Linear muilt player maps
#26
Posté 27 avril 2012 - 07:49
Gates that require 4 (or however many players are involved) to activate would keep the solo-leaning classes from going too nuts. OR as suggested they're locked until objectives are completed.
#27
Posté 27 avril 2012 - 08:08
Add the store that keeps getting suggested where you can buy specific upgrades (hear me out
Set the prices *very* high
remove packs from the store
Add packs as rewards for completing missions;
Bronze; Guaranteed 3 recruit packs with a moderate % chance of getting a veteran pack
Silver; Guaranteed Vet pack+2 recruit packs with moderate % of getting a Spectre pack
Gold; Guaranteed Spectre pack +2 recruit packs with low % chance of getting a second Spectre pack
RNG % for extras would be squad based rather then individual
Just an idea
Modifié par Maloar, 27 avril 2012 - 08:09 .
#28
Posté 27 avril 2012 - 08:18
Transgirlgamer wrote...
GrimsonCrimson wrote...
KiraTsukasa wrote...
I'd like to see a collector base type mission with eight people and you have to assign (by vote I would surmise) different people to do different tasks (engineer goes to disable barriers, a biotic puts up a barrier to block projectiles, etc) for the "main" group while they move through a corridor, while the other half of the team is in a different section creating a distraction/fighting off enemies/whatever.
That would be more of a raid. I do think that would be a great idea and would also love to play something like that. But I think it would be too much of a nightmare, with lag and too many people doing their own thing (with pugs).
I've been trying to think of a way that story could be added to multiplayer since I first saw a post about it a while ago. This way seems to work pretty well. I would never have come up with a raid set up on my own as I've never played one in an MMO before except for when I played SWG and was part of a fairly active guild.
As to pug's having everyone do theior own thing, if it's set up right, it would make people work together to complete smaller objectives on the way to the main one.
I thought about how it would fit into the story, and honestly I haven't got a clue. Shepard seems to be the only one in the galaxy that runs missions like that, while everyone else "holds this position".
#29
Posté 27 avril 2012 - 08:47
KiraTsukasa wrote...
I thought about how it would fit into the story, and honestly I haven't got a clue. Shepard seems to be the only one in the galaxy that runs missions like that, while everyone else "holds this position".
It doesn't have to fit into Shep's story, just into the overall galactic story
That shouldn't be too hard, it's a big place
#30
Posté 27 avril 2012 - 08:55
#31
Posté 27 avril 2012 - 09:03
KiraTsukasa wrote...
I thought about how it would fit into the story, and honestly I haven't got a clue. Shepard seems to be the only one in the galaxy that runs missions like that, while everyone else "holds this position".
Actually, come to think of it, the iPhone app has 3 missions per sector in it, so they already have basic ideas written up that they could use. The MP would just be the troops sent by the app users
One even involves Omega, which I'm sure people would love
#32
Posté 27 avril 2012 - 10:45
Keeping the same basic idea as the current MP, but in a different flavour;
3 Major objectives, mirroring the current MP objectives, but not random
Objective 1: beachhead
This would be the "Hack" objective, but would involve clearing out a landing zone and then holding for the duration until regular alliance forces can land and establish a beachhead. Enemies continually spawn until the duration is over, at which point they stop and some friendly NPCs show up to hold the landing.
Objective 2: mission resource
This would be the mirror of the 4 mini hacks
Each map would have a reason to be there. Black market tech on Omega, Prothean data on Garvug, bomb placement on reaper production on Camala etc
collect/drop what the objective is and move on
Objective 3: Securing the site
Mirrors the assassinate key personnel. Leaders of opposing forces need to be taken out before they can call in reinforcements. Take them out so the location can be secured.
As implied by the last objective, there would be an overall mission timer to keep people moving along. I would suggest though, that rather then an automatic failure when the timer runs out that the enemy spawn rates just go through the roof (the reinforcements showing up)
That would allow for some epic last minute finishes if the objectives can't quite be finished in the timeframe, but the group is close, but still ensures groups lagging too far behind will get wiped out.
I would also suggest random mini objectives scattered thgouhout that would happen during main objectives. The group would have to decide if they have the group makeup/skill to go after the secondary objective without losing too much time.
Some examples of secondary missions could be coming to the rescue of an NPC squad that is pinned down by the enemy before they are wiped out, or taking out a specific squad of elite enemies that are heading towards your beachhead etc. Completing these would give you extra creds but eats up time needed to complete the overall objectives.
Settings; (stolen from the mobile app)
Terminus;
Garvug - Prothean Data archive
Hourglass Nebula - Blue suns prison ship
Omega - Black market (also access to the omega 4 relay)
Attican Treverse
Trident - Storm-racked ocean word/iridium mining op
Caleston - Domed cities/eezo plants
Ket'Osh - I think this one is in the game already? It's an abandonned quarian colony.
Earth Alliance Space
Pinnacle Station - Council command station (former alliance training station
Noveria - already in with FBW, but it's a big planet with lots of experimental corp tech
Camala - Former Batarian colony that now produces reaper forces
Inner Council Space
Gembat - Salarian STG outpost (former krogan outpost
Menae - already in, moon of Palavan
Cherk Sab - He-3 refueling station (used by civilian refugee fleets, could add some interesting objectives)
Outer Council Space
Cyone - Asari-turian fuel depot
Aequitas - Palladium Mines
Thessia - hope I don't have to explain Thessia
Obviously all of these wouldn't need to be used, as some are similar, just thought I'd put them all since I'm sure many don't have the mobile app
Thoughts?
Modifié par Maloar, 27 avril 2012 - 10:57 .
#33
Posté 27 avril 2012 - 11:07
Geth, that Colossus
Cerberus... That gigantic worm that takes down the Reaper on Tuchanka .
Reap's.. Some unknown enemy that can be taken down with conventional arms and or biotics.
It's foolish to think that they can slap all this together and add it on to this MP. But I now for damn sure that they're already makin another MP or Mass Effect. And if they do, it should definitly be for the next Gen Consoles rather than the current one. Word around the campfire is that the future xbox is going to be amazing.
Can you blame em or making this MP the way they made it? 77% of ME players cried wolf Bioware announced they were joining the MP yola. They played it cool knowing that the SP was going to be the bread and butter. The rest is History. And it's full of Irony in a good way in my opinion.
#34
Posté 27 avril 2012 - 11:28
CNevarezN wrote...
Don't know i aynone mentioned this but I think it would be neat if yehs can fight a legit Boss.
Would be pretty cool. Could have that replace the extraction wave. You get your creds for having beat the mission then the boss shows up and you get some extras if you can down it.
#35
Posté 27 avril 2012 - 11:57
#36
Posté 28 avril 2012 - 12:54
Empiro3 wrote...
It's doable, and I would love it, but it's much more expensive, because you'd need a much larger map (or the mission will be like 5 minutes long). It would be a whole game by itself. Think about the Left 4 Dead games -- the games had long maps, but the game was $50, and didn't include any specific SP content.
TBH if they put the same level of work into a standalone co-op MP that they did into their various SP games (yaya, ending blah blah) I'd be willing to shell out the $$
#37
Posté 30 avril 2012 - 04:27
Maloar wrote...
Empiro3 wrote...
It's doable, and I would love it, but it's much more expensive, because you'd need a much larger map (or the mission will be like 5 minutes long). It would be a whole game by itself. Think about the Left 4 Dead games -- the games had long maps, but the game was $50, and didn't include any specific SP content.
TBH if they put the same level of work into a standalone co-op MP that they did into their various SP games (yaya, ending blah blah) I'd be willing to shell out the $$
I would also be willing to shell out some money as well if they did this. Corse the MP DLC would have to be priced accordly to what they had in it.
#38
Posté 01 mai 2012 - 04:31
#39
Posté 01 mai 2012 - 05:11
Abraham_uk wrote...
Now look at multiplayer. A few maps, three factions and one mode. That's it? Well we get some cool classes and weapons (most of which we'll never unlock thanks to the random pack system). But that is it. More modes would be nice. How about a campaign too?
Multiplayer was an experiment where the developers dipped their toes in
the water, came up with some good ideas but failed to develop them.
Missed opportunity if you ask me.
You can play as Shep with all the combos of powers the only real novelty is being able to play as diferent races
#40
Posté 01 mai 2012 - 05:35
Denali21 wrote...
Abraham_uk wrote...
Now look at multiplayer. A few maps, three factions and one mode. That's it? Well we get some cool classes and weapons (most of which we'll never unlock thanks to the random pack system). But that is it. More modes would be nice. How about a campaign too?
Multiplayer was an experiment where the developers dipped their toes in
the water, came up with some good ideas but failed to develop them.
Missed opportunity if you ask me.
You can play as Shep with all the combos of powers the only real novelty is being able to play as diferent races
Yea it is kinda like a novelty, but if BW did impelment campaigns or linear maps, they could in sense give a different perspective of whats going on in the ME 3 universe.
#41
Posté 14 mai 2012 - 11:54
#42
Posté 15 mai 2012 - 06:37
kiko1287 wrote...
Very nice ideas here. I would like to see a map for Thessia!
Would be nice to see BW use some of these ideas
#43
Posté 15 mai 2012 - 06:38
#44
Posté 15 mai 2012 - 06:39
#45
Posté 15 mai 2012 - 06:40
#46
Posté 15 mai 2012 - 06:49
#47
Posté 15 mai 2012 - 06:58
#48
Posté 15 mai 2012 - 07:49
Scottus4 wrote...
Not linear-linear, but linear in the sense that you fight down towards one open objective area, defend it for a while, then you fight down a corridor to another open objective area, defend it for a while, then you fight down a corridor to the last objective area where you hole out until extraction.
Almost sounds like a tactical retreat or room clearing scenario.
Could almost see a type of objective where the team has to clear multiple rooms. Where each room the enemy gets harder and harder. And the second to last room its nothing but cannon fodder enemies. Last room the team has to wait for extraction. 30 seconds into the extraction, timer stops and comms comes up. "Massive enemies on approach! Can't land, need you to clear the LZ!" thats when a "boss type" enemy comes up.
meh... would be nice to see something like that in ME MP.





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