The new improved singularity (human adept)
#1
Posté 27 avril 2012 - 04:59
Thoughts? Experiences?
#2
Posté 27 avril 2012 - 05:03
#3
Posté 27 avril 2012 - 05:11
#4
Posté 27 avril 2012 - 05:13
#5
Posté 27 avril 2012 - 05:15
ibench1000lbs wrote...
Did singularity get buffed this week?
Yes. From the mp changes thread:
Singularity Power
- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters
#6
Posté 27 avril 2012 - 05:23
#7
Posté 27 avril 2012 - 05:26
#8
Posté 27 avril 2012 - 05:46
class very effective when shockwave works, for what its worth.
#9
Posté 27 avril 2012 - 06:00
Is this not true? I'll have to see if I can track the quote down.... too bad the BSN search function sucks monkey balls.....
#10
Posté 27 avril 2012 - 06:03
HolyAvenger wrote...
i thought they'd fixed shockwave, but no still bugged. Makes the class nigh useable, as there's no way to detonate a warp on a banshee or brute.
class very effective when shockwave works, for what its worth.
just dont use the radius in box 4. seems to be where the bug lives on shockwave.
#11
Posté 28 avril 2012 - 08:35
#12
Posté 28 avril 2012 - 08:37
ibench1000lbs wrote...
Did singularity get buffed this week?
Buffed, and nerfed, depending on how you look at it.
Still only works on red bar enemies so not really useful at all outside of bronze, only mildly useful in silver.
#13
Posté 29 avril 2012 - 05:14
I think singularity needs another 1m radius or something. It kind of has a staggering effect on shielded an armored targets, but the AoE is so small that it doesn't prove useful for this purpose. If the radius was just a little bigger, that might make the skill utility enough to be more useful. As it is now, Stasis is just much more delicious.
#14
Posté 29 avril 2012 - 05:15
#15
Posté 29 avril 2012 - 05:28
> Crowd Control with Singularity.
> Ability to detonate your own explosions on armored targets.
> No need for a second Adept to "help you out" with armored targets.
> Can carry two weapons without being overencumbered.
(Yes, Cluster Grenades can detonate, and so can the Sphere. But not as often or at the rate Warp-Shockwave can).
- "But meh! Shockwave is so bad. Throw is better"- Yes, Throw is great. But Shockwave works through walls and can stagger entire groups, not just one enemy. If you choose the Lifting Shockwave evolution you can get off more Biotic Explosions than you could with an Asari.
- "But.. But, Singularity is useless and detonation is a bad evolution!"- Yes, Singularity's 6th Detonate evolution is bad, don't choose it. Apart from that it's awesome. Other than lifting non-armored targets, it can stunlock armored targets like Marauders and Centurions. It can basically work like Stasis if you use it correctly. Not as well of course, but it's a good CC ability none the less.
- "But Asari's are better! Human Adept is LAME in comparison!"- Not true! The Human Adept is a very viable class. The reason people look down on him/her is because of Singularity and Shockwave which aren't "community favorites". They're both awesome abilites if you can use them properly. Saying any of the two are bad is like saying the M-98 Widow is bad because you miss your shot.
Modifié par zhk3r, 29 avril 2012 - 05:31 .
#16
Posté 29 avril 2012 - 05:34
I will admit, I do go down at mpst 2 times a match on a bad day, but usually I only cover swap to enemies.
#17
Posté 29 avril 2012 - 05:37
#18
Posté 29 avril 2012 - 05:41
- "But Asari's are better! Human Adept is LAME in comparison!"- Not true! The Human Adept is a very viable class. The reason people look down on him/her is because of Singularity and Shockwave which aren't "community favorites". They're both awesome abilites if you can use them properly. Saying any of the two are bad is like saying the M-98 Widow is bad because you miss your shot.
I'm open to suggestions, but I fail to see how the HA is even remotely in the same league as the AA. Or even the HS for that matter. Just to take stasis out of the equation. On Gold. Anything can rock at silver.
Modifié par gaminazn, 29 avril 2012 - 05:42 .
#19
Posté 29 avril 2012 - 05:55
gaminazn wrote...
I'm open to suggestions, but I fail to see how the HA is even remotely in the same league as the AA. Or even the HS for that matter. Just to take stasis out of the equation. On Gold. Anything can rock at silver.
"Anything can rock at Silver".
I haven't played Silver since the demo, to be honest. I've leveled up all my characters on Gold because the games current difficulty levels are all easy. No matter what the setup (Before you troll that statement, check my YouTube channel).
You're clearly a fan of the Throw ability, seeing as you think the Human Sentinel is better than the Human Adept. I am not a fan of Throw, I think it's an overrated ability. Playing a lone Adept I'd rather roll the Human over Asari (or HS) because I have a higher surviveability rate with my staggering Shockwave and stunlocking Singularity. I'm not squishy and I can, if needed carry two weapons. As someone mentioned earlier Human Adept is probably the best Adept against Reapers, they tend to bunch up a lot more than the other two factions and therefore Singularity and Shockwave is more useful than Stasis and Throw. If you don't believe the Human Adept is in the same league you haven't invested any time with the class.
#20
Posté 29 avril 2012 - 07:08
#21
Posté 29 avril 2012 - 07:11
mandalorian sun wrote...
dude i have definitely invested time in the class, and i can say for certainty that all other adepts have better synergy with their abilities, and deal with every enemy type more reliably. Pull is better than singularity on cooldown, hold duration and 50% biotic damage. Reave has too much over warp to get into. Throw has 50% detonation damage at long range, which shockwave doesn't, as well as a quicker cooldown. None of these excellent abilities are possessed by the HA. Singularity in particular needs extra detonation damage, that would fix the whole dilemma
I currently have the fastest Reaper Gold speedruns on YouTube, and that's with a Human Adept on the team 90 % of the time. His "synergy" is just fine.
#22
Posté 30 avril 2012 - 12:55
#23
Posté 30 avril 2012 - 01:02
#24
Posté 30 avril 2012 - 05:42
EDIT: to remove inappropriate comment
Modifié par BioWareMod04, 07 janvier 2014 - 11:49 .
#25
Posté 01 mai 2012 - 05:38
Give it a go before dismissing the class. It has legs.





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