After ME3, I'm really loving DA2
#1
Posté 27 avril 2012 - 11:46
DA2, after finishing ME3, is really wonderful. I hear the ending isn't great, but it can't be the blow ME3's was. So I'm kinda happy.
Also, I really like Kirkwall, its a beautiful city.
#2
Posté 27 avril 2012 - 11:53
Kirkwall's a nice city — visually, it has way more character than Denerim, which I found to be very bland barring the alienage. However, it gets very stifling after a while, especially when you realize that most of the locations you visit are recycled over and over.
Regarding the ending of DA2, it's important to know this going in: accept that it's going to end badly no matter what you do. Not "blow up the relays" badly, but pretty bad all the same.
Modifié par thats1evildude, 27 avril 2012 - 12:01 .
#3
Posté 27 avril 2012 - 12:13
thats1evildude wrote...
I quite liked DA2 and am still playing it a year later, though I have taken breaks.
Kirkwall's a nice city — visually, it has way more character than Denerim, which I found to be very bland barring the alienage. However, it gets very stifling after a while, especially when you realize that most of the locations you visit are recycled over and over.
Regarding the ending of DA2, it's important to know this going in: accept that it's going to end badly no matter what you do. Not "blow up the relays" badly, but pretty bad all the same.
Thanks for the advice.
Sadly, I felt that way for ME3 (finished late, got told it sucked) and I still wasn't happy. LOL.
#4
Posté 27 avril 2012 - 12:14
Modifié par Staarbux, 27 avril 2012 - 12:16 .
#5
Posté 27 avril 2012 - 12:37
#6
Posté 27 avril 2012 - 12:45
#7
Posté 27 avril 2012 - 12:47
LeBurns wrote...
For a supposedly crowded city I thought Kirkwall was kind of empty. And again with recycled area and REALLY bad textures/graphics on background NPC's. I also missed the small details and trash and other items laying around like you saw in DAO. It was like no effort at all was put into making the city look ... well realistic or lived in. Course the whole game went from dark realistic western fantasy in DAO to a JRPG cartoon, so I guess that's expected.
I think it's funny that you used the term "realistic" to describe a game where you drink a cup full of monster blood in order to defeat a giant undead dragon, get rescued by an ancient shapeshifter and then recruit an army of wizards and talking werewolves.
Or were you referring to the expansion where you defeat a giant multi-breasted slug-woman created by a mad scientist?
Or maybe the end DLC where you chase down a witch before she passes through a magic mirror and battle a giant bug in the middle of a dragon graveyard?
Modifié par thats1evildude, 27 avril 2012 - 12:53 .
#8
Posté 27 avril 2012 - 12:55
LeBurns wrote...
For a supposedly crowded city I thought Kirkwall was kind of empty. And again with recycled area and REALLY bad textures/graphics on background NPC's. I also missed the small details and trash and other items laying around like you saw in DAO. It was like no effort at all was put into making the city look ... well realistic or lived in. Course the whole game went from dark realistic western fantasy in DAO to a JRPG cartoon, so I guess that's expected.
I hate anime, and this doesn't seem like anime at all.
Or JRPG or anything remotely japanese. Get a more nordic feel actually.
#9
Posté 27 avril 2012 - 12:57
Don't get me wrong, I enjoyed ME3, but blimey, all that auto-pilot dialogue... Don't know what you've got 'till it's gone.
#10
Posté 27 avril 2012 - 01:17
OP, I hope you enjoy DA2. It's not a bad game, and the companions can make you forgive a lot of its flaws. Still, prepare to go
#11
Posté 27 avril 2012 - 01:33
StElmo wrote...
I bought DA 2 a while ago, didn't like Origins much, a bit too generic (great game, but the artstyle was meh). But I finished and enjoyed a lot of the characters.
DA2, after finishing ME3, is really wonderful. I hear the ending isn't great, but it can't be the blow ME3's was. So I'm kinda happy.
Also, I really like Kirkwall, its a beautiful city.
Fully agree.
The point is, DA2 tried to evolve from DA:O. Some things were extremely good, some things were very bad. The overall balance hanging to the latter. But at least it tried to evolve. I, like you, appreciate it for what it is. An attempt at a new way of storytelling, voiced protagonist, cool combat, etc.
ME3, even ignoring the ending, is a step down from ME2 in many more ways. Smaller crew, less crew dialogue. No specific squadmate quests that provide new insights. It was basically copy/paste from ME2, with MUCH cutting.
The only 'new' system I liked was the weapon modification, which was introduced in ME1 anyways. Then, combine that with the ending, you got a mediocre game. Just a 6/10, where Dragon Age 2 (in my book) scores a 8-/10. It's not perfect, but you can see and feel the game trying.
Modifié par ZtalkerRM, 27 avril 2012 - 01:34 .
#12
Posté 27 avril 2012 - 01:47
They tried something new by implenting 5000 EMS through multiplayer to save everyone and the Galaxy.ZtalkerRM wrote...
ME3, even ignoring the ending, is a step down from ME2 in many more ways. Smaller crew, less crew dialogue. No specific squadmate quests that provide new insights. It was basically copy/paste from ME2, with MUCH cutting.
The only 'new' system I liked was the weapon modification, which was introduced in ME1 anyways. Then, combine that with the ending, you got a mediocre game. Just a 6/10, where Dragon Age 2 (in my book) scores a 8-/10. It's not perfect, but you can see and feel the game trying.
Modifié par Sacred_Fantasy, 27 avril 2012 - 01:48 .
#13
Posté 27 avril 2012 - 02:10
thats1evildude wrote...
LeBurns wrote...
For a supposedly crowded city I thought Kirkwall was kind of empty. And again with recycled area and REALLY bad textures/graphics on background NPC's. I also missed the small details and trash and other items laying around like you saw in DAO. It was like no effort at all was put into making the city look ... well realistic or lived in. Course the whole game went from dark realistic western fantasy in DAO to a JRPG cartoon, so I guess that's expected.
I think it's funny that you used the term "realistic" to describe a game where you drink a cup full of monster blood in order to defeat a giant undead dragon, get rescued by an ancient shapeshifter and then recruit an army of wizards and talking werewolves.
Or were you referring to the expansion where you defeat a giant multi-breasted slug-woman created by a mad scientist?
Or maybe the end DLC where you chase down a witch before she passes through a magic mirror and battle a giant bug in the middle of a dragon graveyard?
He/she was clearly talking about the design, not the story.
It's fully understandable that people expect more realistic stylistics to get immersed into a fantasy story. Developers thus need to make the epic story believable. That's what happened in Origins (for players like myself). But not in DA2.
Modifié par eroeru, 27 avril 2012 - 02:12 .
#14
Posté 27 avril 2012 - 02:15
thats1evildude wrote...
LeBurns wrote...
For a supposedly crowded city I thought Kirkwall was kind of empty. And again with recycled area and REALLY bad textures/graphics on background NPC's. I also missed the small details and trash and other items laying around like you saw in DAO. It was like no effort at all was put into making the city look ... well realistic or lived in. Course the whole game went from dark realistic western fantasy in DAO to a JRPG cartoon, so I guess that's expected.
I think it's funny that you used the term "realistic" to describe a game where you drink a cup full of monster blood in order to defeat a giant undead dragon, get rescued by an ancient shapeshifter and then recruit an army of wizards and talking werewolves.
Or were you referring to the expansion where you defeat a giant multi-breasted slug-woman created by a mad scientist?
Or maybe the end DLC where you chase down a witch before she passes through a magic mirror and battle a giant bug in the middle of a dragon graveyard?
I think it's funny that you completely missed the word 'look' in what I said. Obviously I am referring to how the game looked. If the realm of fantasy doesn't have dragons or weird looking monsters then it really isn't fantasy anyway is it? Reading comprehension is surely a lost skill.
#15
Posté 27 avril 2012 - 02:19
StElmo wrote...
I hate anime, and this doesn't seem like anime at all.
Or JRPG or anything remotely japanese. Get a more nordic feel actually.
Even Mike admitted the game took a JRPG turn. If you want Nordic, well there is Skyrim.
#16
Posté 27 avril 2012 - 02:58
DA2's ending only had 1 major flaw in my opinion, which is essentially making you hate both sides by the end of the game. I swear at one point I was thinking "Where's my 'sod all of you, I'm going back to Ferelden' option?!"ZtalkerRM wrote...
DA2, after finishing ME3, is really wonderful. I hear the ending isn't great, but it can't be the blow ME3's was. So I'm kinda happy.
Modifié par MrGuse, 27 avril 2012 - 02:59 .
#17
Posté 27 avril 2012 - 07:30
Maybe I should talk to that giant fellow covered in tumours standing amidst heaps of expanding demon-flesh. You there, my good man! You seen any, whatchamacallit, RE-UHLISTIK environments 'round these parts?
What's that? I should go try that two-street slum that accomodates hundreds of people but consists of only a dozen houses? Just past the streams of lava, but before the forest of walking trees? If I run into the elves in the stripper outfits, I've gone too far? Very well then. Sayonara, abomination-san.
Modifié par thats1evildude, 27 avril 2012 - 07:43 .
#18
Posté 27 avril 2012 - 08:03
thats1evildude wrote...
You must be "looking" at a different game than I am, then, because I ain't seein' this realistic fantasy game you're talkin' about.
Maybe I should talk to that giant fellow covered in tumours standing amidst heaps of expanding demon-flesh. You there, my good man! You seen any, whatchamacallit, RE-UHLISTIK environments 'round these parts?
What's that? I should go try that two-street slum that accomodates hundreds of people but consists of only a dozen houses? Just past the streams of lava, but before the forest of walking trees? If I run into the elves in the stripper outfits, I've gone too far? Very well then. Sayonara, abomination-san.
I think you're missing what Leburns was trying to convey.
Kirkwall is lifeless. As a result, it's not a realistic city because of how unchanging and ever-constant it is. It's empty, stays the same all the time, and is basically too gamey. It's like a level instead of a city.
It has the outward appearance of a city, but dig deep enough and you'll find that it's not trying to make people think it's a city. It doesn't look nor feel like a city in reality. It's just a game level.
This is something that, fortunately enough, John Epler has said will be looked at. How environments will seem more like environments instead of just "Go here, because it's part of the game".
Modifié par The Ethereal Writer Redux, 27 avril 2012 - 08:07 .
#19
Posté 27 avril 2012 - 08:07
No, I'm pretty sure I got the drift.
#20
Posté 27 avril 2012 - 08:10
thats1evildude wrote...
"Course the whole game went from dark realistic western fantasy in DAO to a JRPG cartoon, so I guess that's expected."
No, I'm pretty sure I got the drift.
Well, stuff like that does tend to detract from the actual point.
DAII isn't a JRPG cartoon, so I have to say LeBurns is wrong on that front. The only thing JRPG about it is the linearity of the game and the tactics menu. However, that doesn't mean that the case of Kirkwall being a game level rather then a city in a game wasn't the point that was trying to be made.
As I understood LeBurns' post anyway. I'd have to hear what he/she meant by his/her post to be sure if I was correct.
Modifié par The Ethereal Writer Redux, 27 avril 2012 - 08:12 .
#21
Posté 27 avril 2012 - 08:33
And it is interesting, M3 is the worst game ever for many of these people, but I have " the retake M3 ending in my sig ... " Yeah, that means a lot.
Modifié par Sylvianus, 27 avril 2012 - 08:39 .
#22
Posté 27 avril 2012 - 08:41
After I stopped playing Dragon age origins half way. When DA:2 came out I was: meh. Played mass effect 3 then I craved some other bioware games and decided to try DA:2. I really liked the story.
How bioware forced you into situations where you have to make choices, the consequences don't matter much like Mass Effect 3(just play renegade through out the trilogy, much more satisfying that way) but it was nicely executed. The character centric story was good and the side missions were more fun then MA3.
I prefer the combat, DA:O was way too slow for me and I prefer faster game play and lack of armour customization for party to me were more preferable, to much maintaince to party character.
I played way too much in one go (writing tests next week) but it was worth it.
#23
Posté 27 avril 2012 - 08:54
The Ethereal Writer Redux wrote...
thats1evildude wrote...
"Course the whole game went from dark realistic western fantasy in DAO to a JRPG cartoon, so I guess that's expected."
No, I'm pretty sure I got the drift.
Well, stuff like that does tend to detract from the actual point.
DAII isn't a JRPG cartoon, so I have to say LeBurns is wrong on that front. The only thing JRPG about it is the linearity of the game and the tactics menu. However, that doesn't mean that the case of Kirkwall being a game level rather then a city in a game wasn't the point that was trying to be made.
As I understood LeBurns' post anyway. I'd have to hear what he/she meant by his/her post to be sure if I was correct.
Actually it was the oversized armor and weapons (not to mention the super flying space ninja monkey combat moves) that makes it like a JRPG to me. But we were not really talking about that. IMO the artstyle in generall leaned that direction also (more bright, more colorful, more generic), not completely anime, but closer than DAO. I mean just look at your male elf companion ... yeah that one.
#24
Posté 27 avril 2012 - 08:56
#25
Posté 27 avril 2012 - 08:59
Well, as far as I understood it, LeBurns talks aesthetics and stylistics mostly. And to that extent I agree fully - you don't find similarities to such colors or designs in real life, or at least you find the (dis)similarity to be off (more than in origins). The style is more cartoony and pompous, I'd say. Origins had less flash to it.
And that's the part you're a bit mistaken in - if the criticism is about style and design, then the story and factual dependencies don't play a role. I can depict a unicorn in a very life-like manner, but I can also make one with a 100-kg cannon sticking out of its head, and the colors all colory-like.
Modifié par eroeru, 27 avril 2012 - 09:00 .





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