to CC enemies (which will reduce damage taken drastically) and easy headshots. Cooldown is 6 sec, duration something like 10 so you can have one Stasis bubble in play indefinitely, and you can fire two shots with Claymore and use Stasis to cancel reload before taking a third shot.
Throw is great utility against targets down to health. Warp - Throw combo will speed up killing big game. I haven't run tests, but I am quite sure that I can kill an Atlas or Banshee faster with this setup than the Carnifex X (200%) Adept.

#35
stribies

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mybudgee wrote...

hmmmm.. Adept wielding a Claymore you say?
Worth a shot...


No it's not.

#36
Fortack

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heybigmoney wrote...

Nice build and vid. Seems like this would be better suited to asari vanguard tho.


I've tried that too but Charge's 5.X sec cooldown (using Claymore X and rank 4 in passive) is not enough to charge groups (and live) and when you slap Stasis on a couple goons it takes too long (about the same time - or longer - than it takes to walk up to the enemies) to use Charge to detonate. Obviously Charge is a very nice power and Lift Grenades aren't bad either, but (imo) having Warp and Throw > Charge and Lift Grenade for the way I prefer to play.

#37
Stardusk

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stribies wrote...

mybudgee wrote...

hmmmm.. Adept wielding a Claymore you say?
Worth a shot...


No it's not.


You really have no idea. I don't play Adepts often but if I do, the Claymore is one of the best...

#38
Relix28

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Very nice. I'll give it a shot, once I get bored of paladin sniping.

#39
mr_afk

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Fortack wrote...
Thanks! Last couple waves will limit mobility a little. A couple Phantoms or a missed turret can kill you in 0.1 sec. I don't like camping so go hunting the enemy regardless and die a healthy amount of times in the process ;)

I used the +shield module in the video. Faster recharge has little to no impact on gameplay for this build. The frequency you can use powers is determined by Claymore reload speed most of the time. You can cast Warp and Throw between shots (and cancel the reload animation when possible) and Claymore has insane burst damage so taking the shot and casting power in one move will reduce the time out of cover - which is nice when you're fighting big guys like Atlas and Primes.

Recharge timers are over-rated. A small in-/decrease will not make much of difference in actual combat. 200% is nice for pure power spammers, but you can pick up other, heavier, weapons - who pack a punch - as long as you're able to find a good rhytm between casting and shooting.

I use Stasis to CC enemies (which will reduce damage taken drastically) and easy headshots. Cooldown is 6 sec, duration something like 10 so you can have one Stasis bubble in play indefinitely, and you can fire two shots with Claymore and use Stasis to cancel reload before taking a third shot.
Throw is great utility against targets down to health. Warp - Throw combo will speed up killing big game. I haven't run tests, but I am quite sure that I can kill an Atlas or Banshee faster with this setup than the Carnifex X (200%) Adept.


Haha I thought as much - I don't know how you managed to stick out in the open as much you did for those first 6 waves. And yeah, I hadn't thought about the reload speed of the claymore been the limiting factor. It opens up a lot of builds.

I tried a claymore asari justicar which.. didn't work out all that well lol. I think I may need to redistribute a few points into fitness/use the shield module before I can wander around in the open. I think I can get it to work though, the reave knock-back is decent for brief CC/setting up shotgun shots and the biotic sphere provides a nice debuff for killing things faster (only 10% more than warp, but everything counts). I'm thinking that with full fitness, 40% damage resistance from reave, and perhaps an extra 20% damage resistance when under the sphere, I should be set to take a few more hits and get some shotgun adept action happening.

AFAIK Warp Ammo affects a lot of things but the added bonus only works on lifted targets.
Against Geth you want Disruptor Ammo, against Cerb and Reapers Incendiary is best. I used AP ammo so I could punch through Guardian shields.

I am not yet sure what mods I like best. Accuracy, damage and shredder are all great and you will notice the difference when you remove / replace one.  


Yeah, that makes that extra damage relatively useless since anything floating around is either weak or pretty much dead, and not to mention perfectly setup for a biotic explosion. Armour piercing or incendinary is probably where it's at then. With the dot of incendinary and reave I should be able to fire-and-forget even if I miss headshots..

With your asari adept you could probably just stasis bubble or throw-->shoot guardians, but I suppose that the AP will be useful for atlases anyway. 


Anyway, thanks for the ideas/vid. :)

Modifié par mr_afk, 28 avril 2012 - 04:01 .


#40
Relix28

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^ Just an FYI. Warp ammo also weakens armor. docs.google.com/spreadsheet/pub

Don't ask me how exactly the armor de-buff effect works with Warp Ammo, or, if it stacks with things like cryo blast, warp or on itself, because I'm not really sure on that.
If someone else can explain this, that would be great.

#41
Biotic_Warlock

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Not blocked in the UK :P

Those youtube humans are racist.
/not serious

Modifié par Biotic_Warlock, 28 avril 2012 - 04:16 .


#42
curly haired boy

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hmm, looks fun!

#43
mr_afk

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Relix28 wrote...

^ Just an FYI. Warp ammo also weakens armor. docs.google.com/spreadsheet/pub

Don't ask me how exactly the armor de-buff effect works with Warp Ammo, or, if it stacks with things like cryo blast, warp or on itself, because I'm not really sure on that.
If someone else can explain this, that would be great.


Yeah, I remember reading something about the armour debuff effect from warp ammo not stacking with the effects of cryo ammo (maybe this thread), so I dunno what the deal is with cyro blast/warp. And I don't think it stacks with itself - it probably just refreshes the effect..

Armour weakening and armour reduction do stack though - so the best bet to avoid armour penalties is probably to stick ap ammo/mods on and use an ability to weaken armour. 

I'm not sure the effects in the spreadsheet are all there is..
If the incendinary ammo only deals 30% extra damage (spread out in a dot) that makes it completely pointless to use (deals similar damage to warp/ap ammo and doesn't have the bonuses against armour). So I'm assuming based on experience that there are probably some hidden bonuses (e.g. warp ammo against barriers and incendinary ammo against armour?)

Modifié par mr_afk, 28 avril 2012 - 04:32 .


#44
Fortack

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mr_afk wrote...

Haha I thought as much - I don't know how you managed to stick out in the open as much you did for those first 6 waves. And yeah, I hadn't thought about the reload speed of the claymore been the limiting factor. It opens up a lot of builds.


Well, I didn't notice any difference between staying in cover and running around. You will get shot anyway. The only advantage you'll have when you stay in cover is you can instantly duck when you're an inch from death. In fact, I have the feeling that running around makes it harder for the AI to hit you. It's also worth noting that the AI is slow to react. It takes a second or two before they switch to another target. This can be real handy when you spot enemies who are shooting someone else. You can pretty much walk up to them and blast one or two in the head before the others will turn round to investigate what's happening to their pals ;)

Your teammates are key. When you play with people who spread out, hunt the enemy down and flank, the AI will have issues whom to mark as their target. And, like I said, when they have someone on their radar it takes a while before they are able to switch to another one. So, for example, you notice one of your buddies is fighting someplace you can flank to hit the enemy from behind. They will still be focused on your buddy which gives you plenty of time to thin their ranks without taking any damage.

I tried a claymore asari justicar which.. didn't work out all that well lol. I think I may need to redistribute a few points into fitness/use the shield module before I can wander around in the open. I think I can get it to work though, the reave knock-back is decent for brief CC/setting up shotgun shots and the biotic sphere provides a nice debuff for killing things faster (only 10% more than warp, but everything counts). I'm thinking that with full fitness, 40% damage resistance from reave, and perhaps an extra 20% damage resistance when under the sphere, I should be set to take a few more hits and get some shotgun adept action happening.


Yeah, all the extra damage reduction and shield points are worth the investment. Justicar should have better durability than the Adept. I believe any class who has good CC / stagger powers can go to town with the Claymore. Tech stuff like Overload and ED should be nice too - haven't tried that though, having too much fun with my Asari :)