FatalX7.0 wrote...
KingKhan03 wrote...
FatalX7.0 wrote...
KingKhan03 wrote...
So let me get this straight, If you criticize something in the game that means you're the scum of the earth?
lol whut?
Yes, that's right.
Apparently ME3 is perfect and has no flaws whatsoever.
The journal was perfect
The sidequests were perfect
Dialogue was perfect
Ending was perfect
THE GAME IS PERFECT!!!

Nope.
Indeed. I absolutely love how my Shepard is obsessed with a child and a planet that he never lived on.
I love how 95% of the exploration has been taken away from the previous games.
I love how Shepard says everything without any input from me. I love how disconnected I am from the character that I created.
I love how there are 31 fetch quests on the Citadel, with dialogue that you don't even get to participate in.
I love how there is auto-dialogue everywhere, and Zaeed/Kasumi style dialogue like the fetch quests. Disconnections are great, aren't they?
I love how I can't customize armor for my squad anymore.
I love how it's trying to compete with Gears of War and Call of Duty like Battlefield 3 did.
I love how Tali is a photoshop of some random woman.
I love how the ending is a rip off of Deus Ex.
I love how small and linear Mass Effect has become. It's so condensed, it's amazing!
Such a great game, this is exactly what I thought I was going to buy when I saw the name "Mass Effect".
1.While the child stuff was indeed hamfisted, you honestly expect Shepard to feel nothing for his species homeworld being exterminated? Seriously? By this logic, why does Tali care about Rannoc? Not like she's ever lived there.

2. I assume the exploration you're refering to is the mako driving through empty, barren, brown or green landscapes that don't even have as much as a single tree or bush. It was a waste of disk space and getting rid of it allowed for more important things.
3. The hyperbole on the next point doesn't help your case. The autodialogue was most often used in situations where the inflection/personality of your shep didn't matter, like asking a nessasary question. Or would you rather have the ME1-2 system where they give you the same response disguised as different text choices? Would that make you feel comfortable?
4. Citadel fetch quest dialogue centered usually around 2 or more people having a discussion about the news. Shepard doesn't need to add his opinion to every talking couple he runs across. The arguments where shep could intervene and support a side made up for that in my mind.
5. You already mentioned the autodialogue. Your arguments are starting to blend together incongruently. And about Zaeed and Kasumi... dude, they were DLC. What made you think they would be given major plot points? This just goes back to my hype argument, perception vs. reality. Give it a read, sweetheart.
6. Honestly, I'd rather have the well made preset armors for my crewmates then the hastily thrown together jumpsuits from ME1, which looked like someone made them out of Play-doh.
7. If it were trying to compete with GoW, they would have just scrapped the story and focused fully on combat, or they wouldn't have scrapped that first person ME game they had planned a while back.
8. The team wanted a photograph of a woman in real life to represent her. You think they weren't going to photoshop it? You think they would just leave it alone, perfectly human? Get real, please. And don't say 'herp derp it's a stock photo though', because the source of a photo has nothing to do with how good it is, I've seen plenty of stock photos that look better then the gallery art crap you usually see.
9. The ending is based on themes that existed long before Deus Ex. Try again.
10. Condensed is preferable to 'spread out to the point of emptiness', which is the feeling I got on the citadel in ME1. A whole lot of unused, useless room.
There. Your nitpicks addressed. Don't know why I bothered though, as I recall you being one of the most unreasonable people around here, and that's saying alot. Let's see if you can respond without calling me a troll, hmm?