Mass Effect 3 Multiplay Manifest Announced
#76
Posté 29 avril 2012 - 01:38
also character names. its pointless having names at the moment.
#77
Posté 29 avril 2012 - 03:56
#78
Posté 29 avril 2012 - 09:11
#79
Posté 30 avril 2012 - 07:15
#80
Posté 30 avril 2012 - 07:17
The manifest shows the weapons that we unlock, is it possible to add an option to show numerical data as well (ie. DPS range, fire rates,effective range etc.) on the weapons that the player currently own, so players can refer to those data when choosing weapons for the missions.
#81
Posté 30 avril 2012 - 11:51
The result is I'll probably try out more things in multiplayer after reading the forums, as I have a resource to directly check what things I got access to. I read the forums a lot in the office, where I don't have the game available to check, so thanks for this resource.
#82
Posté 30 avril 2012 - 02:46
#83
Posté 30 avril 2012 - 03:33
#84
Posté 30 avril 2012 - 04:07
Edit : I meant ultra rare and sentinel not soldier
Modifié par artillery1881, 30 avril 2012 - 04:11 .
#85
Posté 30 avril 2012 - 09:13
#86
Posté 01 mai 2012 - 01:12
#87
Posté 01 mai 2012 - 05:38
HowlinAlan wrote...
When are we going to see some single player content?
I imagine quality single player content takes a bit longer to put together than simply allowing us to track what we already have. Be patient. I certainly don't want them to rush anything.
#88
Posté 01 mai 2012 - 05:40
cylstudio81 wrote...
Love this new addition to the system, one suggestion though.
The manifest shows the weapons that we unlock, is it possible to add an option to show numerical data as well (ie. DPS range, fire rates,effective range etc.) on the weapons that the player currently own, so players can refer to those data when choosing weapons for the missions.
I think this would be a great idea. Especially if it had the actual values, and not just a bar graph.
#89
Posté 01 mai 2012 - 04:35
#90
Posté 02 mai 2012 - 02:11
Fnordamatic wrote...
I'd also like to see some player stats like number of kills, shots fired, wins/losses etc.
Agreed. Having those stats for each class and race would be very nice.
#91
Posté 02 mai 2012 - 04:15
But lets see it turn into what Bungie had for Halo 3; Medal Chest, Kill Frequency, Favorite maps, etc.
This is a great start, but lets see it grow
#92
Posté 02 mai 2012 - 03:44
Lord_Ridel wrote...
Truely its a great multiplayer manager,
But lets see it turn into what Bungie had for Halo 3; Medal Chest, Kill Frequency, Favorite maps, etc.
This is a great start, but lets see it grow
That would require to actually track those stats, which they haven't actually told us what they track through datamining. It most likely is there though so it would be a welcome addition.
#93
Posté 02 mai 2012 - 03:55
#94
Posté 02 mai 2012 - 05:08
#95
Posté 03 mai 2012 - 07:19
#96
Posté 03 mai 2012 - 08:46
#97
Posté 03 mai 2012 - 11:23
#98
Posté 04 mai 2012 - 03:32
#99
Posté 04 mai 2012 - 09:50
#100
Posté 04 mai 2012 - 10:30





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