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No bow fix in patch notes?


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#1
Nathalork666

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In the patch notes the first thing listed is a fix to daggers.

Now you get .5 damager per dex and strength. Not just the 1 point per strength.

But what about the bows?

Im assuming its fixed too...at least I hope....

#2
AWJ9999

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Bows were never bugged. Only crossbows were.

#3
hoorayforicecream

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They were bugged. My guess is that the dagger fix is a lot less game-changing for NPCs than fixing archery would have been. The archery fix will likely come sometime, but they probably broke it up to get it out faster.

#4
Taleroth

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hoorayforicecream wrote...

They were bugged. My guess is that the dagger fix is a lot less game-changing for NPCs than fixing archery would have been. The archery fix will likely come sometime, but they probably broke it up to get it out faster.

No, they were not.

AWJ9999 wrote...

Bows were never bugged. Only crossbows were.

What was wrong with crossbows?

Modifié par Taleroth, 07 décembre 2009 - 08:49 .


#5
Darpaek

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I dunno. One of the devs made the mod that "fixed" them. That suggests to me that bows don't WAD, not just daggers.



I think they only fixed daggers because the bow thing interacts with the Shale thing and it was just too much work to "fix"... (which is why they left it as is in the vanilla release)

#6
Sloth Of Doom

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Why do people keep assuming bows were broken?

#7
SheffSteel

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Crossbows were bugged if Strength affected damage.
If anything, Strength ought to make reloading quicker, but that's just wishful thinking.

Modifié par SheffSteel, 07 décembre 2009 - 08:54 .


#8
Loc'n'lol

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The 2DA source file for items says bow damage are 50% dex 50% str and daggers 100% strength. So maybe they were really never bugged to begin with, and were simply lackluster.

Crossbows receive no damage bonus at all, though.

#9
Ghandorian

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crossbows should not get any modifiers from stats anyway. It is not a skill based weapon. It is just a point and click doodad.

#10
Loc'n'lol

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(can't edit)

However, they didn't fix the +healing effects received items not working ... :(

#11
Sloth Of Doom

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Ghandorian wrote...

crossbows should not get any modifiers from stats anyway. It is not a skill based weapon. It is just a point and click doodad.


The only bonus that could possibly make sense would be a quicker reload speed with a high strength.

#12
Seifz

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Sloth Of Doom wrote...

Ghandorian wrote...

crossbows should not get any modifiers from stats anyway. It is not a skill based weapon. It is just a point and click doodad.


The only bonus that could possibly make sense would be a quicker reload speed with a high strength.


Making sense isn't always compatible with enjoyable gameplay.  Nobody's going to use crossbows if they don't scale from at least one stat.

To be honest, I don't understand why dexterity increases the damage of any weapon.

#13
Matthew Young CT

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better aiming (for the eyes!)

#14
Nathalork666

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Hm, It is strange that bows get damage boost from strength.



Bows are meant to be pulled back a certain distance and you are just going to throw your aim off or barely get any extra punch if you pull back farther.



If its a re curve bow (most effective) then pulling it back farther does not help since the string/arrow accelerates faster as gets closer to leaving the bow.



Bottom line if you are able to pull back a 30 pound draw bow that is the right height for you pulling it back farther (using more muscle) would simply make your aim poor (terrible form) and would not contribute to anymore damage from the arrow.



Also dexterity should be a contributing factor when it comes to crossbows. Imagine, your trying to shoot for their soft squishy non armored head but because your lack of dexterity you hit their shield. Hitting someone is easy, hitting someone where it hurts is much much tougher.



But oh well it is a game.

#15
AgenTBC

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If I want to reapply the changes to bows with the new patch what would that entail?

#16
Tsuga C

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Georg Zoeller (BioWare) will be creating and adding a bow fix sooner rather than later. I believe.

#17
Zibon

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Nathalork666 wrote...

Hm, It is strange that bows get damage boost from strength.

Bows are meant to be pulled back a certain distance and you are just going to throw your aim off or barely get any extra punch if you pull back farther.

If its a re curve bow (most effective) then pulling it back farther does not help since the string/arrow accelerates faster as gets closer to leaving the bow.

Bottom line if you are able to pull back a 30 pound draw bow that is the right height for you pulling it back farther (using more muscle) would simply make your aim poor (terrible form) and would not contribute to anymore damage from the arrow.

There's also the matter of holding it steady

#18
Matthew Young CT

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well i cant think of any reason you couldnt continue using georg's hotfix. it would continue to break shale, but then any new one would do that too...

#19
Sylvius the Mad

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Bows weren't bugged. Georg did rebalance them in his hotfix, but they were never broken.

#20
Sylvius the Mad

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Double Post

Modifié par Sylvius the Mad, 07 décembre 2009 - 10:34 .


#21
Jensonagain

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Tsuga C wrote...

Georg Zoeller (BioWare) will be creating and adding a bow fix sooner rather than later. I believe.


Is this an assumption or did you read it somewhere? :) just curious

#22
Tsuga C

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Read it on the old BioWare forums not too many days after the release.  More of a balance issue to make bows more viable, if I remember correctly.

Modifié par Tsuga C, 07 décembre 2009 - 10:40 .


#23
AgenTBC

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I think everyone understands that bows werent BUGGED per se. Why do people keep repeating this? We know it wasn't strictly speaking a bug but we want them more powerful again.

#24
Staylost

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AgenTBC wrote...

I think everyone understands that bows werent BUGGED per se. Why do people keep repeating this? We know it wasn't strictly speaking a bug but we want them more powerful again.


Everyone talks about fixing bows. That is why we question your sources. They aren't bugged. They don't need fixed.

#25
AgenTBC

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Well, the word "fix" has multiple meanings. One can reasonably speak of "fixing" bows even if they aren't bugged. For example, the new patch "fixes" Cone of Cold even though there was no bug with it.