Should Dragon Age 3 be open-world?
#1
Posté 27 avril 2012 - 02:19
There are plenty of strong arguments for and against, but I've been thinking about it a bit and i can see it working...
What d'ya reckon?
#2
Posté 27 avril 2012 - 02:28
#3
Posté 27 avril 2012 - 02:37
Example, the story in Skyrim is about 40 hours, if you only play the main quest. The appeal of Skyrim is the open world exploration. The story takes kind of a back seat to that aspect and that has always been the case in TES games outside of Morrowind.
Exploration like BG1 & 2 or NWN 1 & 2 would be good and allow the story to remain coherent. IMHO.
#4
Posté 27 avril 2012 - 02:52
Maker, no not like Skyrim. I hated it. Makes it hard to follow story.Realmzmaster wrote...
Not on the scale of Skyrim. Many gamers play Bioware games for the characters and story. The two are not mutually exclusive, but the more open world a game gets the less important the story becomes. Eventually you run out of story and the companions simply start repeating themselves.
Example, the story in Skyrim is about 40 hours, if you only play the main quest. The appeal of Skyrim is the open world exploration. The story takes kind of a back seat to that aspect and that has always been the case in TES games outside of Morrowind.
Exploration like BG1 & 2 or NWN 1 & 2 would be good and allow the story to remain coherent. IMHO.
#5
Posté 27 avril 2012 - 02:58
#6
Posté 27 avril 2012 - 03:04
I would like to walk between places instead of the "travel-by-map" option in DA. NWN is a good place to look, give us a limited area per act and let us explore it, or NWN2:SoZ, with exaggerated world map travel.
#7
Posté 27 avril 2012 - 03:26
Realmzmaster wrote...
Exploration like BG1 & 2 or NWN 1 & 2 would be good and allow the story to remain coherent. IMHO.
Words you took them from my mouth.
#8
Posté 27 avril 2012 - 03:32
wsandista wrote...
Bioware needs to focus on what they are the best at, which is characters and story, something that is sub-par at best in Bethesda games(not saying they're bad, you just don't play TES for memorable characters and engaging plot).
I would like to walk between places instead of the "travel-by-map" option in DA. NWN is a good place to look, give us a limited area per act and let us explore it, or NWN2:SoZ, with exaggerated world map travel.
I really like the concept (execution could use a little work) of the overland maps in NWN2:SoZ. It's a refinement of the method used in Fallout 1 & 2. It allows you to convey the sense that a large world exists without having to generate content for the entire world.
#9
Posté 27 avril 2012 - 03:36
#10
Guest_sjpelkessjpeler_*
Posté 27 avril 2012 - 03:41
Guest_sjpelkessjpeler_*
For me it would be perfect if DA has 'the feel' of an open world but still works as it does now.
The Witcher and Kingdoms of Amalur have the kind of concept I'm talking about here.
You have the exploration and wideness feel but you cannot walk everywhere.
A game like DA is mostly about the main plot, games like TES you can play for 100 hours without even going there.
#11
Posté 27 avril 2012 - 03:44
With that in mind, I don't want them to take THAT MUCH from Skyrim that it doesn't feel like Dragon Age. I would rather them go along the lines of ME1 and especially DA:O in terms of sidequesting.
What I will dread is if it is an open world similar to Grand Theft Auto IV, where they force you to upkeep relationships and do other stupid mundane things as opposed to just having them optional and not affect your relationships with the characters. That's an example of open worlds gone wrong. It just got so boring after a while.
Modifié par TJX2045, 27 avril 2012 - 03:44 .
#12
Posté 27 avril 2012 - 05:35
maxernst wrote...
wsandista wrote...
Bioware needs to focus on what they are the best at, which is characters and story, something that is sub-par at best in Bethesda games(not saying they're bad, you just don't play TES for memorable characters and engaging plot).
I would like to walk between places instead of the "travel-by-map" option in DA. NWN is a good place to look, give us a limited area per act and let us explore it, or NWN2:SoZ, with exaggerated world map travel.
I really like the concept (execution could use a little work) of the overland maps in NWN2:SoZ. It's a refinement of the method used in Fallout 1 & 2. It allows you to convey the sense that a large world exists without having to generate content for the entire world.
I know, I had some major problems with NWN2:SoZ, but I thought that the exploration was the best part of that campagin, even though it could've been fine-tuned a bit. It makes encounters easier to execute, since the "quest-based" random encounters(like Velanna's quest) can be placed in a fixed area instead of having to travel aimlessly between areas to trigger it. Random comabt encounters can also be shown on the map, depicted by an avatar of the group that is trying to attack you, and the player can possibly avoid them by out running the enemies.
Not to mention the aesthetics of actually getting to wander around Thedeas instead of just looking at a map.
#13
Posté 27 avril 2012 - 06:06
I just hope Origins ends up having the most influence in Dragon Age III
#14
Posté 27 avril 2012 - 09:20
#15
Guest_Faerunner_*
Posté 27 avril 2012 - 04:18
Guest_Faerunner_*
#16
Posté 27 avril 2012 - 05:25
Faerunner wrote...
I may not know much about game design, but I imagine it would take a lot of time, energy and money to make the next game open-world. Time, energy and money that I would rather they spend on story, quests, characters, lasting consequences to different choices and so on.
I agree!
#17
Posté 27 avril 2012 - 05:31
#18
Posté 27 avril 2012 - 05:32
It's not a trilogy.Riosred wrote...
I definitely want it "open-ended" meaning, that if this is a trilogy and therefore the last game...I want to be able to play it forever after finishing the main quest!
#19
Posté 27 avril 2012 - 05:54
#20
Posté 27 avril 2012 - 06:21
hussey 92 wrote...
I thought Skyrim was amazing. But I also thought the same about Mass Effect 2 and didn't like it's influence in Dragon Age II.
I just hope Origins ends up having the most influence in Dragon Age III
Well bad news for you sorry to shatter you're hope but da3 is about what happened at the end of da2.
On topic dragon age: origen "open world" style is fine for me, bioware however is trying for something bigger than the first dragon age. I said they are going to try, if they do it or not thats left for the future.
Link:
#21
Posté 27 avril 2012 - 06:34
#22
Posté 27 avril 2012 - 08:57
#23
Posté 27 avril 2012 - 09:00
Bonanza16 wrote...
NO. Open-worlds just dilute the storyline and urgency. I really don't understand why gamers are so fond of open environments. What's the point of roaming vasts amount of land without a singular purpose??? The way I see it, you explore new horizons because circumstances (which are quests in the game, really) brought you there. It doesn't make any sense to go trekking the south lands when the quest at hand directs you up north...
That is the beauty of it. You are not closed off from an area because there is no quest there. If you feel like checking it out now, you can do so. That is why it makes it more immersive, more real.
#24
Posté 27 avril 2012 - 09:19
The Next Thing is supposed to take place over much larger sections of the map, so I would think it might not work as well to make it open world, at least not completely. I rather like the idea of needing to travel long distances between cities, for example, and you might be looking at traipsing through an awful lot of mostly empty space in order to create a sense of distance between city locations.
#25
Guest_Fandango_*
Posté 27 avril 2012 - 11:10
Guest_Fandango_*





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