Going from something like a Warrior-Rogue-"Mage"-"Healer" group to one with only one magic user seems to involve a certain marked increase in difficulty, but I can't tell how much of it is just requiring better micromanagement of melee abilities (on one more melee character as well) and how much is actual loss of fighting power. Others note the same thing?
To forstall a few arguments that are pretty played out by now, this is leaving aside "mages are OP!!" discussions which I think everyone's heard of by now, and excludes tricks like forcefield "tanking."
2-melee vs. 3-melee parties; difficulty watershed?
Débuté par
Ulyn
, déc. 07 2009 08:28
#1
Posté 07 décembre 2009 - 08:28
#2
Posté 07 décembre 2009 - 08:32
I don't entirely know what to tell you. My three playthroughs have been:
1) Two mage, tank, melee rogue
2) Two tanks, ranged rogue, healer
3) 3 melee, one healer
2 was my easiest run. 1 and 3 have been about the same so far. I've not done anything spectacularly different with regards to my micro in any of them. I would mainly suspect that it's just a group composition issue you're running into or new strategy adaption. You may have a less capable tank or insufficient equipment on him. That was the biggest issue I had at the beginning of 3, Sten is my tank and I had crap armor on him. You're not giving much with regards to detail.
1) Two mage, tank, melee rogue
2) Two tanks, ranged rogue, healer
3) 3 melee, one healer
2 was my easiest run. 1 and 3 have been about the same so far. I've not done anything spectacularly different with regards to my micro in any of them. I would mainly suspect that it's just a group composition issue you're running into or new strategy adaption. You may have a less capable tank or insufficient equipment on him. That was the biggest issue I had at the beginning of 3, Sten is my tank and I had crap armor on him. You're not giving much with regards to detail.
Modifié par Taleroth, 07 décembre 2009 - 08:33 .
#3
Posté 07 décembre 2009 - 08:32
I've found PC (backstabbing rogue) + Alistair (sword and board dex tank) + Shale (whatever, I think I have her using the defensive abilities, she doesn't do much) + Wynne (healer only pretty much) to be very easy.
#4
Posté 07 décembre 2009 - 08:35
modify your mages tactics and invest in mana clash early on I'm walkin through with me (rogue) and 2 tanks only party swaps I need are during dragon fights, I have 2 ranged shale (tanking) and wynne set to just heal shale every other fight the melee clean up the trash while mage mana-clashes casters and casts crushing prison on elite or higher.... other then that mage is to heal and add a little dps
#5
Posté 07 décembre 2009 - 08:42
I've done this this far :
1) melee rogue, tank, archer, healer
2) 2 melee rogues, 2hander, mage
3) 2 tanks, 2hander, archer
4) healer, tank, 2hander, melee rogue
Surprisingly, I found number 3 to be the easiest and more enjoyable one so far. But maybe that's just a case of me not liking mages too much (and refusing to use cheesy techniques as noted in OP).
Another thing is champions and bard bonuses are worthless on a mage, so every additional fighting character in your group increases the overall efficiency of those party-wide buffs. Multi mage parties seem to synergize in a similar fashion, being able to pile spell combos without having to invest into all of the spell-lines individually.
One tank is also quite harder to keep alive than two (though two require more pausing and attention to manage).
1) melee rogue, tank, archer, healer
2) 2 melee rogues, 2hander, mage
3) 2 tanks, 2hander, archer
4) healer, tank, 2hander, melee rogue
Surprisingly, I found number 3 to be the easiest and more enjoyable one so far. But maybe that's just a case of me not liking mages too much (and refusing to use cheesy techniques as noted in OP).
Another thing is champions and bard bonuses are worthless on a mage, so every additional fighting character in your group increases the overall efficiency of those party-wide buffs. Multi mage parties seem to synergize in a similar fashion, being able to pile spell combos without having to invest into all of the spell-lines individually.
One tank is also quite harder to keep alive than two (though two require more pausing and attention to manage).
#6
Posté 07 décembre 2009 - 09:05
I'm currently doing 4 melee on Nightmare. It's difficult because you need to plan your characters with the assumption that they won't have too many crowd control abilities and will have to drink their own potions for healing, but other than that it's actually not too bad so long as you don't go Rogue crazy.
3 guys in massive armor with shields are surprisingly hard to farking kill. Especially if one of them is a leveled up templar that can face-rape mages from across the screen.
3 guys in massive armor with shields are surprisingly hard to farking kill. Especially if one of them is a leveled up templar that can face-rape mages from across the screen.
#7
Posté 07 décembre 2009 - 09:21
IMHO it's all about the tactics. I've experimented with a few different group combos:
1.) Tank (always played by me), 2 Two-handers, and damage mage
* Here, I set a healing tactic first for all characters. Therefore you must have an immense supply of healing items
2.) Tank, Damager (Shale), Ranged damager (Leliana), Healer (guess who)
* This seems to be the most effective tactics wise. Easy to program and not near as many healing poultices needed.
3.) 2-hand damager (Sten), Back-stabber (Zevran, the bi-curious) and 2 magi disabler\\damagers (My main and Morrigan).
* Here I set my melee characters with the healing tactic first. But, it is not needed as much if you use spells such as Winter's Grasp and Paralyze. Thereby giving aid to Stan's and Zev's lack of a shield.
4.) Dual Tank (Xan and Alistair), Damager (Shale), Healer (Big Miss Granny Pants)
* Uber pwnage. Tactics for this are all too easy.
With all these tactics, do not forget the value of character equipment. This can make all the difference in itself.
1.) Tank (always played by me), 2 Two-handers, and damage mage
* Here, I set a healing tactic first for all characters. Therefore you must have an immense supply of healing items
2.) Tank, Damager (Shale), Ranged damager (Leliana), Healer (guess who)
* This seems to be the most effective tactics wise. Easy to program and not near as many healing poultices needed.
3.) 2-hand damager (Sten), Back-stabber (Zevran, the bi-curious) and 2 magi disabler\\damagers (My main and Morrigan).
* Here I set my melee characters with the healing tactic first. But, it is not needed as much if you use spells such as Winter's Grasp and Paralyze. Thereby giving aid to Stan's and Zev's lack of a shield.
4.) Dual Tank (Xan and Alistair), Damager (Shale), Healer (Big Miss Granny Pants)
* Uber pwnage. Tactics for this are all too easy.
With all these tactics, do not forget the value of character equipment. This can make all the difference in itself.
#8
Posté 07 décembre 2009 - 09:30
I've run through the game with Ohgren, Alistar, Sten and a S/S warrior PC. Honestly I found it easier than the two mage playthrough I did before that; and this was on nightmare compared to hard for the first one. There was a fair bit of microing going on, but I doubt any more than the first.
Early on the going was a bit rough because money for potions is more limited. Once I got some decent money and armor for the party, it was pretty much a breeze. Not a lot could take the party down; managed to take down broodmother/branka with about 15 lesser healing pots in my inventory; and came out with some left over. Of course, there are fights I had to drink like a fish.
I just finished a dw rogue pc, leliana, shale, wynne play through and it was by far the easiest (though I found shale to be made out of paper). Oh, and I don't use the cheese tactics.
Early on the going was a bit rough because money for potions is more limited. Once I got some decent money and armor for the party, it was pretty much a breeze. Not a lot could take the party down; managed to take down broodmother/branka with about 15 lesser healing pots in my inventory; and came out with some left over. Of course, there are fights I had to drink like a fish.
I just finished a dw rogue pc, leliana, shale, wynne play through and it was by far the easiest (though I found shale to be made out of paper). Oh, and I don't use the cheese tactics.





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