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Problems I would overlook if the ending was fixed PROPERLY.


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#1
StElmo

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When I finished ME3 I was pretty satisfied with 99% of the game, apart from the ending, of course, which wasn't good.

But every time I go onto the forums to see if there is news or opinions or theories about this ending, I keep seeing very valid criticisms of the game come to light, outside the ending.

This is making me more and more unsatisfied with the game, as I begin to compare it to the previous titles as single, rich experiences.

Some things I never would have noticed, if I had gotten a satisfying, high quality, logically written ending:

 - Lack of nuetral dialogue options
 - Absurd amount of fetch quests
 - No really compelling side missions
 - Auto-dialogue
 - Terrible Prioroty : Earth mission
 - Didn't "Take earth back"
 - Psuedo-character replacements for deceased characters.
 - Lack of choice impacts
 - two fairly brown, uninspiring, planets as main mission centres. (Tuchunka and Rannoch)
 - only about 20 hours of real action oriented gameplay
 - Severe lack of hub worlds, only 1 - citdael.
 - Insanity "difficulty" not insane.
 - BORING planet scanning
 - Glitchy conversations.

Feel free to add more things you happened to notice only after you started hanging out on BSN for news and discussion after the ending.

Modifié par StElmo, 27 avril 2012 - 07:59 .


#2
KingKhan03

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Pretty much those, I didn't really care at the time but the ending just magnifies all the other issues.

#3
StElmo

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KingKhan03 wrote...

Pretty much those, I didn't really care at the time but the ending just magnifies all the other issues.


Yeah exactly, it's like I was thinking about the series as a trilogy, thus making the flaws of the game insignificant.

But once you marr the entire series with that ending, all bets are off.

#4
StElmo

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bump

#5
d1ta

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The journal *_*
Makes me wonder why that journal? I mean it was completely fine on ME1 and ME2.
That and the eavesdropping on people for missions in the citadel.

#6
Eterna

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Except you did take earth back.

#7
devSin

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I would play the game (the whole trilogy actually) again in the future if the ending were fixed properly.

Although I have complaints and there are certain bugs and issues I would like to see resolved, there's nothing but the ending preventing me from replaying the game.

If Mike lives up to his end of the bargain and actually provides quality DLC, then ME3 could likely replace ME2 as my second-favorite game in the trilogy (ME will always be my favorite). But only if the horrible ending were actually fixed.

#8
StElmo

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devSin wrote...

I would play the game (the whole trilogy actually) again in the future if the ending were fixed properly.

Although I have complaints and there are certain bugs and issues I would like to see resolved, there's nothing but the ending preventing me from replaying the game.

If Mike lives up to his end of the bargain and actually provides quality DLC, then ME3 could likely replace ME2 as my second-favorite game in the trilogy (ME will always be my favorite). But only if the horrible ending were actually fixed.


agreed. Although hopes for the DLC are low given they are trying to explain the ending they have already done.

#9
KingKhan03

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Eterna5 wrote...

Except you did take earth back.


Okie Dokey.

#10
Erield

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StElmo wrote...
- Insanity "difficulty" not insane.
 


Insanity difficulty is harder than it was in ME2.  No, seriously-- I went straight from an insane ME2 to insane ME3 game.  I could 1v1 entire packs of enemies in ME2; almost to level 57 and on Thessia and that's still not the case.

Edit: There were many flaws with the game.  The three biggest ones are the endings, the Crucible, and getting god ****ing damned stuck every time I try to talk to Joker and EDI in the cockpit of the Normandy.  Really, Bioware?  You didn't figure that out?  I do a quicksave every time I head that way because I know going in there's more chance of a critical mission failure (do to being unable to move) than soloing a ****ing Reaper.

Modifié par Erield, 27 avril 2012 - 08:45 .


#11
StElmo

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Erield wrote...

StElmo wrote...
- Insanity "difficulty" not insane.
 


Insanity difficulty is harder than it was in ME2.  No, seriously-- I went straight from an insane ME2 to insane ME3 game.  I could 1v1 entire packs of enemies in ME2; almost to level 57 and on Thessia and that's still not the case.

Edit: There were many flaws with the game.  The three biggest ones are the endings, the Crucible, and getting god ****ing damned stuck every time I try to talk to Joker and EDI in the cockpit of the Normandy.  Really, Bioware?  You didn't figure that out?  I do a quicksave every time I head that way because I know going in there's more chance of a critical mission failure (do to being unable to move) than soloing a ****ing Reaper.


Well I couldn't finishe ME2 even on harcore. I finished ME3 first time on insane.

#12
Tleining

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Erield wrote...

Insanity difficulty is harder than it was in ME2.  No, seriously-- I went straight from an insane ME2 to insane ME3 game.  I could 1v1 entire packs of enemies in ME2; almost to level 57 and on Thessia and that's still not the case.

Edit: There were many flaws with the game.  The three biggest ones are the endings, the Crucible, and getting god ****ing damned stuck every time I try to talk to Joker and EDI in the cockpit of the Normandy.  Really, Bioware?  You didn't figure that out?  I do a quicksave every time I head that way because I know going in there's more chance of a critical mission failure (do to being unable to move) than soloing a ****ing Reaper.


imo insanity in ME3 wasn't harder, just more annoying. In ME2 Enemies had stronger Protection, so fighting an Ymir required using different Powers. ME3 it's just WeaponDamage that's different. And if Shepard can fight an Atlas 1on1 and win, meh.

#13
devSin

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StElmo wrote...

agreed. Although hopes for the DLC are low given they are trying to explain the ending they have already done.

I was actually talking about the single-player DLC beyond the extended cut.

Even if the extended cut is amazing, ME3 may not be good enough to overtake ME2 as my second-favorite.

But if Mike gets the job done and turns out some stellar DLC missions (after the extended cut is released and if it actually fixed the ending to my satisfaction), then it probably will be my second-favorite.

He already knows he has to bring back the whole squad (with all-new content for each of them) in every single big "mission" DLC to satisfy me, and I'm putting him on notice now that the DLC also has to kick ass. Back to work, Mike!

#14
markshaxted

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Maybe I've been missing something, but having to take the elevator back to the dock and then run to the door every time you want to get back to the Normandy is pretty annoying. They had a faster way of travelling about the Citadel in ME2 and then removed it?!

Did I miss how to do this in ME3?! Or do they make you run around so you pick up those side missions? Seems a bit flawed, takes a while to run all around the Citadel every time you go just to make sure you don't miss anything.

There are a few other things that struck me as either rushed, not thought out or they just didn't care but can't remember them now.

In all honesty I have really enjoyed the game (just about to finish it for the first time, I was delayed in being able to start) and have been surprised at the bond I have formed with some of the characters. I was sincerely a bit sad when I though Grunt was about to die, made me want to go back and leave the Rachni queen. I was torn with who to choose as my love interest, for the first play through I have gone with anew one, just to have a different LI in each game! For some reason I couldn't have cared less if Tali, I just want her there as she is an original and I want everyone to live happily ever after!

As such, the introduction of new characters like Vega and Jarvik bug me. I have zero attachment to them and they were lame to take on missions. Should have been purely characters from ME 1 and 2 on the team if you ask me, with it being your choice to fully customise who you have.

Anyway, there's my rant!

#15
Joccaren

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I would have cared, but to a far lesser degree. As is, the game in my books is a 6/10. Hardly worth noticing - only mildly above average, borderline average - after playing it. Sadly, this will not change without a massive rewrite of a lot of the game. Bioware built themselves into a corner here.

#16
Guest_Lyme Eilserv_*

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OP has a very good point. I felt exactly the same. If the ending had been as good as Rannoch or Tuchanka, most would be forgiven. I would have issues with the Tali image and Priority: Earth for example, but I would still be quite content with the overall experience. Bringing ME3 to the level of excellence we were hoping for however, is just not going to happen.

I'm afraid this will never be properly addressed since the DLC is only supposed to "clarify and expand" upon the current ending. That will not improve anything, quite the contrary.

Modifié par Lyme Eilserv, 27 avril 2012 - 10:06 .


#17
StElmo

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Joccaren wrote...

I would have cared, but to a far lesser degree. As is, the game in my books is a 6/10. Hardly worth noticing - only mildly above average, borderline average - after playing it. Sadly, this will not change without a massive rewrite of a lot of the game. Bioware built themselves into a corner here.


I agree. the ending needs a complete ending rewrite.

#18
Joccaren

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StElmo wrote...

I agree. the ending needs a complete ending rewrite.

Honestly, it will take more than a rewrite of just the ending to bring me back now. Bioware's handling of this has pushed me too far away.

It would take them adding back in neutral dialogue options, removing 95% of auto dialogue, and making it player selected dialogue, a re-written ending, 60% less fetch quests, 200% more non-hub world non-fetch quests [ATM there are 10 or so, and 31 fetch quests], a trial at the start of the game, less linearity throughout the whole game [Meaning that I can go to Rannoch first, then Palaven, then Tuchanka ect., or whichever order I want - like the first ME], removal of Kai Leng's plot shield, and simply making him so strong you can't beat him the first times you meat him [In an assassin ninja way, not in a 'I have a shield' way. Think that first Big Sister in Bioshock 2. It was damn hard to beat [If you beat it it just ran away], and most of the time it kicked your ass [Then it ran away, but in this case, having Kai Leng achieve his Victory at Thessia would be better]. It wasn't only hard to beat because of its immense health though, that thing jumped on you and attacked you, threw fireballs at you, was reasonably fast, jumped around and all sorts of crap like that] and a number of other fixes involing choice and consequence.

As I know this is beyond hopeful and never going to happen, I'm sadly not that interested in Bioware any more. They used to be great, now they are just becoming generic.

#19
markshaxted

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I think it would be impossible for them to have made everyone happy, but it really does seem they steadily went more action, less RPG throughout the trilogy. The blend I felt was pretty good in ME2, but I felt far less in control of ME3 than the others.

But beyond the big stuff that won't change, here is something that has bugged me throughout the series... I hate that I will be using a gun, and then in the following cutscenes I will be holding a completely different gun I didn't even bring! For the amount of work they have put in, this is one of those details that just jumps out and should have been fixed a long time ago.

#20
Drake_Hound

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I really don't care about nit picking , sorry did I had a enjoyable experience in ME3 even the lack of neutral option missing , YES I DID...

When did I stop enjoying meself ? with the ending especially with the second playtrough with my own shepard !
Did I enjoy the ending first time ? not really but wasn't horrible , just bleh okay a end .

Sorry to me solving the ending will make the game enjoyable , and if I want to nitpick everything.
Then sorry no game is perfect . no game will ever justify perfection .

#21
nuculerman

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Citadel side quests. Auto dialogue. Less control of Shepard. I would say I played these games for story then RPG elements in that order. Bioware clearly disagreed with me and focused on cinematics and shooting mechanics.

On a side note I find it hilarious people complain about scanning. That's one aspect of the game bioware clearly listened to their fans on and made changes game to game based off that feedback. The result just proved you can never make fans happy, so why try? I blame those fans for the fact the ending will never get fixed. Bioware knows its a fool errand listening to opinions on these forums.

#22
Calibrations Expert

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Don't forget Kai Leng looking like a pus*y on Thessia. I would have definitely overlooked that.

Modifié par Calibrations Expert, 27 avril 2012 - 02:20 .


#23
MattFini

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Another thing that really sucked in ME3 was Shepard's computer terminal.

I loved the clean sorting system them had in ME2 when you could mark stuff as unread.

They way everything just stayed in your inbox this time around felt a bit sloppy.

#24
Soulstice88

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Pretty much agree with OP.

Although the first time I played through I already hated the cut down dialogue and auto-dialogue. In a RPG that uses dialogue choices to define who your Shepard is and they cut so much out and make you lose control so many times during the game is just bad. 

And no, "nitpicking" about the dialogue is not nitpicking.  It is a major part of the series and it has been obviously cut down, so complaining about that is completely valid.

Modifié par Soulstice88, 27 avril 2012 - 02:25 .


#25
Cainora

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- Lack of nuetral dialogue options
- Absurd amount of fetch quest
- Auto-dialogue
- Terrible Prioroty : Earth mission
- Insanity "difficulty" not insane.
- Lack of choice impacts
- Psuedo-character replacements for deceased characters.

All of these still would have bothered me but an awesome ending would have made them more forgivable.

Modifié par Cainora, 27 avril 2012 - 02:27 .