Mass Effect 3 Multiplay Manifest Announced
#76
Posté 27 avril 2012 - 07:10
As a single-player gamer, I've been pleasantly surprised by MP for this game.
#77
Posté 27 avril 2012 - 07:10
#78
Posté 27 avril 2012 - 07:16
kylejhendrickson wrote...
Nice now we can all be reminded of how many unwanted items we have maxed out while the ones we one sit there unlocked or stuck at level 1. Fantastic.
How about we actually get an unlock system that rewards unlock focus on the items you want for our style of play, rather than a RNG crap shoot that is only there for the slim chance that someone is fraking stupid enough to spend real money for a small chance to get something you want.
I swear, Bioware/EA are hell bent of sullying what could be one of the best potential games in the genre, and rubbing it in our faces everychance they get. Oh that's right, doesn't fit their "artistic vision"
Oh Christ, shut up already.
#79
Posté 27 avril 2012 - 07:30
#80
Posté 27 avril 2012 - 08:17
#81
Posté 27 avril 2012 - 09:23
#82
Posté 27 avril 2012 - 09:35
Time to take the sarcasm hat off now.
#83
Posté 27 avril 2012 - 10:07
#84
Posté 27 avril 2012 - 11:43
One thing though. It keeps defaulting to my PC stats.. which is odd since I only have the game on xbox. Might want to tweak it so it picks the platform you have the game on?
This is all I get until I click the Xbox 360 link above it. After that it works like a charm. No big deal but just wanted to point it out so it might get looked at.
Modifié par Nwalmenil, 27 avril 2012 - 11:46 .
#85
Posté 27 avril 2012 - 11:49
Jayhau wrote...
Let me guess this feature is not available for ps3 users right? Lol
Another person who blames bioware for sonys actions.
#86
Posté 27 avril 2012 - 12:17
Haha just a little joke, looks pretty cool thanks for adding!!
#87
Posté 27 avril 2012 - 12:19
I have a printed out form of “Multiplayer Unlock Checklist" created by Narida L., http://narida.pytalhost.com/me3/mpchecklist/ that I keep track of what I unlock. I can see everything at a glance without having to come here. Thanks Major_Tao_Tau for posting the link.
I was hoping this thing might be really useful and keep track of character names, the number of times you promoted classes, what class and race you use, the number of times you play on a certain map, the times you have completed a mission on each difficulty and other statistics that would be kind of cool to see or show off.
Of course the big statistic I would love to have seen:
Number of EA Server Disconnects:
Modifié par TweedleDee66, 27 avril 2012 - 12:20 .
#88
Posté 27 avril 2012 - 12:36
I have a printed out form of “Multiplayer Unlock Checklist" created by Narida L., http://narida.pytalhost.com/me3/mpchecklist/ that I keep track of what I unlock. I can see everything at a glance without having to come here
I'm also using Narida's checklist, and like it quite a bit. Nevertheless, I still applaud BioWare for creating little apps like this. It's fascinating to see how gameplay data can be collected and presented on the web- much handier than checking within the game itself.
#89
Posté 27 avril 2012 - 12:37
It shows me that I seem to get a lot of rare/ultra rare stuff I don't use. Couple of levels on the Krogans (never play them), same with the shotguns (don't use them), weapon mods (yup...ones I don't use are maxxed), ammo types (don't use any of these very often - got loads of Cryo and zero AP). Can't work out if I'm lucky with the rare+ stuff I've gotten...or unlucky as it's stuff I don't ever use.
#90
Posté 27 avril 2012 - 12:40
N-Seven wrote...
Ew_Tux wrote...
Nizman26 wrote...
Ew_Tux wrote...
Amazing, PS3 users can't participate in events because data is not available and here we are, a manifest of what we have unlocked... <_<
How about fixing the fecking game instead of coming up with all these useless "newbies" ...
It's a Sony issue for your PS3 participation problems, not Bioware.
Yup, so Bioware tells us ...
What rational reason would they have for withholding PS3 events? Hmmm?
Yeah, thought so. Let's stop hating Bioware just because it's convenient and fashionable..
Lazy and incompetent coding and development .... it shows throughout the entire game.
#91
Posté 27 avril 2012 - 12:55
Keep up your good work, haters gonna hate about everything but obviously they like the game or they wouldn't be playing it.
#92
Posté 27 avril 2012 - 01:03
#93
Posté 27 avril 2012 - 01:08
#94
Posté 27 avril 2012 - 01:18
Modifié par Uchimura, 27 avril 2012 - 01:19 .
#95
Posté 27 avril 2012 - 02:10
#96
Posté 27 avril 2012 - 02:20
pinmonkey001 wrote...
I love this BioWare! Thanks.
Agreed!
#97
Posté 27 avril 2012 - 02:37
(I mean damage/weight/piercing properties/capacity/fire rate/accuracy/etc.)
#98
Posté 27 avril 2012 - 03:00
#99
Posté 27 avril 2012 - 03:27
#100
Posté 27 avril 2012 - 03:45
crkuns wrote...
Great...they won't fix the ending and give us something that has no value at all...
QQ some more bro.
Lots of people like this feature.





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