The new improved singularity (human adept)
#26
Posté 01 mai 2012 - 05:44
#27
Posté 01 mai 2012 - 05:47
#28
Posté 01 mai 2012 - 05:49
if only singularity was instacast, and didnt fade away with every biosplosion, the class might be comparable to the AA. but the AA can do much more then the human adept, no doubt.
#29
Posté 01 mai 2012 - 05:50
zhk3r wrote...
gaminazn wrote...
I'm open to suggestions, but I fail to see how the HA is even remotely in the same league as the AA. Or even the HS for that matter. Just to take stasis out of the equation. On Gold. Anything can rock at silver.
"Anything can rock at Silver".
I haven't played Silver since the demo, to be honest. I've leveled up all my characters on Gold because the games current difficulty levels are all easy. No matter what the setup (Before you troll that statement, check my YouTube channel).
You're clearly a fan of the Throw ability, seeing as you think the Human Sentinel is better than the Human Adept. I am not a fan of Throw, I think it's an overrated ability. Playing a lone Adept I'd rather roll the Human over Asari (or HS) because I have a higher surviveability rate with my staggering Shockwave and stunlocking Singularity. I'm not squishy and I can, if needed carry two weapons. As someone mentioned earlier Human Adept is probably the best Adept against Reapers, they tend to bunch up a lot more than the other two factions and therefore Singularity and Shockwave is more useful than Stasis and Throw. If you don't believe the Human Adept is in the same league you haven't invested any time with the class.
Post your build for use of the human adept vs reapers?
#30
Posté 01 mai 2012 - 05:52
Word of mouth has been really, really unkind to this class. And all because a couple of idiots don't know how to make the best of it. What a disgrace.
#31
Posté 01 mai 2012 - 06:26
I wonder why they nerfed Singularity in MP. In Sp it's got a lot faster travel time and larger radius. While Stasis is still the same "I Win" button :/
Edit: That's my build. Haven't seen Zhhk play HA yet.
Modifié par Diablerist666, 01 mai 2012 - 06:32 .
#32
Posté 01 mai 2012 - 06:38
#33
Posté 01 mai 2012 - 06:47
#34
Posté 01 mai 2012 - 06:55
#35
Posté 01 mai 2012 - 06:57
#36
Posté 01 mai 2012 - 07:04
#37
Posté 01 mai 2012 - 07:06
Brettic wrote...
Singularity just isnt worth anything in MP because most mobs have shields barriers or armor and so it's absolutely useless on them until those are removed, and when they are removed, they are pretty much seconds away from death anyways.
"Ohh look at me, I don't know how to use this ability and class, so it clearly sucks!!"
My point being:
1 - Carnifex, shoot Centurion/Marauder. Shields gone.
2 - Singularity his ass.
3 - Warp or shockwave, watch them explode.
#38
Posté 01 mai 2012 - 07:06
#39
Posté 01 mai 2012 - 07:14
1. The Human Adept can be played effectively at Short distances just as effectively as long, and in some regards, better. This can be dangerous because you lack the survivability of other more tank-oriented classes, but it allows you to maximize the effectiveness of Shockwave as a spammable detonator/disruptor.
2. The lifting evolution of shockwave is fantastic, not because it opens the enemy up to a following detonation, but because shockwave shines as a cc tool, and taking that unshielded enemy out of the fight even longer really adds to its potential in that regard. It also is quite capable of killing an enemy in areas without ceilings.
3. Singularity is actually best cast on shielded targets BEFORE you strip them of their defenses, since it's effect will take place immediately once the shields are down in a trap-like effect much more effectively than if you wait until they are in the red and THEN cast it. At that point, all you need to do is warp/shockwave to detonate even quicker.
Hopefully that helps you out. It may seem obvious, but applying those tips effectively have really turned the character around for me.
#40
Posté 01 mai 2012 - 07:23
@Brettic Singularity works on the same targets as Stasis except Nemesis and Phantoms, doesn't matter if they got shields - they get stunlocked, then you proceed to shoot their shields off, then they get sucked in and you detonate.
#41
Posté 01 mai 2012 - 07:37
Nissun wrote...
Brettic wrote...
Singularity just isnt worth anything in MP because most mobs have shields barriers or armor and so it's absolutely useless on them until those are removed, and when they are removed, they are pretty much seconds away from death anyways.
"Ohh look at me, I don't know how to use this ability and class, so it clearly sucks!!"
My point being:
1 - Carnifex, shoot Centurion/Marauder. Shields gone.
2 - Singularity his ass.
3 - Warp or shockwave, watch them explode.
Compared to the AA:
Centurion/Marauder: Warp, throw, throw, dead. Works when they are behind cover when you can't shoot them, and at any distance.
Phantom: Stasis, shoot, warp, throw, dead (or Statis, shoot until dead). HA has no answer.
Nemisis: Warp, throw, dead. HA has no answer.
Heavies at distance: Warp, Throw, repeat. HA has no answer.
Modifié par Sakaja, 01 mai 2012 - 07:39 .
#42
Posté 01 mai 2012 - 07:46
#43
Posté 01 mai 2012 - 07:53
darkblade wrote...
People not knowing how to play HA, nice.
Please educate us on the biotic combo that the HA would do vs. the list I put for AA...
#44
Posté 01 mai 2012 - 07:59
Sakaja wrote...
Nissun wrote...
Brettic wrote...
Singularity just isnt worth anything in MP because most mobs have shields barriers or armor and so it's absolutely useless on them until those are removed, and when they are removed, they are pretty much seconds away from death anyways.
"Ohh look at me, I don't know how to use this ability and class, so it clearly sucks!!"
My point being:
1 - Carnifex, shoot Centurion/Marauder. Shields gone.
2 - Singularity his ass.
3 - Warp or shockwave, watch them explode.
Compared to the AA:
Centurion/Marauder: Warp, throw, throw, dead. Works when they are behind cover when you can't shoot them, and at any distance.
Phantom: Stasis, shoot, warp, throw, dead (or Statis, shoot until dead). HA has no answer.
Nemisis: Warp, throw, dead. HA has no answer.
Heavies at distance: Warp, Throw, repeat. HA has no answer.
For a moment there, I was concerned -- because it almost seemed like you were saying Human Adept cannot "answer" (read: effectively kill) any rank of enemy in the game with the exception of base troops and husks. I then realized I must have misread the post, because the implication would have been that nobody has ever managed to make this class work effectively against those enemies, which would have simply been presumptuous and arrogant. I'll keep working on decyphering this puzzle. Rest easy.
#45
Posté 01 mai 2012 - 07:59
zhk3r wrote...
mandalorian sun wrote...
dude i have definitely invested time in the class, and i can say for certainty that all other adepts have better synergy with their abilities, and deal with every enemy type more reliably. Pull is better than singularity on cooldown, hold duration and 50% biotic damage. Reave has too much over warp to get into. Throw has 50% detonation damage at long range, which shockwave doesn't, as well as a quicker cooldown. None of these excellent abilities are possessed by the HA. Singularity in particular needs extra detonation damage, that would fix the whole dilemma
I currently have the fastest Reaper Gold speedruns on YouTube, and that's with a Human Adept on the team 90 % of the time. His "synergy" is just fine.
I never knew a Human Vanguard=Human Adept. And from what I see the gold run doesn't have any HA so..... your point is invalid.
#46
Posté 01 mai 2012 - 08:03
Nissun wrote...
Brettic wrote...
Singularity just isnt worth anything in MP because most mobs have shields barriers or armor and so it's absolutely useless on them until those are removed, and when they are removed, they are pretty much seconds away from death anyways.
"Ohh look at me, I don't know how to use this ability and class, so it clearly sucks!!"
My point being:
1 - Carnifex, shoot Centurion/Marauder. Shields gone.
2 - Singularity his ass.
3 - Warp or shockwave, watch them explode.
Close, but not quite:
1 - Singularity.
2 - Carnifex headshot while he's staggered, watch Singularity instantly pick him up.
3 - Warp or Shockwave, watch them explode.
Asari Adept still has it easier, though.
#47
Posté 01 mai 2012 - 08:08
The Mad Sage wrote...
Sakaja wrote...
Nissun wrote...
Brettic wrote...
Singularity just isnt worth anything in MP because most mobs have shields barriers or armor and so it's absolutely useless on them until those are removed, and when they are removed, they are pretty much seconds away from death anyways.
"Ohh look at me, I don't know how to use this ability and class, so it clearly sucks!!"
My point being:
1 - Carnifex, shoot Centurion/Marauder. Shields gone.
2 - Singularity his ass.
3 - Warp or shockwave, watch them explode.
Compared to the AA:
Centurion/Marauder: Warp, throw, throw, dead. Works when they are behind cover when you can't shoot them, and at any distance.
Phantom: Stasis, shoot, warp, throw, dead (or Statis, shoot until dead). HA has no answer.
Nemisis: Warp, throw, dead. HA has no answer.
Heavies at distance: Warp, Throw, repeat. HA has no answer.
For a moment there, I was concerned -- because it almost seemed like you were saying Human Adept cannot "answer" (read: effectively kill) any rank of enemy in the game with the exception of base troops and husks. I then realized I must have misread the post, because the implication would have been that nobody has ever managed to make this class work effectively against those enemies, which would have simply been presumptuous and arrogant. I'll keep working on decyphering this puzzle. Rest easy.
Ah, rhetoric without substance. Who was saying the HA is not viable? ANY class is viable. This is a comparison of HA vs. AA killing efficiency. If you want to show that the HA is comparible in killing efficiency to the AA, then come up with some substance and post the HA sequence.
Modifié par Sakaja, 01 mai 2012 - 08:11 .
#48
Posté 01 mai 2012 - 08:16
Singularity and Pull are powers that would be great, if they actually affected the enemies I worry about. As it stands, it doesn't matter how much they're buffed--they'll remain effectively capped at Rank 3.
#49
Posté 01 mai 2012 - 08:17
DHKany wrote...
zhk3r wrote...
mandalorian sun wrote...
dude i have definitely invested time in the class, and i can say for certainty that all other adepts have better synergy with their abilities, and deal with every enemy type more reliably. Pull is better than singularity on cooldown, hold duration and 50% biotic damage. Reave has too much over warp to get into. Throw has 50% detonation damage at long range, which shockwave doesn't, as well as a quicker cooldown. None of these excellent abilities are possessed by the HA. Singularity in particular needs extra detonation damage, that would fix the whole dilemma
I currently have the fastest Reaper Gold speedruns on YouTube, and that's with a Human Adept on the team 90 % of the time. His "synergy" is just fine.
I never knew a Human Vanguard=Human Adept. And from what I see the gold run doesn't have any HA so..... your point is invalid.
I'm playing the Human Adept in almost all of his vids. Check again.
Modifié par Diablerist666, 01 mai 2012 - 08:17 .
#50
Posté 01 mai 2012 - 08:25
Sakaja wrote...
Ah, rhetoric without substance. Who was saying the HA is not viable? ANY class is viable. This is a comparison of HA vs. AA killing efficiency. If you want to show that the HA is comparible in killing efficiency to the AA, then come up with some substance and post the HA sequence.
HA are better teammates with AJ than AA;
Biotic Sphere plus Shockwave stuns and explodes several opponents at a time, throw can't do that.
The HA can cover a flank with singularity
Stasis isn't as important because you can warp reave once the phantom is in the sphere.
Modifié par UEG Donkey, 01 mai 2012 - 08:26 .





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