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Should Dragon Age 3 be open-world?


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#1
Reznik23

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Just as the thread title says: who thinks Dragon Age III should be in an open world format?
There are plenty of strong arguments for and against, but I've been thinking about it a bit and i can see it working...
What d'ya reckon?

#2
wsandista

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If it's done well, then hell yeah, I don't want Skyrim in the DA universe though. Maybe a NWN2:SoZ style exploration could work.

#3
Realmzmaster

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Not on the scale of Skyrim. Many gamers play Bioware games for the characters and story. The two are not mutually exclusive, but the more open world a game gets the less important the story becomes. Eventually you run out of story and the companions simply start repeating themselves.
Example, the story in Skyrim is about 40 hours, if you only play the main quest. The appeal of Skyrim is the open world exploration. The story takes kind of a back seat to that aspect and that has always been the case in TES games outside of Morrowind.

Exploration like BG1 & 2 or NWN 1 & 2 would be good and allow the story to remain coherent. IMHO.

#4
AnImpossibleGirl

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Realmzmaster wrote...

Not on the scale of Skyrim. Many gamers play Bioware games for the characters and story. The two are not mutually exclusive, but the more open world a game gets the less important the story becomes. Eventually you run out of story and the companions simply start repeating themselves.
Example, the story in Skyrim is about 40 hours, if you only play the main quest. The appeal of Skyrim is the open world exploration. The story takes kind of a back seat to that aspect and that has always been the case in TES games outside of Morrowind.

Exploration like BG1 & 2 or NWN 1 & 2 would be good and allow the story to remain coherent. IMHO.

Maker, no not like Skyrim. I hated it. Makes it hard to follow story.

#5
cJohnOne

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I don't think I like open world. I don't know I never played them. I like the exploration in DAO and NWN2. If you wanted to explore more areas on a map I wouldn't mind that.

#6
wsandista

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Bioware needs to focus on what they are the best at, which is characters and story, something that is sub-par at best in Bethesda games(not saying they're bad, you just don't play TES for memorable characters and engaging plot).

I would like to walk between places instead of the "travel-by-map" option in DA. NWN is a good place to look, give us a limited area per act and let us explore it, or NWN2:SoZ, with exaggerated world map travel.

#7
addiction21

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Realmzmaster wrote...

Exploration like BG1 & 2 or NWN 1 & 2 would be good and allow the story to remain coherent. IMHO.


Words you took them from my mouth.

#8
maxernst

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wsandista wrote...

Bioware needs to focus on what they are the best at, which is characters and story, something that is sub-par at best in Bethesda games(not saying they're bad, you just don't play TES for memorable characters and engaging plot).

I would like to walk between places instead of the "travel-by-map" option in DA. NWN is a good place to look, give us a limited area per act and let us explore it, or NWN2:SoZ, with exaggerated world map travel.


I really like the concept (execution could use a little work) of the overland maps in NWN2:SoZ.  It's a refinement of the method used in Fallout 1 & 2.  It allows you to convey the sense that a large world exists without having to generate content for the entire world. 

#9
Silver77nz

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Skyrium is huge as far as open world exploration goes and wouldn't work well for DA3. I'm playing KoA: Reckoning right now and that isn't too bad for exploration but still is pretty big. It would be nice though to actully walk to your next destination like you can in KoA (Kingdoms of Amalur). I hope you get to explore a lot more than you did in DA2. I don't want to see Kirkwall again EVAR! Kidding! =]

#10
Guest_sjpelkessjpeler_*

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Please not like Skyrim, Morrowind and Oblivion. These are completely different RPG's. They are great games but I like the fact that DA is different from those.

For me it would be perfect if DA has 'the feel' of an open world but still works as it does now.
The Witcher and Kingdoms of Amalur have the kind of concept I'm talking about here.

You have the exploration and wideness feel but you cannot walk everywhere.
A game like DA is mostly about the main plot, games like TES you can play for 100 hours without even going there.

#11
TJX2045

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 I enjoyed Skyrim, and I don't think with a voiced main character you could have all those sidequests in one game like in Skyrim.  Skyrim's open world didn't bother me because I always knew where I was supposed to go next, and I wasn't left confused or wandering around trying to figure out where I'm supposed to be for the quest I have active.

With that in mind, I don't want them to take THAT MUCH from Skyrim that it doesn't feel like Dragon Age.  I would rather them go along the lines of ME1 and especially DA:O in terms of sidequesting.

What I will dread is if it is an open world similar to Grand Theft Auto IV, where they force you to upkeep relationships and do other stupid mundane things as opposed to just having them optional and not affect your relationships with the characters.  That's an example of open worlds gone wrong.  It just got so boring after a while.

Modifié par TJX2045, 27 avril 2012 - 03:44 .


#12
wsandista

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maxernst wrote...

wsandista wrote...

Bioware needs to focus on what they are the best at, which is characters and story, something that is sub-par at best in Bethesda games(not saying they're bad, you just don't play TES for memorable characters and engaging plot).

I would like to walk between places instead of the "travel-by-map" option in DA. NWN is a good place to look, give us a limited area per act and let us explore it, or NWN2:SoZ, with exaggerated world map travel.


I really like the concept (execution could use a little work) of the overland maps in NWN2:SoZ.  It's a refinement of the method used in Fallout 1 & 2.  It allows you to convey the sense that a large world exists without having to generate content for the entire world. 


I know, I had some major problems with NWN2:SoZ, but I thought that the exploration was the best part of that campagin, even though it could've been fine-tuned a bit. It makes encounters easier to execute, since the "quest-based" random encounters(like Velanna's quest) can be placed in a fixed area instead of having to travel aimlessly between areas to trigger it. Random comabt encounters can also be shown on the map, depicted by an avatar of the group that is trying to attack you, and the player can possibly avoid them by out running the enemies.

Not to mention the aesthetics of actually getting to wander around Thedeas instead of just looking at a map.

#13
hussey 92

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I thought Skyrim was amazing. But I also thought the same about Mass Effect 2 and didn't like it's influence in Dragon Age II.

I just hope Origins ends up having the most influence in Dragon Age III

#14
Bonanza16

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NO. Open-worlds just dilute the storyline and urgency. I really don't understand why gamers are so fond of open environments. What's the point of roaming vasts amount of land without a singular purpose??? The way I see it, you explore new horizons because circumstances (which are quests in the game, really :P) brought you there. It doesn't make any sense to go trekking the south lands when the quest at hand directs you up north...

#15
Guest_Faerunner_*

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I may not know much about game design, but I imagine it would take a lot of time, energy and money to make the next game open-world. Time, energy and money that I would rather they spend on story, quests, characters, lasting consequences to different choices and so on.

#16
Cleburne

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Faerunner wrote...

I may not know much about game design, but I imagine it would take a lot of time, energy and money to make the next game open-world. Time, energy and money that I would rather they spend on story, quests, characters, lasting consequences to different choices and so on.


I agree!

#17
Riosred

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I definitely want it "open-ended" meaning, that if this is a trilogy and therefore the last game...I want to be able to play it forever after finishing the main quest!

#18
Atakuma

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Riosred wrote...

I definitely want it "open-ended" meaning, that if this is a trilogy and therefore the last game...I want to be able to play it forever after finishing the main quest!

It's not a trilogy.

#19
TEWR

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An open world akin to FFXII would be great.

#20
Huntress

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hussey 92 wrote...

I thought Skyrim was amazing. But I also thought the same about Mass Effect 2 and didn't like it's influence in Dragon Age II.

I just hope Origins ends up having the most influence in Dragon Age III


Well bad news for you sorry to shatter you're hope but da3 is about what happened at the end of da2.

On topic dragon age: origen "open world" style is fine for me, bioware however is trying for something bigger than the first dragon age. I said they are going to try, if they do it or not thats left for the future.

Link:

#21
Asch Lavigne

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I would not like DA to be open world. DA has a story and in my experience open world games are way too much about explore here and do this over and over and over and actually have very little story. Look at Skyrim, bland story but you picked up a quest every 2 seconds and ran around exploring and killing and against everything that made sense became the leader of every guild, and that was it. DA would die if it turned into that.

#22
keesio74

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I expect a story driven game with DA so I don't mind the more linear gameplay. I guess I am saying "no".

#23
keesio74

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Bonanza16 wrote...

NO. Open-worlds just dilute the storyline and urgency. I really don't understand why gamers are so fond of open environments. What's the point of roaming vasts amount of land without a singular purpose??? The way I see it, you explore new horizons because circumstances (which are quests in the game, really :P) brought you there. It doesn't make any sense to go trekking the south lands when the quest at hand directs you up north...


That is the beauty of it. You are not closed off from an area because there is no quest there. If you feel like checking it out now, you can do so. That is why it makes it more immersive, more real.

#24
Pasquale1234

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DA2 might have benefitted from being more open world because the entire game took place in Kirkwall and its immediate surroundings.  Presumably an open world implementation would have allowed us to see more of the area, and perhaps see some additional growth / change outside the established city walls over the years.

The Next Thing is supposed to take place over much larger sections of the map, so I would think it might not work as well to make it open world, at least not completely.  I rather like the idea of needing to travel long distances between cities, for example, and you might be looking at traipsing through an awful lot of mostly empty space in order to create a sense of distance between city locations.

#25
Guest_Fandango_*

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Meh, sandbox isn’t all that important to me (indeed it’s often true that I find the openness of such games to be a distraction). I think it was David who mentioned something about ‘seeing the sights’ at the recent PAX panel and that would suit me just fine. Besides, given the evidence of Origins and DA2, I’m not sure the current game engine could cope with the demands of creating an open world.