nitefyre410 wrote...
Mylia Stenetch wrote...
The problem with that though is, as I said earlier in the thread (about morality). It is what your interpretation of what is ethical to you (or morality). During time of war, morality and ethics are usually through out the window, and we follow the idea of kill or be killed with become dominant. This is amplified when you are facing genocide of all races in the know galaxy. *You* will take what you think is the best at that moment. If you want to look at the endings with Western Morality and ethics. All ending are horendous for what they are doing, they are taking every right people had and throwing it down the tube.
But in a time when you in your Mary-Sue hands have the gift of God to say who lives or dies of what evolution path comes next, you can become corrupt. This could sway you own ethical opinion of certain things look at the "greater" scheme.
You did not ask the Geth if they want to die after gaining self-awarness. You did not check to see if was okay to dominate the reapers. Just the same you never got consent to make everyone evolve or synthesize.
in short the choices are above our pay grade... unless I was upgraded to God level pay grade and did not know it.
In a way yes. They take you being a "normal" human being with extreme charisma and determination to stop the reapers. This has been the consitent throughout the entire series, to at the end flip your roles, changing the perspective of your character to an unknown and something uncomfortable to you. While I will commend them for trying something a bit unique, but it fell flat on the face hard.
To expand on this look at the endings to the first two games. They are very much in line with Shepard, where you either save the council or kill the council. It was explained why either needed to happen and you see the consequence.
In two it is the choice to destroy or keep the collector base. You have some explanation on why either needs to be done, and choose from there and gain some closure.
So coming into this we should expect a dues ex character or more an omniscent character to put us in a delema of choice. The problem I have with it, is they tried to make the god like person you and the kid, which breaks the immersion.
Think if your playing D&D as a PC you know it well and rolling it good, all the sudden the DM thrust the reins on you to finish the story without any background, notice or prep work. You are lost confused and angry at the sudden shift in tones. This is what I see in the end of ME3.
Modifié par Mylia Stenetch, 27 avril 2012 - 03:02 .





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