Should Dragon Age 3 be open-world?
#51
Posté 03 mai 2012 - 09:16
#52
Posté 04 mai 2012 - 02:23
#53
Posté 04 mai 2012 - 02:56
hussey 92 wrote...
First they change DA to being in one city. Now they want to make it open world. Biowares got some character issues
What?
#54
Posté 04 mai 2012 - 05:09
#55
Posté 05 mai 2012 - 11:56
The possible war between Ferelden and Orlais
The Qunari threat to the Chantry
The turmoil between the Circle and the Templar Order
The Darkspawn (The Mother, The Architect, Corypheus)
And I'd be really interested to see a Qunari city ...
#56
Posté 06 mai 2012 - 07:33
#57
Posté 06 mai 2012 - 07:43
I definitely prefer the way DA's been so far over that.
#58
Posté 06 mai 2012 - 04:16
Rawgrim wrote...
I`d preffer how they did it in DA:O.
The classic Bioware exploration zones. I have no issues with that.
I'm mvoing through The Witcher 2 now and they have what seems to be the best mix of the Bioware vs Bethesda style. They're re-using one location (Flotsam + forest where I am) and you can't just wander anywhere but the city + surroundings are big enough to feel like the world isn't as limited as some of the bioware games but it isn't just a big mass of generic nothing like the Bethesda games. If they want to allow exploration I'd think i favor that where there is a reason to venture into the forest and explore the town related to story/quests as opposed to just big generic grinding locations.
#59
Posté 06 mai 2012 - 06:49
If I were being optimistic I would say that Bioware have set a standard for coming up with great story, great worlds and great characters so frankly they don't need to branch out into something else in the middle of a series. If they focus on what they are renowned for then they will come up with something good and it will sell well.
Modifié par Sparse, 06 mai 2012 - 06:49 .
#60
Posté 06 mai 2012 - 09:38
Sparse wrote...
If I were being cynical I would say that even a game as limited in scope as DA2 ended up feeling rushed upon release (credit that they did fix some of it) and now ME3 is equally limited in scope and also feels incredibly rushed, so taking on the massive challenge of a decent sized open world is a really bad idea.
If I were being optimistic I would say that Bioware have set a standard for coming up with great story, great worlds and great characters so frankly they don't need to branch out into something else in the middle of a series. If they focus on what they are renowned for then they will come up with something good and it will sell well.
I wouldn't include ME3 in the discussion as the plot of the game kinda makes a lot of exploration unnecessary and counter-intuitive. The world''s ending and you're out driving in your mako looking for salvage? Unlikely.
#61
Posté 06 mai 2012 - 10:22
Darth Krytie wrote...
I wouldn't include ME3 in the discussion as the plot of the game kinda makes a lot of exploration unnecessary and counter-intuitive. The world''s ending and you're out driving in your mako looking for salvage? Unlikely.
Fairly unlikely that you'd go off to scan a planet and pick up a religious idol........
But yeah I get your point, was just saying that Bioware may be best not to be too ambitious given recent evidence. Best just to make sure they do their thing well.
Modifié par Sparse, 06 mai 2012 - 10:23 .
#62
Posté 07 mai 2012 - 11:02
What I would love to see more of in DA III is the deep-roads, I missed them in DA2 with only that short bit in the middle to go with.
#63
Posté 07 mai 2012 - 11:16
#64
Posté 07 mai 2012 - 11:25
#65
Posté 07 mai 2012 - 11:55
#66
Posté 07 mai 2012 - 12:07
#67
Posté 09 mai 2012 - 03:00
#68
Posté 09 mai 2012 - 09:55
Sidney wrote...
Rawgrim wrote...
I`d preffer how they did it in DA:O.
The classic Bioware exploration zones. I have no issues with that.
I'm mvoing through The Witcher 2 now and they have what seems to be the best mix of the Bioware vs Bethesda style. They're re-using one location (Flotsam + forest where I am) and you can't just wander anywhere but the city + surroundings are big enough to feel like the world isn't as limited as some of the bioware games but it isn't just a big mass of generic nothing like the Bethesda games. If they want to allow exploration I'd think i favor that where there is a reason to venture into the forest and explore the town related to story/quests as opposed to just big generic grinding locations.
If they have to make it open world I agree TW2 did it really well. DA:O's system is preferable to me though (completely open world takes away from the focus - works in a sandbox like skyrim, not in an intensely plot driven game).
Modifié par deathadder99, 09 mai 2012 - 09:56 .
#69
Posté 10 mai 2012 - 10:50
Dragon Age has a great world and lore to explore, and for me, when i play an open world/ sandbox game, nothing is more RP'ing than that. when theres a sunrise/sunset, when people go about their tasks, while i walk outside the town and down a dusty road while my chain armor clinks and clanks and my sword rhythmically clatters at my side.
it doesnt HAVE to be as big as Skyrim, for me, if it was the size of fable 2 and or 3, that would still be do able. it would make the possibility of co-op gameplay a bit easier...
i would love to explore DA as an open world///sandbox///toy box game!!!!
think assassins creed meets fable 2. but the characters move and look more like characters from AC (size and high GFX and all). man.... can;t stand waiting for more DA!!!!
#70
Posté 10 mai 2012 - 01:42
Bonanza16 wrote...
NO. Open-worlds just dilute the storyline and urgency. I really don't understand why gamers are so fond of open environments. What's the point of roaming vasts amount of land without a singular purpose??? The way I see it, you explore new horizons because circumstances (which are quests in the game, really) brought you there. It doesn't make any sense to go trekking the south lands when the quest at hand directs you up north...
I don't want to be a spectator to a game telling a story, performing certain predefined actions as if turning the page. I want to actively define the story based on what I do. Most of all, for $59, I expect more than 40 hours of game play.
If there are consequences for side tracking, so be it. It might be negative or it might be positive. I'll take it. Why should everyone's story be the same, except for a few minor details?
#71
Posté 10 mai 2012 - 02:21
Going to Orlais would be cool, though.
#72
Posté 11 mai 2012 - 08:25
I find Skyrim brilliant, but I will admit that the story is lacking. I think this is due to the openess and freedom to do whatever you want, when you want. It makes it alot more difficult to write an engaging story, as in Skyrim you can find out your Dovakhiin and then, instead of doing your duty, go off stealing or assassinating people.
Perhaps Bioware could implement a story into an open world better than Bethesda, but I think it would need alot of restraints added to it, which really makes an open world redundant.
Modifié par PPR223, 11 mai 2012 - 08:25 .
#73
Posté 11 mai 2012 - 10:57
#74
Posté 11 mai 2012 - 11:13
#75
Posté 11 mai 2012 - 11:17
Sylvius the Mad wrote...
I would love a BG-style open world. Discrete zones, but the ability to travel freely between them even if there's no plot related reason to do so. And the need to travel through all of the intervening zones in order to reach any new location.
This.
Or they could use Witcher 2's style where everything is connected to the hub but you never feel confined in small spaces. Exploration is Bioware's biggest flaw in their recent games. Witcher 2 is the perfect example of how you can still open your world up a bit and never take away from the story. Not too big and not too small. Bioware games make you feel like you're funneled into a tunnel.





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