Sloth Of Doom wrote...
Why do people keep assuming bows were broken?
Because of this http://dragonage.gul...rity_hotfix_101
"* Ranged Weapon hit rate increased.
* Bow range has been increased by 10m on all ranged weapons (not staff), reducing the penalties for ranged shots in most most combat scenarios.
* All bows and crossbows now grant a +5 inherit Attack bonus. Note that this bonus is shown on the weapon, it does not factor into the characters Attack displayed score on the character sheet.
* Short bow being useless.
* Short bows now get full attribute bonus from Dexterity instead of shared from Strength. This makes them a natural choice for Dexterity focused character builds.
* Base Armor Penetration for Shortbows has been increased by 1.
* Ranged weapon damage has been increased:
* Damage range on all ranged weapons has been increase from 150% to 160%.
* Critical chance bonus on all ranged weapons has been increased by 4%.
* Damage bonus from attributes has been increased from 100% to 100/105% for bows and 110% for crossbows."
I love this fix. It makes the NPCs harder and makes your archer better. The game is way to easy default, it's great that enemy archers actually pose a threat now.





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