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Dragon Age - Pen & Paper


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#1
NecroZombie

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Can anyone point me to an official forum for this?

#2
Bathead

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Yeah, I'd be curious about this too. Wanna find out if there's gonna be any miniatures associated with it.

#3
SanitariumPr

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http://www.greenronin.com/dragon_age/

Fantasy roleplaying goes back to its dark and gritty roots with the Dragon Age RPG, the latest game from the company that brought you A Song of Ice and Fire Roleplaying and Mutants & Masterminds. Based on the highly anticipated Dragon Age: Origins computer game, the Dragon Age RPG
brings the excitement of BioWare's rich fantasy world to the tabletop.
Make your own heroes and control your own destiny as a Blight comes to
Thedas once again.

B)

Modifié par SanitariumPr, 08 décembre 2009 - 06:56 .


#4
Mordaedil

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That rogue brief was hard to read with red text on red/white background.

And is it just me, or does it seem to borrow quite a bit from 4th edition ruleset? <_<

I like the idea of using 3d6 instead of 1d20 though, because of the bell curve. But the abilities seem more in common with 4th edition than third edition D&D, though I'll only judge when I have seen the rules in full.

#5
SanitariumPr

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I have to say I would be more interested to go "back to" Ad&d but I don't know if that will be happening.

#6
NecroZombie

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SanitariumPr wrote...

I have to say I would be more interested to go "back to" Ad&d but I don't know if that will be happening.


+1 to that!!!

#7
Skye Kross

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hmm i think they should have stick closer to the game rules, or maybe even the flash games. it seems it looks complex for the sake of being complex. oh and everyone's hated rule. roll for hp!! that sucks.

#8
LdyShayna

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I'm mor einterested in additional lore than the rules set. I wonder how pleased I'll be, as I already know a BUNCH of lore at this point. Will the PnP release add more to it?

#9
mrofni

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Yes. It will. They have said they have been in long discussion with Bioware to make sure they have the lore accurate. It leads me to believe that they will have some information that is in no other sources currently. They also have talked about this going back to the roots of PnP while keeping many of the good ideas. I'm rather curious about what good ideas they will keep and what styles they will go back to of the old. I get the feeling it will either be a really good or really bad.

#10
SanitariumPr

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Lore means more than rules - true and anyone who has ever played table-top rpg's knows that rules are there only to be twisted in the wanting of GM, house rules are made that way. I did not see the D&D D20 setting ever appealing but I did change a lot in Ad&d and made my own house rules.

#11
mrofni

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They have some of the stuff on presale on the sight now. It is to be expected that the first box set will be in stores sometime in January.

#12
SirVanguard

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Picked up the PDF in the window of release today. (Apparently there are issues and Green Ronin locked it down again.) My initial impressions of the game are... unfortunately... not good. I'll put more details about this later, but as an initial impression, it's really hard to justify this.


#13
SirVanguard

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Player's Handbook
I picked it up today, fortunately, in the interim (Green Ronin's site is behaving badly today)... and I've got insanely mixed feelings on this one. Character generation is largely random. Stats are made randomly (using a table looking from a 3d6 roll). You then choose your 'origin', which gives you more traits which are randomly rolled... finally get to your class, which gives you set equipment as well as starting abilities.

The skill system is non-existant, bearing more resemblance to the NWPs of AD&D 2nd edition.

Odd aside: Elven/Dalish Keepers are impossible to create, explicitly. The rules forbid magic to elves, then promptly presents Lorekeepers later. Oddly enough. Doesn't matter that Keerps are a huge plot point in the game itself...

As for the presentation, the look is modern, but anything that isn't directly lifted from the game is very[/i] generic fantasy-gaming artwork. It feels generic[/i] in a lot of ways, with little that comes out and says 'Ferelden' or 'Dragon Age'. I suppose that's okay, but the mood and feel of the game seems diluted.

The basic point, from what I've read over, it's a very, Very, 1980 design here[/i]. This is not a good thing, unfortunately. Going from the material presented, it's obvious that they were trying to homage the "Red Box" ... but both overdid it in a lot of respects, then prompty didn't do it as well[/i].

I really hate to say it, but stick to d20 and use the Dragon Age wiki instead of shelling $18 for the PDF.

#14
SirVanguard

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Game Master's Guide

Dear God. Take every major DMG product of last ten years, all the 'advice on being a GM' chapters then block-copy them[/i]. That's the first have of the book. There's a paragraph on Dragon Age, specifically, every few pages or so - mostly to say that 'life sucks', but is otherwise a complete rehash of material from other books. (In fact, reading over it, I would swear that it's stolen from Dragon Magazine online articles.)

Monsters have a small bit of lore (sometimes wrong, like the Shade), but are largely just stat blocks. Want details on the Darkspawn? Yeah, sod off.. here's their stats, two paragraphs on what they do as Darkspawn, and that's in. If you want Lore, at all, this isn't the book for you.

Again, the book looks like the 1980s Red Box 'read this second' guide, only not as well done, really. It's an homage, but a half-assed one.

As someone who does not like 4E D&D[/i], I would strongly recommend getting that game for mechanics and just use the Dragon Age: Wiki for lore. The PNP game is a complete and utter waste of money. Extreme dissapointment.

#15
mrofni

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Whoah you're just wrong on a lot of points. I decided to get it and just finished reading it through. First of all, Elves can be mages. Secondly, skill are very similar to how they are in 4th edition. You role when you use the skill, you add an amount for being focused in the skill, and you add the correct attribute. Only differences is that you role 3d6 instead of d20, and you don't add your level into the mix.



It seems really good under my review. Simple and still a fair amount of specialization, at least for low levels is concerned. Stunts for combat is really cool. I can tell anyone how it all works here, if you'd like, but I'm kind of lazy to post it all right now. I do approve of this game though, I'm going to try to get my friends to play it asap.

#16
SirVanguard

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Elves can be mages, but they can't take the Elven origins. It's pretty messed up in how they present it. You take the mage origin then just say that you're an elf. (Thefore you don't get the Dalish or City Elf traits). This had to be clarified from Pramas because the lore in the elven sections is at odds with the lore on the mage sections.

Skills are focuses, and work more like the 2nd edition NWPs, as I stated. There is no comprehensive skill system.

Lastly, there's a lot you simply can't do in this game. You can't make Shale, Sten, Morrigan, Alistair, Wynne, Oghren, or your own PC from the console game. You CAN make Zevi and Leliana.. but that's it. The official RPG for Dragon Age does not allow you to make 3/4 of the cast of the game.

Modifié par SirVanguard, 09 décembre 2009 - 09:39 .


#17
mrofni

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What exactly do you mean by making those characters? Do you mean personality or similar style or plot circumstances? Also, in the computer game, you can't be a City Elf mage or a Dalish Elf Mage. Just an Elf Mage. It actually makes sense lore-wise that you can't because they are the exact same race, just being brought up differently. Also, for a PnP, there is nothing saying that you can't declare your Elf Mage to be a City Elf Mage or a Dalish Elf Mage. The main point is that your + attributes and skill focus is based on being a mage.



For the skills, they've decided to go a more imaginative approach. No absolute telling you exactly what skill can and cannot do, it is more up to GM's discretion on what works. As far as the skills, they work nearly exactly like 4th do. In 4th, you choose your selection of skills, each of those get a +5 skill bonus + attribute +1/2 level + d20 or 10. In Dragon Age PnP it is +2 skill bonus + attribute +3d6. Very similar.



Maybe I don't understand some of your issues. A lot of things aren't in it yet though. Each box set is supposed to bring another few levels and some more concepts into the game. Maybe it will make a lot more sense with more of it.

#18
Balgin Stondraeg

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There is an apostate mage origin for magicians who don't want to be part of the circle (like Dalish elves). At least the elves and humans get options. Dwarfs only have one origin option available.(and that's surface dwarf, but then playing a deep dwarf wouldn't really work for surface adventures).



The design feels more Purple Box than Red Box (and red box was effectviely a purple box reprint that didn't have a free copy of B2: Keep on the Borderlanbds with it). The specialisations over skills thing helps to keep it rules light for new players which is what it's aimed at. I'll be happy to give it a go sometime. It looks like it could be fun.

#19
SirVanguard

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The problem is how they're written. The elven origins say 'no mages', but the mage origin says 'oh, and you can be an elf', then they promptly give two examples of rogues casting spells in the DMG. Err... Obivously they meant that a 'Dalish Elf using magic should be an Apostate' and that a 'City Elf using magic should be a Circle Mage or Apostate' and have done with it.. but nooooo...



The lack of 'Underground Dwarves' was odd to me. I mean, both the game's origins for Dwarves were underground that got kicked out, after all.. and even Oghren joins their ranks. Not quite making sense of that one.



And yes, I know that there's more coming to flesh things out in set #2.. but that's in June at this point. Are players really going to say "well, we're stuck at level 5 now... let's just sit here for four months until the next set comes out"?


#20
Skye Kross

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this game is like a hybrid of old D&D and vtm.

old D&D = roll hp, one way road for classes. if you try a custom build it wont make your character stronger. by the looks of it, the rogue here must be dex cunning and something. if you have lesser dex and or cunning then you are a lesser rogue. not to mention light blades lol.

VTM = contacts and other background stuff. and too many rolls for one action.

#21
Statulos

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As someone who does not like 4E D&D[/i], I would strongly recommend getting that game for mechanics and just use the Dragon Age: Wiki for lore. The PNP game is a complete and utter waste of money. Extreme dissapointment.

OK; good to know. I´ll basicaly use 3.5 rules and simplify a loooooooot of it. Turn specializations into prestige classes and stuff like that.

I made an Oath of not getting a single product with the 4th edition seal.

#22
SanitariumPr

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Going to check on thing that I found from rapid share. If that is valid and all I post it of course in here and comment about it but by reading stuff from here - there will be a lot of house rules brewing in my mind.

#23
Balgin Stondraeg

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SirVanguard wrote...

The lack of 'Underground Dwarves' was odd to me. I mean, both the game's origins for Dwarves were underground that got kicked out, after all.. and even Oghren joins their ranks. Not quite making sense of that one.


The option to play deep dwarfs would have been lovely. However, their adventuring carreers would be severely limmited to Orzammar and The Deep Roads. They would never go to the surface or have many deals with topsiders. Something that restricted doesn't really make for a good party member.

And as for being stuck at level 5, how quickly do you expect to gain levels? Don't rush it. Enjoy the game :).

#24
twincast

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Well, I despise dice rolling outside actions, therefore reading the character creation and level-up made me cringe a lot, but house rules rectifying that are about the easiest thing to establish. That they don't even offer alt rules like e.g. Saga Edition (which aren't really useworthy due to being underpowered, but they're a good starting point for house rules nonetheless) is kind of mind-boggling, though.

And yes, without some background info there's confusion to be had re:character creation. The lack of quick-start example characters is also not exactly newbie friendly.

However, I really like the armor/weapon categorization and there being three "civilized" and three "uncivilized" counterpart origins backgrounds for elves and humans (2x3 in total, 2x2 per race). Dwarves are kinda bad off at the moment, though.

As for the actual game mechanics (fights) - I'm not seasoned enough (for lack of willing players) to judge just from reading it, I'd need to try it out. (I do prefer 3.5 over 4e also for rules-related reasons, but mainly because of what they did to lore.)

edit: Just went to the site. I see there's a PDF with sample chars online. Mkay.

Modifié par twincast, 11 décembre 2009 - 03:21 .


#25
Balgin Stondraeg

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Actualy the first time I made a character it took me around 25-30 minutes (and that included reading the character creation sections and skipping irrelevent origin options). Subsequent attempts have taken 10-15 minutes each (and that included writing out the character sheet in long hand).



Once you've given it a few tries, character creation is really simple.



Roll ability scores

Chose an origin/background (gain 1 stat bonus, 1 focus and 2 random rolls that could give stat bonuses or focusses).

Chose a class.

Roll Health.

Calculate Defence, Armour & Speed (really quick and easy)

Note down Talents & class features.



And then you're pretty much done other than jotting down the starting equipment, rolling random money and then maybe spending a few more minutes buying some better equipment.



Mages will take a little bit longer as they get to pick spells (and that takes a little more considedration than chosing combat styles).



As for fights?



I ran a level 1 warrior against a genlock and the darkspawn had a slight advantage. I then ran a pair level 1 warriors (1 shield and mace tank and one 2 handed sword/bow mixed damage Avvarian tribesman) against a pair of genlocks and the Avvarian nearly perished but the other warrior was able to break off from his own engagement to come to his companion's rescue.



Basicaly it's looking like Genlocks are roughly level 2-3 on a 1:1 threat scale. So if you wanted a first level party to encounter genlocks you'd either want the heroes to outnumber the darkspawn or it'd be a pretty nasty encounter. For level 1 you're probably wanting to focus on bandits, brigands, blight wolves, stuff like that.



The defence/speed/armour/health seems a lot like 3rd ed (although the health more like 4th) but it's much closer to 3rd (which was actualy fun, 4th- - less so).



Anyway, I hope my combat Genlock information helps.