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various 1.04 patch bugs


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#1
nightscrawl

nightscrawl
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I've played the whole game two times since 1.04 was released and finally managed to catalog all of the bugs I found. All DLC (Sebastian, Legacy, MotA) are enabled.

-- ACT 1 -- didn't have any issues

-- ACT 2 --

* [new since 1.04] Quest Repentance - running into the room with the desire demon, the screen fades, movement stops, lower right text reads "Loading..." You must hit ESC to proceed. (screenshot)
* [new since 1.04] Quest Repentance - final portion of the dialogue with the desire demon, last line before the fight starts, the screen fades, movement stops, lower right text reads "Loading..." You must hit ESC to proceed. (screenshot)
* [new since 1.04] There are several problems associated with Enemies Among Us and Act of Mercy incorrectly having quest conflicts for Act 2. Even if you forced Grace into the circle, Mistress Selby is standing in the Docks but does not offer either of her quests. Even if you helped Keran remain a Templar, you cannot get How to Frame a Templar, but the various NPCs associated with that quest are still found (Ser Roderick, Harbormaster's Assistant, dockworker). If you helped Keran remain a Templar, Senestra can be found in the Docks at night for A Debt in the Family, as well as Macha in Lowtown.

* Quest Sketchy on the Details - the Denerim Avengers still leave their dozen or so map arrows after they are killed, Sketch himself still has a quest arrow even after the quest is completed.
* Quest All That Remains - Gamlen and the white lillies on the table remain in the mansion after the quest is completed. They persist even after a reload until the end of Act 2.


-- ACT 3 --

* Quest A New Path - when approaching the demon's alter, Fenris stands off to the side. When his dialogue about the battle comes up the camera is pointed at an empty space, while the followers look off in his direction.
* Despite the previous 1.03 patch notes, Aveline is still unstunnable during the fight with Meredith if you have taken the Indomitable talent.
* The box/table for Olaf's Armory in Hightown is still invisible.
* Fenris Act 3 banter with Anders: "true. Bethany, for instance, was not weak." Capitalization error. I assume this is a result of messing with follower dialogue for the 1.04 patch.


-- General Issues --

* Skeletons, spiders, etc, still remain at 1hp for some time if they are attacked while in the process of spawning into the game world.
* There are still weird issues with Bethany's hair changing after she falls ill while leaving the Deep Roads, and her outfit defaulting to the mage robe even if she is a Warden during Best Served Cold (not tested with Carver).

Modifié par nightscrawl, 27 avril 2012 - 11:50 .


#2
richard27

richard27
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I've had more or less the same kind of issues you've had with this patch after installing it. The one that caught my eye though was your issue with the Repentence quest. I've had that issue in that quest in another place in that quest as well as having the same issue in another Sebeastian Vael quest in Act 3 called Faith where there's supposed to be a cutscene but the screen fades, and the "Loading..." blurb shows up at the lower right hand of the screen but this time in that quest pressing ESC won't clear it to start the cutscene and I have to do Control+Alt+Delete to close out DA2 completely and restart it.

The worst part is the character I was doing the quest with can't leave the quest location because you have to do the quest in order to leave. So now I have to go all the way back to a previous auto save when I was still doing the Legacy DLC quest at the very of it thank god. But still that kind of issue is very annoying if not ridiculous and the fact that you can't leave the Viscount building makes it worse. So if anybody else knows about this issue with the Act 3 quest called Faith save your game before entering the Viscount Building to do the quest becaue you can't leave once you enter. In fact I'd recommend not even doing it in the first place.