I've been trying to get a cutscene going, but found that when I ran it it didn't play in the location I had specified, but rather in the party camp where it was initiated. This has led to over two days of searching and trying different procedures, one after another. It led to where I was trying to create two areas, one for the camp (during a conversation as it is dialogue triggered) and one for the target location. I tried using triggers within the two areas with the first trigger transfering me to the waypoint in the second trigger, but nothing. I even tried just using the first trigger to initiate the cutscene, but that didn't work either.
So I decided to backtrack some, and try to create a placeable object within the party camp which when I clicked on it, it would create some kind of trigger (just to actually get a trigger working). Then I could take what I learned there, and try to apply it to my conversation area.
Well, I can't even get my placeable to show up. I created my area with the area layout of brc999d, which is the party camp. Then I created my placeable with a position within that camp, and moved it over into the area. I added the camp area to my cam100ar_camp_plains.lst, which I extracted from the master list and saved this to my override folder.
This is really starting to drive me nuts now, any help would be much appreciated.
Modifié par dncollins64, 26 avril 2012 - 06:55 .





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