Linear muilt player maps
#1
Posté 26 avril 2012 - 04:50
Have linear MP maps, where you travel from point A (drop zone) to point B (landing zone/extraction/rally point). At the start of the mission, the raido could tell you what the objective is. Some objectives could be give support, secure supplies, bag and tag, reinforce, the list can go on.
One example for a mission could take place during Priority: Earth of SP.
Objective: Give aid to Hammer by holding and securing one of the landing zones.
At the start of the drop off, Admiral Hackett or Anderson tells you on the radio that one of the LZs need to be cleared and secured for one of the major dropships of Hammer. They are not able to drop you off at the LZ due to high levels of reapers in the area, so they have to drop you off a little ways and you have to make there on foot. On your way there, the raido could give you side mission that correspond with the main objective, example: "We need you to take out a havester that is overlooking the LZ" and/or "We need you to link up and aid some resistance fighters, then clear a path for them to the LZ for extraction".
There are so many possibilities that they could have with a linear MP missions/maps. Also BW could take preexisting maps from SP and incorporate them into MP. Not only will this add a fresh new feeling with MP but would also add more replay ablity to it.
So do you like the idea? Yes, no, thoughts on what else to incorporate or what other types of missions they could have?
#2
Posté 26 avril 2012 - 04:53
#3
Posté 26 avril 2012 - 04:55
#4
Posté 26 avril 2012 - 05:10
#5
Posté 26 avril 2012 - 05:13
Modifié par Liana Nighthawk, 26 avril 2012 - 05:14 .
#6
Posté 26 avril 2012 - 05:13
#7
Posté 26 avril 2012 - 05:22
#8
Posté 26 avril 2012 - 05:23
PsychoticBiotic wrote...
Yes, this is a great idea and it's honestly what I suspected multiplayer would be like. Horde mode is cool, but gets repetitive. I hope they use this idea in future DLC.
Yeah, totally agree with you.
#9
Posté 26 avril 2012 - 05:28
Whlte Rlder wrote...
^and it isn't the first time I have agreed with this type of thread.
+1
#10
Posté 26 avril 2012 - 05:29
also, totally agree with psychoticbiotic about honoring the heroic memory of marauder shields.
#11
Posté 26 avril 2012 - 05:30
GrimsonCrimson wrote...
Just an idea for BW to add new ME3's mp maps and missions.
Have linear MP maps, where you travel from point A (drop zone) to point B (landing zone/extraction/rally point). At the start of the mission, the raido could tell you what the objective is. Some objectives could be give support, secure supplies, bag and tag, reinforce, the list can go on.
One example for a mission could take place during Priority: Earth of SP.
Objective: Give aid to Hammer by holding and securing one of the landing zones.
At the start of the drop off, Admiral Hackett or Anderson tells you on the radio that one of the LZs need to be cleared and secured for one of the major dropships of Hammer. They are not able to drop you off at the LZ due to high levels of reapers in the area, so they have to drop you off a little ways and you have to make there on foot. On your way there, the raido could give you side mission that correspond with the main objective, example: "We need you to take out a havester that is overlooking the LZ" and/or "We need you to link up and aid some resistance fighters, then clear a path for them to the LZ for extraction".
There are so many possibilities that they could have with a linear MP missions/maps. Also BW could take preexisting maps from SP and incorporate them into MP. Not only will this add a fresh new feeling with MP but would also add more replay ablity to it.
So do you like the idea? Yes, no, thoughts on what else to incorporate or what other types of missions they could have?
Man. That is exactly what Multiplayer should have been.
Well horde mode is okay. But your idea is much better.
#12
Posté 26 avril 2012 - 05:47
Abraham_uk wrote...
Man. That is exactly what Multiplayer should have been.
Well horde mode is okay. But your idea is much better.
Thanks
#13
Posté 26 avril 2012 - 05:54
Just how would they integrate this stuff in?
There is no current framework to use for such a level unless it's really small.
#14
Posté 26 avril 2012 - 06:18
People keep saying that more effort is being put into multiplayer than single player. They couldn't be more wrong. Single Player is the part of the game that the developers really cared about. Sure the ending was a major mistep, but there was a lot of love and great content put into single player and it shows.
Lets see. Single player is a 40 hour experience with thousands of iterations based on decisions made in ME 1 & 2, not to mention the decisions in ME 3. Sure those decisions don't change the end, but they do change much of what happens before.
Now look at multiplayer. A few maps, three factions and one mode. That's it? Well we get some cool classes and weapons (most of which we'll never unlock thanks to the random pack system). But that is it. More modes would be nice. How about a campaign too?
Multiplayer was an experiment where the developers dipped their toes in
the water, came up with some good ideas but failed to develop them.
Missed opportunity if you ask me.
Modifié par Abraham_uk, 26 avril 2012 - 06:22 .
#15
Posté 26 avril 2012 - 06:22
#16
Posté 26 avril 2012 - 06:23
#17
Posté 27 avril 2012 - 06:13
Objects that can only be moved by biotics.
Obstacles that can only be overcome by tech abilities.
Puzzles that can only be resolved by a combination of tech and biotic powers.
A wall of fire that can only be crossed by:
A Soldier on adrenaline rush bursting through.
A vanguard biotically charging to the other end.
An infiltrator evading a series of lasers and disabiling the fire.
An adept, vanguard, sentinel moving fire proof boxes to block the fire enabling a passage
An engineer or sentinel using cryo blast.
The same obstacle can be overcome by a variety of ways. So no matter which class you choose, you can still solve the puzzle.
#18
Posté 27 avril 2012 - 06:28
THE NOOBIE NOOB WHO TYPES IN CAPS wrote...
we need more game modes, and this seems like a good candidate, with cash provided for objective and mission completion ( objectives such as stuff simular to current except waaaay harder, (objectives still easy with a half-decent 4 man team on gold).
Just how would they integrate this stuff in?
There is no current framework to use for such a level unless it's really small.
I'm no game designer, so don't know if it would be difficult to take pre-existing maps and make them into MP. But I would think since BW already has the maps made it would only take a few twiks to make them work with MP; as well as putting in different type of objectives. Also I know it would take awhile, if they made new types of objectives, to build and test them out.
As for the objectives or secondary objectives they could use the ones they already have in MP (stay in the circle, kill the guy, etc.). Also I think, if BW does make a linear MP maps/missions, that it would be sweet if they took one of the aspects from ME2. The one that comes to mind is LoTSB. I'm thinking of the part where you have to hold out the waves while T'Soni's VI, or what ever it is, is hacking the door. An example of this would be a combination of two of the objectives we already have in MP (hack/grab the thing and stay in the circle).
Yosuke wrote...
The problem with a "get from point A to
point B" mission would be infiltrators and vanguards blowing through the
level. They would probably have to put in some special obstacles to
prevent that. It's a good idea if implemented well, though.
I think a simple timer to complete a objective would in turn, persuade (say a vanguard) to stay somewhat close to rest of the team and not go too far ahead.
Edit: added Yosuke's quote.
Modifié par GrimsonCrimson, 27 avril 2012 - 06:31 .
#19
Posté 27 avril 2012 - 06:31
#20
Posté 27 avril 2012 - 06:34
#21
Posté 27 avril 2012 - 06:49
#22
Posté 27 avril 2012 - 06:53
#23
Posté 27 avril 2012 - 06:56
#24
Posté 27 avril 2012 - 07:12
KiraTsukasa wrote...
I'd like to see a collector base type mission with eight people and you have to assign (by vote I would surmise) different people to do different tasks (engineer goes to disable barriers, a biotic puts up a barrier to block projectiles, etc) for the "main" group while they move through a corridor, while the other half of the team is in a different section creating a distraction/fighting off enemies/whatever.
That would be more of a raid. I do think that would be a great idea and would also love to play something like that. But I think it would be too much of a nightmare, with lag and too many people doing their own thing (with pugs).
#25
Posté 27 avril 2012 - 07:18
GrimsonCrimson wrote...
KiraTsukasa wrote...
I'd like to see a collector base type mission with eight people and you have to assign (by vote I would surmise) different people to do different tasks (engineer goes to disable barriers, a biotic puts up a barrier to block projectiles, etc) for the "main" group while they move through a corridor, while the other half of the team is in a different section creating a distraction/fighting off enemies/whatever.
That would be more of a raid. I do think that would be a great idea and would also love to play something like that. But I think it would be too much of a nightmare, with lag and too many people doing their own thing (with pugs).
I've been trying to think of a way that story could be added to multiplayer since I first saw a post about it a while ago. This way seems to work pretty well. I would never have come up with a raid set up on my own as I've never played one in an MMO before except for when I played SWG and was part of a fairly active guild.
As to pug's having everyone do theior own thing, if it's set up right, it would make people work together to complete smaller objectives on the way to the main one.
Modifié par Transgirlgamer, 27 avril 2012 - 07:20 .





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